This is a gameplay review of the demo for Mama.
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00:00 Intro
00:43 Art
00:54 Faces
01:40 Mini-games
03:46 Mic
04:37 Soundtrack
06:05 Emotional
07:08 Text
07:55 Us
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Show More Show Less View Video Transcript
0:00
Hello everyone. My name is K and this is
0:03
a pros and cons for the demo of the game
0:06
Mama. I'm not now mom. I'm gaming.
0:10
This was one of the games that
0:13
was on Steam.
0:15
It's like
0:16
it's not an advance.
0:18
It's showcasing
0:21
specific stories. I can't remember
0:25
the point and click showcase.
0:27
I really like point and clicks.
0:29
Uh have not been playing them a lot
0:31
lately,
0:32
but I do quite enjoy them.
0:36
So this was the and it kind of had like
0:38
an emotional look to it. So I was
0:41
I haven't played an emotional game in a
0:42
while.
0:43
First off, I really like the art style
0:46
they went for. It's
0:48
I think it's kind of watercolor.
0:50
You don't really see a whole lot of
0:51
that, so it makes it kind of stand out
0:53
art wise.
0:54
One of the things as well is when
0:56
someone speaks and their head kind of
0:58
pops up,
1:00
it'll have some kind of movement that
1:01
kind of
1:03
makes it fuzzy and blurry.
1:06
I think this is a stylistic
1:08
choice for the artwork because we're
1:11
dealing with Mama who seems to be having
1:14
trouble remembering.
1:16
So dementia or something like that.
1:20
And
1:21
it makes sense for the characters to
1:23
look like this
1:25
because
1:26
if your memory is hazy, then things just
1:28
don't always look right.
1:31
They're not
1:32
pieced together correctly in your mind.
1:35
So it's kind of like portraying that
1:38
when the characters speak to each other.
1:41
One of the things I'm not really a huge
1:43
fan on in this game is the mini games.
1:46
They're not really games per se, but
1:49
there's
1:50
things you can do that kind of breaks up
1:53
the visual novel portion.
1:55
So in this instance,
1:57
we get to move things into our luggage,
2:03
but we can only move so much. And I
2:05
don't know
2:07
if there's specific things you want to
2:10
take that the game wants you to take,
2:12
or if it's all kind of up to you.
2:15
Cuz you can't take everything.
2:18
In the end, I went with our purse, cell
2:21
phone, and jacket,
2:23
which left
2:25
our mom's spare keys, her pearls, and
2:29
the photograph of us.
2:32
I thought maybe I should take the keys,
2:34
like just in case,
2:37
but
2:38
I feel like
2:40
the really important things are what I
2:42
have in the suitcase here. And the game
2:44
didn't object, so I don't know if the
2:46
game would object if you threw in
2:48
something else like the beads, since
2:50
there is two spaces available for it.
2:53
The next thing is when we get on a
2:55
train.
2:57
I guess we're lost in our thoughts and
2:59
we're just piecing together the railroad
3:01
tracks,
3:03
which was a little weird to me,
3:06
mainly because
3:09
you don't always like connect them.
3:11
Sometimes they can be off and then
3:12
connect themselves. It's like, okay.
3:16
You could you just be a little bit
3:17
closer to them, but
3:19
I mean, it is something to do instead of
3:22
just
3:24
waiting for things to happen and just
3:26
reading a visual novel
3:29
and seeing how things play out.
3:32
Maybe during the train ride, I was just
3:33
hoping for something more than her
3:35
thinking of the railroad tracks.
3:38
It'd be different if it was like a
3:39
memory of her and her mom
3:42
during this instance, but
3:44
I don't think that's the case.
3:47
Now, this game does say you can use your
3:49
microphone and camera for it.
3:51
In the demo, the camera isn't involved
3:54
in any way.
3:56
Instead, there is a microphone portion
3:58
where when you come up to mama's house,
4:02
you can either knock on the door if you
4:05
don't want to use a microphone or don't
4:06
have a microphone,
4:08
or you can say Mama into the microphone
4:11
a couple times and she'll answer the
4:12
door, which I think is
4:15
pretty interesting.
4:16
You know, it's a fun little twist.
4:18
It shows us that she's not deaf, so that
4:21
would be
4:23
a little
4:24
annoying to yell mom outside the door
4:27
and her never answer the door cuz, you
4:29
know, she's hard of hearing.
4:32
But I guess that would also defeat the
4:33
purpose of knocking,
4:34
which would mean we should have brought
4:36
the spirit key.
4:37
Another thing I really like about this
4:39
game is the soundtrack.
4:41
It's very
4:43
melancholy
4:44
and emotional in a way,
4:47
especially as things progress. There are
4:50
different moments that trigger a
4:52
different soundtrack that meets the
4:54
mood, which is also really good cuz a
4:57
lot of games the soundtrack just you
4:59
hear it, but it's in the background and
5:01
you start to ignore it cuz it's just
5:04
music on repeat that's
5:07
not as
5:08
catching to your ears as you play the
5:11
game.
5:32
In this scene you need to find some
5:33
matches and a candle. This is kind of
5:35
fun because you really can't see
5:38
anything all that much cuz it is dark,
5:40
but if you click on certain places, Mama
5:43
will tell you if you're close or not. So
5:46
click on one spot, she'll say lower,
5:48
more to the left, and
5:51
she'll just say things until you get
5:53
close enough to click on it and notice
5:55
it.
5:56
So it's not like a hidden object game in
5:58
a way where
6:00
you probably are going to see it.
6:03
You do get a little bit of help from
6:04
mama.
6:05
And then of course mama tries to call
6:07
the electric company because apparently
6:10
she didn't pay your bills.
6:12
And this is kind of sad cuz the numbers
6:15
do come up but you get to a point where
6:17
the numbers keep switching one to
6:19
another.
6:20
So she can't quite remember what the
6:22
number is and then we step in and say
6:24
that we'll do it. This is very
6:27
This game is very reminiscent for me for
6:29
my grandma cuz she had
6:32
dementia.
6:34
And she would get
6:36
My parents would watch her
6:38
on certain days.
6:39
My mom said she would get kind of like
6:42
really agitated
6:44
and just get on her case and yell at her
6:47
about something that didn't really make
6:49
sense.
6:50
And there were sometimes when my grandma
6:52
would like cry because my mom wouldn't
6:54
let her go home even though she was
6:56
home.
6:57
She thought I guess she lived back in
6:59
her childhood house. It's
7:01
It's really sad to think about if you
7:04
haven't known someone who's got dementia
7:06
or anything like that.
7:08
Now one thing that kind of bothered me
7:09
with this game normally to progress the
7:12
text you have to click and then it will
7:15
continue to the next line.
7:17
But in the segment where they're walking
7:18
through town the text moves on its own.
7:22
And then you have different like choices
7:24
to make
7:26
whether you want to go with mama's
7:27
memory or your own memory.
7:30
And I like that idea cuz you can kind of
7:33
pick and choose yourself.
7:36
Maybe she's remembering it right. Maybe
7:38
you're remembering it right.
7:40
It all depends on what you want to
7:42
choose.
7:43
But I don't like the fact that all
7:45
through this time we've had to click to
7:47
continue the story and then in this
7:49
segment it moves by itself.
7:52
It just comes out of left field in my
7:54
opinion.
7:55
Another con for this game is our
7:58
character
7:59
I feel like
8:02
she's blowing this way out of
8:04
proportion. Like
8:07
I realize you're going be upset if you
8:09
hear that
8:11
your parents are
8:14
have some kind of illness, like
8:15
dementia. If you see it happening,
8:17
you're going to kind of realize there's
8:19
something wrong.
8:21
It's her memory. I know it's her memory.
8:23
She's not thinking correctly. So you
8:25
take her to the doctor.
8:28
And if the doctor confirms what your
8:29
suspicions are, yeah, you're going to be
8:31
upset, but
8:33
we're we're like
8:34
nursing home. There's no way. My mom
8:36
doesn't need a nursing home. What kind
8:39
of specialist?
8:41
Psychiatrist.
8:44
I'm sorry. I'm getting a bit agitated,
8:45
doctor. It's also cryptic and
8:46
overwhelming. It's not cryptic. It is
8:49
overwhelming.
8:51
But she's laying it out like she has
8:54
possible dementia. She has memory
8:55
problems.
8:57
How was that cryptic? It's not cryptic.
9:00
We need to calm down. Quit freaking out.
9:03
She's like, can you please just tell me
9:05
what you mean? What kind of disease does
9:06
my mom have?
9:08
Dementia. Dementia.
9:11
I don't know. It feels very over the
9:14
top.
9:16
But I do want to play more of this game
9:19
because it does look very interesting to
9:21
me. I like playing emotional games.
9:24
They just kind of
9:26
I don't know, hit hit you harder while
9:28
you're playing instead of these other
9:31
games where you just go into battle and
9:33
catch
9:34
Pokémon and you know,
9:37
farm and stuff like this.
9:40
You have like a connection with the
9:41
characters that you don't normally have
9:44
in a lot of other games.
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