Parsnip, I wouldn’t try the cake, if I were you.

Originally looking up some games on VNDB, I actually decided to just head on over to itch.io instead for something to play, and came across this one.

Now, I might not be the most cute and cuddly person to try and hug out there, and I don’t tend to veer toward the cute and cuddly games as such, but this one called to me. The artwork looked a little…deceiving.

Parsnip

[content-egg-block template=price_comparison groups=”main”]

FAQ


Who is this game for?

When did my interest get piqued?

After I looked at the deed of our house, I knew Parsnip was the bunny for me.

Does Parsnip’s ending explain everything?

It explains that the cake was not a lie, but the fact that it would’ve been good to eat is.


Explanation to Negative Feedback


“Notes” might be hard to notice

I know there are at least three notes within the game, though during my first and second playthrough I didn’t catch notice two of them. They’re difficult to see if you’re not actually looking for them, but if you are actively seeking them, then they could stand out as something odd in certain environments.

The notes aren’t crucial, but they do add a bit more to a specific character.

Short game

With being an hour at most, or maybe less, the game is rather short, which is a downside, because it really is a good game. Kind of like a small children’s book with…a horrific ending. Still, you can play for different endings, so I suppose there’s that?


Explanation to Positive Feedback


Cute art

While playing Parsnip, I was kind of reminded of Cuphead, but only through their animation style and happy faces. Like how they kind of bounce up and down while at a stand-still and smile. Our main bunny character kind of does the same.

Though the main protagonist in this game is…not quite right. Though maybe he means well?

More than one ending

A plus to this short game is that you can replay it again for a different ending. Like if you killed characters the first time, maybe in the second playthrough you won’t be so careless?


Links Worth Checking Out


  • I got nothin’

Gameplay


Plot

Parsnip is a character focused point and click adventure game about a hungry rabbit and his quest for cake.

Tragedy strikes when Parsnip realises he has run out of ingredients, and he must set off on an incredible adventure to ask his neighbours for help.

Game Length

Around 1 hour.

Replay Value

Aside from an alternate ending, none.

Genre(s)

In this game, you’re clicking on things in order to say something about them, or place them in your inventory for later use.

Okay, the horror is pretty slight in this one, but between the notes you can find and what they say, plus the possible deaths that can happen, I’ll say it’s on the tippy tip of horror. Nothing you need to actually be afraid of.


Parsnip Review


Parsnip
Parsnip

Okay, this game is adorable in a something’s-not-quite right kind of way. Like when you have new neighbors but something feels a little off about them whenever you have a chance to talk with them. Except maybe Parsnip is a bit worse than your kooky neighbors (hopefully–definitely praying for you, otherwise).

As soon as I looked at the deed to the house and heard the dialogue, I knew…this rabbit ain’t right.

But as curiosity kills the cat, so too does it kill our friends.

I really enjoyed the fact that the characters are so unique from one another. You’ve got someone who delivers the milk, an emo bunny artist who thinks you’re a freak and I’m hard-pressed to agree, the magpie that collects all things shiny–including a knife–, and an annoying squirrel that won’t share its chocolates.

Can’t say I feel bad for what happens to them.

Which leads me to my favorite character, who is more mysterious than all the others due to the creepy music that comes into play when you approach their boarded up house. Not only that, but the only way they can communicate with you is through the mail slot in their door. I don’t think you can really understand that one’s character until you have read the notes that sit around the environment.

And then everything adds up.

Now I was going to say the lack of music is kind of a bummer, but after playing it, the lack of sound (aside from interactions and approaching Creepy Person’s house) adds to the vibe that something isn’t right around here. You can’t make a game overly cute and have the horrifying moments hit like they do in a game that’s otherwise silent.