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Doors: Paradox, follow that black cat.
I’ve been wanting to play this game for a bit, and I don’t know what delayed me, other than all the other games out there that burn through my wallet. But I do enjoy these puzzle type of landscapes. The first one I played was Out of Sight, and I loved searching for things in the different environments.
This one still has that different environment feel, but it’s also centered around opening doors.
It’s a minor problem, really, and one that kind of takes me back to Out of Sight, where some items were actually pretty difficult to find and made you really look for them. There are two gems and a scroll on every one of the door puzzles, and I kind of wish that the gems could’ve been hidden away in the environment a bit better so we could better appreciate the door environments.
I know there are a whole lot of doors to figure your way through, but man, sometimes I wished the sections weren’t so short. That I could linger for a while longer on a specific scene just because they were crafted so well.
Explanation to Positive Feedback
Doors have their own personality
I love how they created so many doors with different environments surrounding them. Some of them have pretty cool animations to go with them–kind of like a science experiment going on or even a Frankenstein in the making…without the monster. You definitely don’t get a repetitive feel to any of them.
Variety of puzzles
You won’t have an issue with the puzzles being too overwhelming and unbeatable, but there are some of them that you’ll probably take a while to figure out. Just from trial and error with how to get the puzzle correct.
For me, it was the two-colored puzzle with three colors on either side. Mind puzzlers aren’t my strong suit.
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You are accompanied by the outstanding time-travel guide Zula, who takes you through an unexplored portal to.. a cozy forest, and then a fertile desert oasis, and then the future!?
No matter where you go, the task is simple – solve the puzzles, open the door, and travel to the next exciting location – just don’t get lost, the place is vast and full of ancient secrets.
I’m so happy I picked this game up and I’m also extremely disappointed I didn’t play it sooner.
If you’re a fan of The Room series, then you’ll probably enjoy this game. I feel like it’s a bit more relaxed than The Room, and also the different scenarios are rather short and obvious on the puzzle side–the puzzles just might take some time to get through if you’re not a huge fan of slide puzzles or mind teasers. There’s nothing you really have to look for too intensely like you might’ve in The Room.
You won’t have to worry about breezing through all the puzzles quickly and the game being over, because there are three chapters to the entire game, which makes for a good chunk of puzzle solving and door opening.
I do wish there was more of an outcome to picking Follow the Light or Embrace Darkness.
I chose the latter, of course, being the diabolical person I am, but I’m unsure if it really affected anything with the continuing puzzles or not.
Another thing I really wish the game did was change background music depending on the theme of the door we’re trying to open. That would’ve made everything so much cooler, but as it was…I didn’t really pay attention to any background music, honestly. I know there’s sound effects when you grab something or fit something into a slot, but as far as music goes, I’m not so sure.