A Quiet Place: The Road Ahead, you’re basically f***ed.
A Quiet Place: The Road Ahead and every other video linked to it can be seen on our Patreon, and if you’re wanting to know what other games we’ve played and have posts for, here’s our list of current games.
Where can you buy?
- Available on Amazon
- Available on Steam
- Available on PlayStation
- Available on Xbox
Pros:
- You’re just as nervous as the character you’re playing
Cons:
- Monsters pretend they don’t know where you are
- Slow progression
- Phonometer is more stressful than helpful
Explanation to Negative Feedback
Monsters pretend they don’t know where you are
When in fact, they know exactly where you are, especially after you throw a bottle or brick, because somehow, they’re able to trace the trajectory of the object you threw over to where you are now panicking.
How the crap do blind monsters that have hyper-sensitive ears know EXACTLY where you are based on you throwing an item that’s supposed to take their attention AWAY from you?
And sometimes when you throw an item, they just don’t acknowledge it at all.
This happens toward the end game, especially.
I understand wanting to give us more of a challenge as the game progresses, but holy crap, it’s like they zone in on our heartbeat. They already get a new talent at some point that makes us have to stop moving entirely, but to give them a sense of intuition on where you’re going to be standing is a bit extreme when all you want to do is get out alive.
Slow progression
Clearly this isn’t a game where you’ll be able to casually make your way through places.
You do need to go slow and contemplate what path you’re going to take and how much noise you’re going to make if you take that intended path. It takes stealth games to a whole new level, so if you’re the kind of person that becomes frustrated by not making quick progress, it’s not a good game for you.
Phonometer is more stressful than helpful
This one might just be me, but sneaking around should be simple enough. You want to crouch and stay quiet and take paths that cause less noise.
But since we’re given a phonometer, we can now see the noise levels we’re making, which will probably cause high bouts of anxiety when you see the bars raise a little too high for your liking. Don’t get me wrong, it’s a great device to have in a world where you don’t want to make noise, but knowing you’re making noise is also a problem all its own.
Explanation to Positive Feedback
You’re just as nervous as the character you’re playing
I was afraid I wouldn’t be able to put a pro here, but here you are.
Your character is someone with asthma who relies on inhalers she finds throughout the game that aren’t really littered throughout, so you have to make use of them when you actually need them. And the fact that any little noise could mean your doom–doors, drawers, broken glass–and every time a creature gets close your anxiety goes up, and carrying heavy things or entering a dusty room will trigger your asthma…
Well, let’s just say you might understand just how stressed she is in this situation.
Not Now Mom Podcast Transcript
This is the transcript of our podcast episode for A Quiet Place: The Road Ahead on Not Now Mom, I’m Gaming.
[scene] means it’s a scene within the game.
All links within this section do not pertain to the game itself, and don’t need to be clicked. They are affiliate links that take you to random products I think are interesting.
Well, I hate to tell you this, but I’m downright refusing to make a podcast of this game unless people really want it, because it really makes me mad to play it, lol.