South of Midnight, proving that down in the south, actions and myths create a whole slew of trouble.
South of Midnight and every other video linked to it can be seen on our Patreon, and if you’re wanting to know what other games we’ve played and have posts for, here’s our list of current games.
Pros:
- Brought stop motion back
- Good soundtrack
- Interesting settings for a second playthrough
- Fascinating characters
Cons:
- Combat felt repetitive
Explanation to Negative Feedback
Combat felt repetitive
This game feels like it’s adventure first and combat last because, despite them trying to bring in new movesets as well as new enemies, there’s only so many of both, and that makes combat feel like a slog at times.
Like, the boss fights can be fun, but the normal ones are just a bit blah.
Then again, there is a setting to allow you to avoid combat.
Explanation to Positive Feedback
Brought stop motion back
While this game isn’t fully played in stop motion animations, it portrays the style in cutscenes, and I’m pretty sure due to the exposure of the game and overall praise of gamers who’ve played it, I think it had a hand in a slight increase of stop motion games.
There’s not a whole lot of them out there to begin with, and I’m pretty sure the only other one I have in my library is The Dream Machine which was released back in 2012, I think.
They’re so unique and so time-consuming that it’s always a pleasure when one pops up and takes off.
Good soundtrack
I was initially going to write “fun” soundtrack, but some of the songs are a little sad and unfortunate with their themes and I thought maybe sad and fun shouldn’t hold hands like that.
So yeah, the soundtrack is a good one to listen to.
A lot of the lyrical music is based on the different encounters to characters in the game, which makes them feel more unique.
My personal favorites were The Tale of Benjy and Two-Toed Tom.
Interesting settings for a second playthrough
Not that you can’t use them during your first playthrough, but I find them beneficial to a second one because they allow you to skip chase scenes, combat, and bosses.
And switching these off is perfect for someone who is looking to complete achievements that they’ve not obtained so far. After all, if you’re simply looking for collectibles, what’s the point of getting in fights? Or maybe you only need an achievement for one boss and not the others.
So while I wouldn’t enable these options for a first playthrough, I’m very happy they implemented them for a second.
Fascinating characters
And I’m not talking about the humans that you encounter (aside from one), though they’re cool as well, I guess. Except the crappy ones. They suck.
The characters I’m speaking of are mainly the mythological ones, or even the beings that have been transformed due to the actions of others, such as Benjy and Tom, even though Tom is technically just an oversized hungry gator.
Molly is also interesting because we get to hear a lot about the stories surrounding her.
And then Catfish is best by far, if not the most mysterious.
Anyway, the devs did a great job with the many characters we interact with.
Not Now Mom Podcast Transcript
This is the transcript of our podcast episode for South of Midnight on Not Now Mom, I’m Gaming.
[scene] means it’s a scene within the game.
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