Looking Up I See Only A Ceiling, well, at least by the final playthrough.

I was looking for some point and clicks, because it’s been a while since I dabbled in that genre and gosh darn it, after playing so many RPGs, I’ve been missing them. But I also wanted something on the shorter side…and then I saw this one and was intrigued by the title!


Who is this game for?

Game length

Less than an hour

Where can you buy?


Pros:

  • Artistic style
  • Obvious clickable areas
  • Random character is interesting

Cons:

  • Not much to the writing
  • Very short

Explanation to Negative Feedback


Not much to the writing

Looking Up I See Only A Ceiling

There is nothing more frustrating to me than this game’s super obscure one-liners regarding something that you just clicked on to look at.

For example, a photo in your room. When you click on it, they say they love the photo.

That’s it.

Can I get a why over here? Is there a reason they love the photo? I understand that it might not pertain to the storyline of the game itself, but it’ll give a little more insight into our character. Plus, we can’t make out what’s even on the photo, so a little bit of clarity on the subject matter would’ve been nice.

It does little things like this throughout the game on stuff.

If you don’t want something to be very interesting, why give us a reason to click on it in the first place? It like looking out your window and thinking, “I remember a day like this,” with nothing else to follow. Like, okay?

And then what?

It’s just annoying to go through mundane objects in a house.

Very short

I don’t mind short games. Sometimes they’re a lot more enjoyable than the longer games out there because they stick with you a bit more, due to not being so long and drawn out.

But I feel like this game is lacking on length simply due to the writing being sub-par.

If they’d added onto descriptions of things, the game could be longer. Not a lot longer, mind you…but definitely longer than what it already is.

Bear in mind that there are three different endings, so you can play through this multiple times in order to see different things happening, as well as learn what the game is actually about, which I found pretty cool, honestly.


Explanation to Positive Feedback


Artistic style

I enjoy this kind of style of art in a game. The grainy effect of what you’re viewing, and the fact that it isn’t a full screen game, but more like looking through a video on your phone instead. Gives a claustrophobic feel to it, possibly with meaning to do so, judging by how the game plays out.

Obvious clickable areas

Looking Up I See Only A Ceiling

Most of the time when you play a point and click, you move your cursor all over the screen in order to find things to click, and you have to hope that you didn’t miss anything in the process of weaving your mouse all over the place.

With this game, everything you can click on is noted by little icons.

And whether you’re just viewing them or interacting with them in a certain way depends on the icon shown.

Random character is interesting

Looking Up I See Only A Ceiling

Not gonna lie, the character we play as is pretty boring, to be honest. We’re studying anatomy, which to me isn’t all that interesting, but I can see how someone might be intrigued how human bodies work since everything has a job and it’s all complex and goes way over my head.

But still, I don’t find it interesting, and exams even less so.

Due to the ill-given feedback from things we expect, we’re not exactly open to sharing information on anything, and so when a new character comes around after a home makeover, I’m immediately fascinated.

Granted, I figured he had to be a bad guy because I’m usually wired to like them more than the hero of a story.

But what made him more interesting than who we were was that he was so sketchy, so random when he decided to actually pop up while we were going through the house, so elusive on giving us the information we actually wanted, even though he clearly knew what was going on.

Plus, he had a different text compared to our that sort of hopped around in an exuberant fashion, which was also a fun quirk.