Demonologist’s Notes are notes obtained within the game Banishers: Ghosts of New Eden.


Demonologist’s Note (1)


Demonologist's Notes Banishers: Ghosts of New Eden.
Demonologist's Notes Banishers: Ghosts of New Eden.

14th September

During one of our explorations of these new lands on which we first set foot many years ago, Angarad and I discovered a new place. A special place. A cave, hidden behind a waterfall, where none would find it. A strange feeling of lightness drew us to it, as though the Veil between the Incarnate and the Invisible was as thin as the finest French silk. From the chamber emanated the power of the Otherworld. Surely, we thought, this was a fine place for ritual experimentation. The cave was larger than we had at first thought, containing a multitude of galleries.

Angarad and I decided to take young Shelley along with us to continue our exploration. Pleasant but ungifted, his father insisted that he train with experience occultists.

What a surprise it was when we found the mushrooms we needed for our rituals growing on the walls! We set about collecting them, while I drew the symbols and prepared the rituals.

We felt our powers magnified tenfold.

[One page missing]

18th September

The cave is vast and dangerous. I heard whispers in the darkness. Something watches us. Neither Beldon nor Shelley can hear them–or so they say. But something lurks, I am sure of it.

Perhaps I am wrong. Perhaps the fever I had some weeks ago yet lingers.

Last night I caught young Shelley watching us sleep. He was talking to himself. It was unnerving.

I understand wanting to do experimentations when you come across an area that will really benefit you when you’re an occultist wanting to try things out in private. But what I don’t understand is bringing along a young person with no gift towards the occult.

You know that’s going to end badly.

The second entry we see here also makes me think that maybe Shelley has become possessed, since he’s caught watching them sleep.


Demonologist’s Note (2)


Demonologist's Notes Banishers: Ghosts of New Eden.
Demonologist's Notes Banishers: Ghosts of New Eden.

A weight sits on my chest. The cave roof looms over me like a colossus. It is not like me. I will explore the cavernous depths. Angarad disagrees, fearing a fall into a crevice or some other fatal mishap. I reassured him that I am an experienced and capable explorer, as was my father before me. Shelley wishes to join the party.

I don’t trust the boy. I don’t like the way he looks at me. He wishes to follow me into the depths and something inside me screams no.

[One page missing]

I sicken. My organs burn. My blood withers. I will die. Such is the price of knowledge, we occultists say. But I regret. If I had known what suffering awaited, I would have turned us back, dowsed us in the icy waterfall and left, burying the cave deep in my memory.

May the demonic effluvia from our rituals take them all.

Let’s look back at all the footage and articles we have on cave-diving expeditions where people knew what they were doing because they were experienced and had done those things time and time again, and then let’s read or watch how those stories ended.

Death.

Of course, I don’t expect someone who believes they know what they’re doing and that nothing will go wrong would consider their future death, only when it’s right in front of their face would they reconsider their actions, such as what happened at the end of this note.

And holy crap, taking the creepy kid to the depths with them?

Unless you’re planning to thrown the kid down a crevice and say “oops”, I sure as shit wouldn’t bring them. Especially with that lack of knowledge on what they’re doing.

Not only do you have to consider your own life, but now you have another person to take care of that can easily make a mistake.

Then again, the boy’s also probably possessed, so they’re screwed anyway.