I Want To Run Away From My Goth Mommy…Or Do I? Review ★★☆☆☆
I Want To Run Away From My Goth Mommy…Or Do I?, such an indecisive person we are.
Seeking shelter from the scorching heat in the nearest convenience store seemed like a great idea. And here is the result: a locked door, an unfamiliar interior, and… her. Petite, with short black hair, in a simple t-shirt and jeans, but with a gaze that sends shivers down your spine
Videos:
- N/A
- Gameplay:
- Visual novel with some choices that lead to different endings
- Player discretion:
- Some mind control coercion
Pros:
- Kind of a love story
- Character model movement
Cons:
- Time of day
- No outfit changes
- Stress/Trust
- Names don’t stay consistent
- Game crash
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Explanation to Negative Feedback
Time of day
This is a game where you have multiple times in a day–morning, day, evening, and night, or something along those lines. I’ve played another visual novel like this and basically if you interact with something, the time of day passes.
In this game, that’s kind of the same, but otherwise, you can go into your room and choose which time of day you want.
All this does is change the soundtrack and the lighting. That’s it. Different things don’t trigger based on the time of day, passing time doesn’t initiate any different interactions or scenes. It’s a bit of a pointless concept.
No outfit changes
There are two moments where the gothic chick changes her clothes, except her visual remains the same. They did not change her character model at all to match the change of clothes, which one is for a more normal outing and the other is with spikes and stuff.
It would’ve been nice to change things up a bit to her outfit.
Instead you have to use your imagination. The text could say she’s walking around in a pink bunny outfit and the visual part of it will still have her in her dark clothes.
Stress/Trust
I don’t like this concept within this game, because it’s a bit misleading. Heightening stress will probably cause a bad ending–I didn’t try it. Empty stress causes a bad ending. You can’t get low enough trust for anything, and you can’t max out trust either.
So basically the only thing that matters is your stress. Just manage it with the choices made and you’re good to go.
Other games you can do multiple different things based on the level of stress/trust, but that’s just not the case here.
Names don’t stay consistent
You can change both of the character’s names at a certain point, and the game will have the characters say each other name’s for a short time.
Once that short time is over, they just choose to call each other by the names they want, instead of the ones you wanted. However, their names do remain the same whenever they’re speaking and it’s stated above the chat box.
Game crash
After I got my first ending, I hadn’t saved my game at all, so I went to start a new game and it crashed on me with a bunch of script errors, I guess. It was the only crash for me, and I don’t know if it was random or if it was actually from starting a new game after a specific ending.
Explanation to Positive Feedback
Kind of a love story
It starts off a little rough.
You’re kidnapped, you’re freaked out, she’s sometimes controlling your actions, but then we get to the point where she becomes bored and allows us some small measure of control. We have to stop feeling fear toward her, basically, and once we do, we fall in love.
She stops using magic, all the items she used for domination and control become used as a connection for the two of us, instead of impowering one over another.
I was surprised by how it all turned out.
Character model movement
She might not have a change of outfit ready, but she’s not quite a static image. Her facial expressions do change a bit and she does blink while she’s got screen time. I am someone who likes small movements like this. It makes them feel a little more alive rather than just being a static image.
Which, let’s face it, she still kind of is, body-wise.
