Sonya: The Great Adventure, where a great adventure involves saving the souls of people.

Many hidden object games have a variety of episodes to them. Like a sequence. 1, 2, 3, and all that. This one is a standalone, so I kind of wanted to try it out without the knowledge that I’d have to continue with the storyline eventually.

I mean, I still might–there’s always a possibility–but for now that’s not the case.

Gameplay

What are the puzzles like?

The puzzles aren’t really difficult. Some of them may cause you to think for a moment in order to figure it out, but I never needed to pass on a puzzle due to difficulty.

What are the hidden object scenes like?

See, now this is the kind of hidden object game I like because it doesn’t just give you scenes after scene of cluttered areas where you have to find objects that correspond to the words given to you.

Instead, it does this as well as gives you images that you’ll need to find in the mess. And as you find enough of these objects, they combine into another object you can actually use in the scene to unlock the items that you couldn’t find before. At the end of it all, the game gives you the item you needed all along.

So it spices things up for you.

Are there achievements?

31 of them.

Graphics

You know, some parts of the artwork is gorgeous. It actually looks like someone put some time into how the game’s background really looks, as well as some of the characters. Now other times, again, you can see it’s certainly artwork that someone put the time into creating. These are actual panels that go along with the story itself.

With that being said, art certainly takes time no matter the level of detail, but I feel like if you’re going to have one style, don’t mix it with another unless it goes very well with how the game plays.

As far as this game goes…the two different style of artwork clash to me and aren’t two halves to a whole. And the differences are constant by any means. But…it makes you wonder why?

Navigation

The navigation is a bit weird in this game. Instead there being a back arrow when you lower the scroll to the bottom, you have to actually click on the arrow in the lower right to backtrack direction.

I can see how it’s a lot more useful, because you don’t accidentally go backwards when clicking on something at the bottom of the screen. It just takes a moment to get used to.

Narrative

Initially, the narration was really good, but as it continued, something didn’t sit right with me. Where’s the emotion at? We’ve got good voice acting, but that doesn’t mean anything if there’s no life to it. That means the voice is going off of a script, and while it sounds better than some robotic voice reading lines, it’s the same concept.

Now, that’s just me judging the start of the game, really.

Soundtrack

Not much to say about the soundtrack. I don’t think I really paid attention to it that much, but I’m pretty sure there were some sound effects that occasionally went off and became annoying.

Bonus Content

So at the end of the initial game, Sonya asks how she’s going to get home. This is the continuation of her getting home.

It doesn’t offer a variety of hidden object scenes–instead, they’re the normal ones you’d expect to find in a HoG. Since the bonus content is fairly short, there’s a bit more of these scenes it feels like, and I have a pretty big complain regarding them.

The original game didn’t seem too bad when it came to finding objects in a scene. But when it comes to the bonus content, holy crap, I had to spam click on some of the objects I knew were correct. So much so that I came close to having the game finish the scene for me because some of those objects just weren’t getting through.

They did, but…it was a terrible annoyance.

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