Lost in Random, the one game I didn’t get lost in.
Lost in Random and every other video linked to it can be seen on our Patreon, and if you’re wanting to know what other games we’ve played and have posts for, here’s our list of current games.
Where can you buy?
- Available on Humble
- Available on PlayStation
- Available on Steam
- Available on Switch
- Available on Xbox
Pros:
- Tim Burton art style
- Board Game Arenas
Cons:
- Slow conversations
- Long and tedious combat
- Storybook feels stilted
Explanation to Negative Feedback
Slow conversations
I was trying to figure out what it was about the characters talking to us that made me want to skip them, and I’ve narrowed it down to two things.
First off, our character Even doesn’t always have voiced lines. Normally in scenes she will, but not in choice-driven conversations. Which means at times you’re reliant on either listening to her voice, or controlling the pace by going at your own reading speed.
I read faster than they talk, therefore, the pace becomes slowed.
Not only that, but some of the NPCs don’t speak proper words, so you have to wait for them to finish speaking their sentence in their own slow pace to continue.
Long and tedious combat
Talking along the start of the combat the game introduces up until Two Town, holy crap the combat is so unbearably long and drawn out in some sections. While there are cards that allow you to actually damage enemies in a certain way, if you don’t have those cards on hand and activated, the only way to hit an enemy is to hit the crystals on their body.
So you hit and hit and hit those crystals until you get the cards you want to use. And if you don’t get the cards you want or need?
You hit and hit and hit those crystals until you do.
The monotony of it kills the combat faster than you kill the enemies.
Storybook feels stilted
In each chapter you go through, there’s a page of a storybook that you can collect so then you can go into the menu and listen to it, and I hate how they did it this way because you might miss a page and so the storybook will be incomplete.
They could’ve gone with what South of Midnight did and do the storybook at the start of each chapter, at each town we arrive at.
Or maybe how Resident Evil Village did at the start of the game, by just reading the whole story, though for spoiler purposes I can see why this wouldn’t want to be used.
Instead, we collect the pages or we don’t and we read them at various points in the game.
Explanation to Positive Feedback
Tim Burton art style
This, I’d say, is probably what won a lot of gamers over when it comes to sticking with the game, along with the quirky characters.
It has such a unique pallet from a lot of other games out there and is very reminiscent of the style of Nightmare Before Christmas, which, who doesn’t know of that movie and watch it at least once a year?
The atmosphere is dark and not a lot of people are happy (aside from Mannie Dex), but that’s okay because it sets the mood.
Board Game Arenas
This is a game where you throw around dice, so of course it makes sense to incorporate board games into it, and I’m glad they did because it breaks up the monotony of combat.
Instead of rolling the dice to land on a number so we can use a card, we can now use the number for that as well as moving a piece on the board to complete the mini-game.
Not Now Mom Podcast Transcript
This is the transcript of our podcast episode for Lost in Random on Not Now Mom, I’m Gaming.
All links within this section do not pertain to the game itself, and don’t need to be clicked. They are affiliate links that take you to random products I think are interesting.
If you want a podcast review of this game, make sure to vote for it!