Life is Strange: Double Exposure, not that kind of exposure, you non-photographers.

Life is Strange: Double Exposure and every other video linked to it can be seen on our Patreon, and if you’re wanting to know what other games we’ve played and have posts for, here’s our list of current games.


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Pros:

  • Max is a great artist
  • Max developed emotions

Cons:

  • Not a fan of double exposure
  • Phone messages still a mess
  • Hard to connect with anyone
  • Max constantly repeats hints
  • Where’s the stepladder?

Explanation to Negative Feedback


Not a fan of double exposure

Life is Strange: Double Exposure

I’m not talking about the game on this one, I’m talking about the actual idea of taking a picture and using the double exposure action to create a duplicate image over the first. It just never looks good to me in any of the pictures and I’m not sure why it’s really used in photography. Genuinely unsure–if it’s for a stylistic purpose or something else.

And I’m pretty sure there’s only one moment in the game when you actually have to use it…so it’s just kind of there the entire time.

I get that having it as an option to use goes with the game title and what the game’s all about regarding Max’s recent ability of overlapping things, but…I guess I just wished it looked better in images. It’s probably just a me thing.

Phone messages still a mess

Life is Strange: Double Exposure

I’m not sure if there’s been a Life is Strange game where I actually enjoyed going into my phone to read messages. Maybe some weren’t that bad, but when you go into a game and it tells you that you have two new messages, you expect two.

But when you open the messages you’ve got like fifty you haven’t read yet…and then the two new ones at the bottom.

Just be honest.

Tell me I haven’t looked at my phone in over a week and now have tons of messages from a bunch of people that I need to catch up on.

Clearly they can’t actually do this because it’s untrue. Max has replied to many of those messages we’ve never seen as the player, but still. It’s a lie.

And I absolutely hated the social media app because I couldn’t get a hang of wanting to click on one thing to read it when there was a mass post to click on specific threads…it was a jumble. It made me want to delete the app from Max’s phone and just tell them to text if something important came up.

Hard to connect with anyone

Life is Strange: Double Exposure

I think this is supposed to be a kind of romance genre of game, but I didn’t add that into my review posts genres because it feels like a giant flop there. Yes, you can make appropriate choices as to who you want to flirt with and everything, but keep in mind, we’re going back and forth to two different timelines. So while they might like you in one, they might not feel the same in the other.

And it’s really jarring when that happens. If you’re trying for romance you want to be consistent with the person, and there’s no consistency like that in this game.

Max constantly repeats hints

Listen, I like the occasional nudge in the appropriate direction when I don’t know what to do or where to go, but holy crap.

This is a game about exploration.

You want to look around, you want to listen to conversations, you want to look for things that might otherwise be overlooked. That’s the whole point of Life is Strange games and walking simulators in general–which I do classify this game as, mind you.

But Max can’t freaking stand to be idle for more than ten seconds before she’s saying what needs to be done to progress the game.

I get it, Max. I know what to do. You can shut up about it.

Where’s the stepladder?

Okay so this is kind of a joke to place here…but there’s a moment in the game where Max has to use a stepladder for something…and it’s in the other timeline. So when we get to the other timeline to where the stepladder is, I was thinking she was going to place it where it needed to be and switch again, but no.

She apparently puts the stepladder in her backpack and takes it with her to the timeline where it’s needed.

How.

How on earth did she fit that thing in her backpack when it was twice the size.

I feel like we’re in a hidden object game where you can just place a fire extinguisher in your back pocket and pull it out when it’s needed. Those games don’t make sense half the time, but you’d think this game would make a little more sense than that.

Even moving the stepladder seemed weird, because the other timeline is different than the one we’re in–it still wouldn’t be there.


Explanation to Positive Feedback


Max is a great artist

Life is Strange: Double Exposure

I don’t remember too much of her journal from the first game, but I’m pretty sure there was artwork whenever she wrote in it, but I absolutely love the artwork that’s in Max’s journal this time around. I don’t know why she chooses to be a photographer when she can draw art like she does–and that’s just pretty much doodling to her, since it’s in a journal she writes in.

Max developed emotions

One of the biggest problems with Max in the first game was the fact that she lacked emotions. It was like she was trying to force herself to do an emotion without being programmed to do it correctly. Like, good grief, Max, cry, scream, laugh, do something to prove you’re a human.

But this isn’t the first game, and I’m proud to say that Max has finally somewhat grown into her emotions.

If a town destroyed couldn’t do it, then seeing a friend’s dead body surely did.


Not Now Mom Podcast Transcript

This is the transcript of our podcast episode for Life is Strange: Double Exposure on Not Now Mom, I’m Gaming.

[scene] means it’s a scene within the game.

All links within this section do not pertain to the game itself, and don’t need to be clicked. They are affiliate links that take you to random products I think are interesting.

I haven’t made a podcast for this game yet.