Heal, from all this walking we did as an old man with a cane.

This game came up in my recommended on Steam and since it was relatively short and a puzzle game, plus looked to be on the emotional side of the spectrum, I wanted to give it a try. I’m happy I did.

I can’t say it was as sad as This Dragon, Cancer or Last Day of June, but it’s definitely got some emotion to it.


Who is this game for?

Game length

Less than 2 hours

Where can you buy?


Pros:

  • A lot of puzzles
  • Variety of environments

Cons:

  • Movement and interacting
  • Some puzzles were tedious
  • Vague storyline until the end

Explanation to Negative Feedback


Movement and interacting

In order to move, you’ll have to click the area you want to move to. And then click again. And again. And so on and so forth whenever you want to start walking. I really wish they’d made it so you could just hold the mouse button down and have him walk, but…that isn’t the case.

I just don’t see why we have to constantly click a button to move when we already hold buttons to interact with things.

And speaking of interactions, like I stated, you have to hold the mouse button down in order to engage puzzles or look through doors and such. Which I constantly mess up by clicking once, since you only need to click once to move. And when you only click once when you have to hold the mouse button there’s a short moment of time where you can’t hold the mouse button down in order to engage it.

You have to wait like a second or something.

It’s not long, and it’s not a huge problem, but it is an annoyance after a while of getting it wrong.

Some puzzles were tedious

Listen.

I’ve solved a lot of puzzles in hidden object games and many of them were difficult and took a while because I hate skipping or asking for hints unless I cannot get it at all. But when you add in a speedrun achievement to a game that requires you to be very specific in some of the puzzles that you have to get right to get the proper time for that achievement, it really sucks.

The puzzle I’m speaking about is a ball puzzle where you have to stop a timer four different times on the correct numbers in order to move the ball along the length of the maze appropriately. If it hits a side or if it doesn’t reach the end hole, you have to redo it.

This puzzle is tough to get right on the first try, so that whole speedrun achievement can be easily ruined by just this one puzzle.

And then there are other puzzles that you get clues to solving…but I feel like the clues aren’t in any set order, and you’re left wondering in what order do you place the information you’ve acquired. It takes too much time when everything is basically handed to you otherwise.

Vague storyline until the end

The game is called Heal, but all throughout the game, there’s not much of a concept to that title. Heal what? Heal from what?

Occasionally we get to play the piano at the end of some chapters, but again, without concept. There’s really no clue, except maybe when you start tinkering with the television.

It all pieces together at the end, and I just kind of wish the build-up was better.

We’re going through a house with odd puzzles and that’s it. There’s definitely a psychological aspect to the game, maybe the old man is interpreting things in his own way to his own memories, but it’s all beyond me.


Explanation to Positive Feedback


A lot of puzzles

First off, I really like the amount of puzzles they’ve placed into the game with it being so short, and second, the puzzles are all different and unique and of varying levels of difficulty.

That doesn’t mean that I like all the puzzles, obviously, but…I like the fact that they aren’t all easy and they aren’t all difficult and time consuming. I’ve played a lot of hidden object games that offer a variety of puzzles and while some of these aren’t new, I enjoy the refresher on how different puzzles can be from game to game.

And of course not all of them can be done just by engaging the puzzles themselves.

Sometimes you have to look around for clues first.

Variety of environments

We aren’t just stuck to a household scenario in one chapter after another. We do go outside, and when that happens, you’re also able to change the settings of the weather, so to speak. This goes hand-in-hand with the puzzles you’ll be doing during this chapter, but I still like the unique way to manipulate what the weather might be like and what time it is.

Even in the house, however, you’re in different rooms, so it’s not the same once you exit through a door and enter a separate chapter.

Not to mention there’s so dark aspects to the house you’re sometimes in that’ll make a more ominous effect.


Links Worth Checking Out



Achievements

  • Nothing here yet

100% Heal Review (with spoilers)

First off, there are seven chapters total, as seen on the main menu screen, but they’re all blocked off aside from the first one until you start completing them.

I really like these games that show you the chapters at the start. It’s a lot easier to backtrack for achievements that you didn’t get the first time around without having to go into the game at the start and make your way through it to a specific section.

Not only that, but the chapters have a preview image, making it a whole lot easier for you to remember which chapter had which puzzles.

You start off at level one called Desolate – Part One.

I’m not sure why they labeled them as levels when really they’re suitable for chapters, but it’s whatever.

This chapter takes place in a household environment and right off the bat if you’ve ever played the game Distraint (created by the same developer), you might feel some similarities between the two games. Of course, Distraint is pixelated and leans more into the horror genre than Heal does, but the similarities are still there.

Right off the bat you’re faced with your first puzzle that’s tutorialized.

But before getting into this little puzzle, note that there’s a hand symbol above, meaning you can interact with it, however you’ll need to hold the mouse down in order to fill the circle. Hot take: clicking is better than holding a button down in order to progress with something.

I’m so used to just clicking things that I kept forgetting to hold the mouse button down and it became a bit aggravating after doing it too many times.

Once you get to the main screen of the puzzle, the tutorial wants you to pull the tabs that are sticking out…well, out. But you have to wait until the tutorial cursor is gone otherwise you’re yanking downward for nothing. When it disappears, I thought that it wanted me to take these things all the way out, and so I kept trying to yank them, except you’re meant to pull them enough that the orange slots raises up.

So…it became obvious after a minute but man.

Puzzle games really make me reflect on my intelligence sometimes.

When the tabs are finally out enough that all the orange slots are up, the tutorial hand comes back and wants you to slide the panel to the right, which will then reveal B 35 on the inside as well as earn you the achievement Solve the First Puzzle.

Pretty simplistic, yeah?

Don’t worry. They get more stressful.

It’s nice to know that when you do complete a puzzle, there’s a checkmark that shows up on the bottom right as a visual confirmation that you’ve completed it, and then you can exit the puzzle via the bottom left.

At this point you’ll find Heal is a very straightforward game. You’re either going to walk left or right and interact with different puzzles that you come across in order to go through a doorway to the next chapter.

Speaking of doorways, in this chapter you can look through a missing portion of the door in order to see something that will help out with another nearby puzzle. When looking through things, you’re also able to move the screen left and right in order to see things as a whole.

Thank god there are no jumpscares in this game, though I’m pretty sure our old man would have a heart attack if that happened, and wouldn’t that be sad.

Sadder than it already is even.

The next puzzle you approach is the grandfather clock, and while you can turn the hour and minute hand, you don’t have the information required to actually know what the time is, meaning the puzzles don’t happen in order within the layout of each chapter. You’ll have to actually walk around to piece things together, which sort of sucks when it comes to speedrunning this game for a difficult achievement made even more difficult by some of the puzzles.

There’s a pile of boxes on the far right which is one of the mechanics that made me think about Distraint.

While there is a horror aspect to hiding behind them, there’s nothing really after you. The silhouette of the person at the window is more like the old man trying to look for someone who’s not here and he might even be stressing about it–hence the red environment and heartbeat.

Red doesn’t always mean danger…though 98% of the time it does.

After obtaining the three numbers, and putting them into the RGB machine, the curtain opened, revealing a portrait with a circular sliding puzzle. Instead of moving the sections manually, just click on the sections for them to move until they all add up to a picture that means absolutely nothing, but reveals the numbers meant for the clock.

And after the clock is set, the door opens, allowing you through to achieve Complete Level One.

That was basically a five minute room, and one of the easiest to get through. It’s almost enough to let your guard down on future puzzles, but one of them in the next chapter had me stuck for a bit.