[★★★★★] Not Now Mom, I'm Just A Child Trying To Survive The Horrors Of The Night
Oct 4, 2026
This is a gameplay review of Children of Silentown: Prologue.
╰┈➤ˎˊ˗ Check out our written reviews - https://tgexp.com/
╰┈➤ˎˊ˗ Join our Patreon! - https://www.patreon.com/worthyofme
╰┈➤ˎˊ˗ GoFundMe - https://www.gofundme.com/f/help-my-wishlist-addiction
━━━━━━ ⊙ ❖ ⊙ ━━━━━━
00:00 Intro
01:38 Voice acting
02:25 Character designs
03:07 Dialogue
03:49 Family
04:15 Interactions
05:36 Notes
06:51 Inventory
07:33 Journal order
08:32 Colors
09:07 Art style
09:32 Ending
━━━━━━ ⊙ ❖ ⊙ ━━━━━━
Feel free to contact us for podcast reviews - podcast (at) tgexp.com
⋆⁺₊⋆ ━━━━⊱༒︎ • ༒︎⊰━━━━ ⋆⁺₊⋆
✨ AFFILIATES ✨
SYNC - https://www.sync.com/?_sync_refer=a85470970
I store a lot of my videos on Sync and have used it for years.
BUNNY - https://tinyurl.com/bunnynetaff
I recently started using Bunny to store videos for my Patreon channel for the ad-free videos.
SMUGMUG - https://secure.smugmug.com/signup?Coupon=dTc34n
SmugMug is used to store all of my screenshots and images I use on my website, so I don't have to upload them to Wordpress and take up space.
TUBEBUDDY - https://www.tubebuddy.com/pricing?a=worthy
Because, y'know, everyone needs a little help with SEO and such when it comes to making a better YouTube channel.
Show More Show Less View Video Transcript
0:00
Hello everyone. My name is Kay and this
0:03
is a pros and cons for the game Children
0:06
of Silent Town Prologue.
0:09
Oh, not now. Mom, I'm gaming.
0:12
This is kind of like I guess you could
0:15
call it a demo for the game, but they
0:18
went with prologue, which is just fine.
0:21
It sets up the game so you kind of know
0:24
what you're getting into a little bit
0:27
without revealing too much. I've had
0:30
this in my library for a while. I played
0:32
some of the actual game, the full
0:36
release of the game. I know I played the
0:39
prologue before. I don't remember the
0:41
initial start to the prologue, though.
0:44
We'll get into that in a moment. The
0:46
options is pretty bare bones. You got
0:49
your controls, the music, resolution,
0:53
full screen mode, language, subtitles,
0:57
and that's it. That's what you see on
0:59
the screen is what's there. As for the
1:02
start of the game, it's actually voice
1:05
acted. And I don't remember this when I
1:08
first played it, which was quite a while
1:10
ago. I'll admit, but it's kind of funny
1:13
that I remembered most of the prologue
1:16
of this game, but it's just this bit
1:18
that I can't for life of me remember. I
1:22
don't know. Maybe like they added it in
1:24
later or what. I just remember the game
1:29
started up with her on the bench,
1:33
which I guess it would make sense that
1:36
an intro would like this would play out.
1:38
It's just interesting that this is voice
1:41
acted when the rest of the game is not,
1:44
which again is it's fine. Um, I don't
1:48
know many games that do this, but I'm
1:50
pretty sure I have played more than one
1:53
that has had an initial
1:57
voice acted section and then it just
2:00
drops off. Maybe it's just to pull
2:02
people in a bit more. I don't know. I
2:06
guess this could be either a pro or a
2:08
con cuz pro people love voice acted
2:11
games. So, a con would be that it's just
2:14
this section that's voice acted, and we
2:16
don't really know that until we get
2:18
through it and start playing the actual
2:20
game. So, it's kind of a tease that was
2:24
ripped away from us. I love the
2:26
character designs, how creepy they look.
2:29
I first played this game, I was like,
2:31
"Oh, heck no. I ain't going to like
2:33
this." But it's like this game and um
2:37
Last Day of June, some others that I
2:40
can't recall off the top of my head.
2:42
They have a certain kind of art style
2:44
like this where it's more creepy than
2:48
cute. But I guess this is kind of cute
2:52
in a creepy way with how they look. And
2:55
it also kind of looks like they're
2:57
sleepd deprived cuz of the shadows under
3:00
their eyes.
3:02
So maybe that was on purpose, this art
3:05
style, especially with their face. This
3:08
is also a game where when they speak,
3:10
they're going to have dialogue bubbles
3:12
above their head
3:14
and then that point aiming to who's
3:16
actually doing the talking. I enjoy
3:18
their movement as they talk.
3:21
They're not just standing there and
3:22
having a little speech.
3:25
They really do look haunted though,
3:27
don't they?
3:28
I feel like our father is a bit more
3:30
severe with Lucy than our mother. He's
3:33
tring us about we were supposed to be
3:36
home a while ago and mom came and got
3:39
us. Now she's kind of diffusing the
3:41
situation by saying let's let's go ahead
3:43
and cook something and go to bed early.
3:46
And of course our dad just like grouses
3:49
about it. He seems a bit more stern. I
3:53
don't know. Like
3:55
it's hard to judge how someone's coming
3:57
across when you don't actually hear
3:59
their voice. Like is he actually
4:02
aggravated us?
4:04
It sounds like he is. And I don't really
4:07
know the dynamics between mom and dad at
4:09
this point. She's clearly trying to veer
4:13
away from an altercation. Maybe when you
4:16
get to an item that you can interact
4:18
with, if there's more than one
4:20
interaction available within a little
4:23
area that you're in, there are going to
4:25
be icons. So for the bowl of food,
4:29
there's a magnifying glass. And then for
4:31
mom, there's a dialogue box. And you can
4:34
switch to and from with the left button
4:36
or right button as labeled on the
4:38
screen. When you do acquire an item,
4:41
it's pretty cool. You get a little icon
4:44
and a notification and it goes straight
4:46
into your bag,
4:48
which you need to open up your bag and
4:51
click on the icon for what you got, like
4:54
a saucepan in this case, and then use it
4:57
on mother cuz that's what she asked for.
5:01
So, I kind of like how you can grab an
5:03
item and kind of hold on to it,
5:06
not physically within the game, but via
5:10
a little dialogue box overhead saying
5:12
that you have the icon on hand item. I
5:16
keep calling it an icon. It is an icon,
5:19
but then you can kind of move around,
5:21
see if you can interact with anything
5:22
regarding it. In your room, you can find
5:26
Lucy's diary, which you can then use the
5:28
diary.
5:30
She'll write down everything she
5:31
discovers,
5:33
such as with finding a note.
5:36
Once Lucy finds a note, it's marked in
5:39
her little journal.
5:41
And within the journal, you have a
5:43
collection, your notes, which there are
5:46
four different areas for the notes.
5:49
I think some of them can be a bit hard
5:51
to find, so you have to be pretty
5:53
thorough in looking for them. I think of
5:55
the three times that I've
5:57
gone through the beginning of this game,
5:59
I haven't found all three notes for the
6:01
first area. So, one of them keeps
6:04
eluding me. So, it says, "Lucy notes
6:06
down every unusual sound she hears in
6:08
her diary, creating melodies. Once a
6:10
melody's complete, you can use it in
6:12
your adventure." I haven't gotten that
6:15
far within the prologue yet, cuz like I
6:18
said, I've not completed the three
6:21
melodies
6:22
for this area. And by the end of the
6:24
prologue, it does move on to the second
6:27
portion for the notes.
6:30
This is a pretty simplistic
6:32
pointandclick game. Um,
6:35
in order to go into the basement to see,
6:37
we need to light a candle. So, the kind
6:40
of candle's going to be on the table. We
6:42
need to take it to the fireplace to
6:44
light it and then go down into the
6:46
basement in order to put it on the wall,
6:48
which will light the whole basement. So,
6:51
we're not holding on to a ton of items
6:54
at a time. I don't think at any point in
6:57
this game will it
7:00
be a bit overwhelming, like say the
7:03
Goosebumps game. There are a lot of
7:06
interactions within the area that you
7:08
can get some dialogue on if you would
7:10
like. Eventually, we get to go outside
7:13
and interacting with one of the musical
7:16
notes that that lumberjack has worked
7:19
on, we get a sticker, which is kind of
7:22
ironic cuz it made a noise and you would
7:25
think we'd get a note from it, but it's
7:27
it's a sticker. So, by interacting with
7:29
certain things, you do earn stickers
7:31
which goes into your collection. I'm not
7:34
sure if these stickers go in order.
7:39
It seems like the notes do. And I would
7:42
think that
7:44
the stickers would follow suit.
7:47
So
7:48
it behooves you to kind of interact with
7:51
everything in order to find everything
7:52
that you can within the game. And not
7:55
everything is as simple as making a
7:57
note. We have a bell that doesn't have a
7:59
clapper to it. But if we break off the
8:02
handle of the door, which we did by
8:04
accident, we get a weird handle, which
8:07
then we can combine with the bell in
8:09
order to make a note. So, it's not just
8:12
finding something that can make a
8:14
musical note for you and then adding it
8:16
into your journal. You do have to
8:18
sometimes find and combine stuff.
8:22
I like that toward the end of the
8:24
prologue when it starts getting
8:25
nighttime and we're supposed to enter
8:27
our house again, Squinty has run off our
8:30
cat. So, we're trying to like look for
8:32
him in the middle of town. As you can
8:34
see, the color is more washed out
8:36
because it's becoming nighttime. And
8:39
then the shadows just creep in closer
8:40
until we see something coming toward us.
8:44
And you would think that would end the
8:45
prologue, but no. We end up going back
8:48
into our house and finding a Squinty
8:50
coming in through the little sideboard.
8:53
This is where we get our first note for
8:56
the next section. And then chapter 2
8:59
begins with us looking out into the
9:01
forest and having a bit of a daydream
9:05
moment, maybe.
9:07
I'm not quite sure, but I love this art
9:10
style here. It's sketchy. It's It's kind
9:13
of like a chalk painting, chalkiness to
9:16
it. It's It makes it so much creepier
9:19
just being black and white and knowing
9:22
what these characters look like. And
9:25
apparently, you're met with the beast.
9:28
And that's it. That's the end of the
9:31
prologue, which I think is a really good
9:34
place to end it to make you want to find
9:36
out what's going on, what happened, what
9:39
that thing is. There's a boy that's gone
9:41
missing apparently called Luca. So,
9:44
yeah, as far as prologue goes, this
9:47
one's pretty darn good. I didn't have
9:50
really any cons to it, honestly, aside
9:53
from the maybe con of the voice acting
9:57
and then no more voice acting. But I'd
10:01
say that's more neutral than anything
10:02
else.
Games

