Celeste, it’s not the journey that’s rough; it’s getting past your inner demons.

Check out the Trailer

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My Thoughts

Imagine being a small indie game that’s released in the same month and year as Street Fighter V Arcade Edition, Subnautica, and Monster Hunter: World and completely nailing it. So many people adore this game, and it’s not hard to see the reasoning behind their thoughts.

This is a rough platforming game where you’ll die a whole lot of times, but there’s a lesson in dying. Start over from where you fell and try, try, try again, because you’ll only get better. And by becoming better, you’re going to win.

This, of course, doesn’t just coincide with video games.

It’s touching base on a more personal level for everyone who faces their own inner demons and find it difficult to push through. By seeing and believing in Celeste, it’s almost like we’d be able to do the same in ourselves.

Now, I’ve got anxiety, but I don’t have it bad like a lot of people out there.

This game does have a calling card to those of us who need it, I believe, but even if you’re not plagued by inner thoughts and the outside world, this is a lovely pixel game with an amazing storyline.

Personally, I don’t enjoy platformers all that much, because I hate dying, but combined with the music (which is talked about in a link below), it’s actually not supposed to be as stressful as a lot of others in the same genre may be.

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