What is a Ghost Made Of? is a note found within the game Banishers: Ghosts of New Eden.
What is a Ghost Made Of?
Traditions and old writing teach us that ghosts are one of the many types of undead creatures lurking in the dark. Like the dreadful vampires I studied and observed in my younger years, they feed from the living and threaten them.
But I truly believe ghosts are mainly made of memory. Memory of who they were, what they did or what was done to them, memory of what they should have done, or not. May has it been happy, hurtful or vile, ghosts are tied to their past. And as they slowly decay and forget who they were and why they remained behind, ghosts can only rely to that particular event, item, word or emotion that provided them from escaping our world after death. Like snails and slugs, they leave fragments of these defining events wherever they go. Like shreds of the very fabric they are made of. Some call them vestiges. Others call them echoes. Banishers should always pay attention to these traces left by the ghosts: they often tell the very reason why they are still here.
The sad part being, as they constantly repeat and come back to the reason why they stayed, they irremediably forget everything else, until the day they cease to be who they were.
Charles Davenport
There’s definitely some things in here that align with other thoughts and mentions on ghosts from games and books I’ve read. I’ve heard the term vestiges, but not as often as I’ve heard the term echoes.
The reason why banishers are so significant is the fact that they can delve deeper into the traces than anyone without spiritual insight can, right? They can look into the traces and see what happened in the past, what it is that’s holding a ghost here and can therefore find the tie that’ll manifest them so the banisher can send them away?
Makes sense. And it’s nice to get a little more insight on ghosts.