Night Shift is a section within Chapter 2: White Coat of the game Vampyr.
Night Shift Guide
Answer the door
Open the door and speak with Dorothy Crane. The answer you choose shouldn’t matter. Once the conversation is complete, you get a Morgue key.
Enter the old morgue
Go downstairs, take a left, and then leave the hospital, turning right for an enemy. Continue along the path the other way and get rid of a skal, then two more further ahead.
Once they’re dead, pick up Photography in a wallet. (New Investigation: Midnight in the Garden of Good and Evil)
Run straight ahead, past the park benches, through a broken wall, and the morgue will be on the left, before the open gateway.
Find useful medicinal ingredient in the old morgue
Head upstairs.
There’s a skal you can sneak up on and kill. Once it’s dead, loot the Quinine on the table. Go into the room across for the Morgue key, which you’ll be needing for the basement section.
Upon leaving the room another skal will show up. Kill it and in the room to the left of the steps is your next quest item: Ferrous Tartarate.
Time for the basement section, where three skals await you in different areas. There are two in the room to the side and one in the open area. Go down the long hall to kill a skal, then enter the large double doors to the right where a dead patient is on an examining table.
Look on the desk for a Liston knife.
Read the note on the stool. (New Investigation: The Harder They Fall)
Dr. Corcoran Tippets Hint
- Examine the body
- Opened chest
- Corner of the lips
- Operated lungs
- Chest hemorrhaging
Enter the door at the end of the hall for a boss fight.
John Doe
- This boss is a bit more complex than William Bishop, but it should still be a fairly easy fight.
- He has a teleportation ability and creates a shadow copy of himself.
- This boss teleports, sometimes away from you, sometimes near and behind.
- If he’s away, no need to give chase. You can try using a long range skill on him–he has a resistance to guns.
- If he gets close and behind, dodge away and then attack.
- By dodging when he teleports, you can basically get away from his shadow, but keep an eye out for it either way. Don’t get boxed in by both.
- You might try stunning him, then using an ability while he’s down, instead of your normal weapons.
- This boss teleports, sometimes away from you, sometimes near and behind.
Once defeated, take the Sodium Hypochlorite from the table.
Craft the treatment for Fatigue
If you look toward the opposite of the door, there’s a ledge you can teleport up to. Check the dresser for an enigmatic formula. There’s also a crafting table to use. You can analyze a sample if you have it, and possibly upgrade some stuff if you want.
Don’t forget to craft the cure for fatigue.
Bring the medicine to Dorothy Crane in the patient’s room
Head back out, but beware once you hit the main area with the dead body, a skal will be waiting for you on the steps. Defeat it and continue up.
The exit is in the room to the left.
Straight forward into the hospital, and enter the patient hallway ahead to the left (not into the other section to the outside). She’s in front of the door in the area to the left.
Once you’ve given her a talking to, move on to A Rat in the Hospital.