As Dusk Falls, something tells me it’s going to be a long night of choices.

This game did not get the kind of attention I had hoped it would get, because I think it’s a very good game to play, especially those interested in choice-based decisions that are reminiscent of Detroit: Become Human and the Life is Strange series.


Where can you buy?


Explanation to Negative Feedback


Some actions are questionable

Sometimes there are downtime moments, such as when you’re waiting on your wife and kid to return home, and in these downtime moments you have to do something, so you can try to fix the air conditioner or mix a bowl of food. They’re a little strange and boring, but…there’s not too many moments like this.

It’s just filler content.


Explanation to Positive Feedback


8-player mode

It’s amazing that you can get so many people together to play a game like this, and while yes, it can be a family game, it’s definitely not one I’d let kids play due to its violent and heavy moments.

Accessibility options

There are a variety of things you can check off in the settings under accessibility, including an optimal color choice for the on-screen ui, for the color blind folks. Also, if some people can’t see that well, there’s a narration option for text-to-speech regarding the non-spoken parts.

And if you want to play with the family, but they aren’t gamers like the lot of us, you can extend the WTE timers to give them more time to understand what they’re clicking on.

Great characters

Sometimes you come into these games not expecting much from the characters or the voices behind them, but they characters in this game are perfect. There’s no impression of someone possibly being too much of an amateur in their voice acting to deter gamers from buying it, and they all had their own personalities, of course, meaning you damn well know who you like and don’t like.

So many choices

So many routes to take with the choices you go for, and I love games like this. Even a choice that you think won’t really have much of an impact sometimes has more of an impact than you realize.

At the end of a chapter, you get a timeline of choices you took, making it very reminiscent of Detroit: Become Human’s timeline. You understand the moments where you didn’t choose something, and you understand just how many endings you’ve missed.


Links Worth Checking Out


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