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0:00
The escape is the quest in Greedfall 2:
0:02
The Dying World. It triggers at the
0:05
completion of Deny God's Initiation, and
0:07
you must escape the prison and meet with
0:08
your people.
0:29
M
0:37
Quas,
0:46
what is this ritual?
1:23
I I am sorry. You must be thirsty.
1:48
Yarus
1:54
picnic onto
2:15
sag. Vint.
2:45
Help!
2:57
Help!
2:57
>> PLEASE! PLEASE! I'M ALREADY ILL.
3:00
>> Come quickly.
3:11
No. Sh.
3:13
Oh.
3:16
Oh.
3:48
Aana
3:49
Kumar sent Hondi
3:53
and a hoy. I see a lemur.
5:00
YOU SCUM BASTARDS.
5:23
NOW, THERE'S a language I don't speak,
5:26
but I recognize that accent.
5:44
Who are you? You're from Tier Fra, are
5:47
you not?
5:48
>> Of course. And you? Who are you? Why are
5:53
you here?
5:54
>> My name is Fouster. I was born in Telm.
5:58
And they've locked me up in here because
5:59
I saw things I wasn't supposed to see.
6:03
Are the stories true? That there are
6:05
creatures as big as houses on your far
6:07
away island?
6:11
>> During a cut scene conversation with
6:12
Fosta, we come across a couple dialogue
6:15
choices. The first one, confirm,
6:18
which loses one reputation with Elan and
6:21
deny
6:25
>> creatures.
6:27
We call them nard.
6:29
They do exist, but they are rare and
6:32
sacred.
6:39
>> What have you done to find yourself so
6:41
far from home? We didn't do anything. We
6:45
were torn from our land by armed men who
6:48
killed our master before our eyes. They
6:51
locked us up in the belly of a sheep the
6:53
likes of which I had never seen. The
6:56
voyage lasted an eternity.
6:59
They barely fed us and without the help
7:01
of a woman, we would have died of
7:03
thirst.
7:06
For the second dialogue choice, speak
7:09
about Shada's death, which grants a plus
7:12
one to Foster's reputation and say no
7:15
more.
7:18
Our friend Sheda didn't make it.
7:23
She fell sick and was coughing horribly.
7:27
Her face grew hideous, covered in spots.
7:32
She died very suddenly. I am truly sorry
7:35
for your friend and also for your
7:38
master.
7:39
The bridge alliance can be extremely
7:42
cruel. At one point, a man with a birth
7:46
mask came and put us through a strange
7:48
ritual. He caught us. Then he cleaned
7:52
the wound. He came to observe us from
7:55
time to time, scribbling things.
7:59
>> That is strange indeed. And you felt no
8:02
particular effect following
8:04
>> quiet.
8:45
Sorry to interrupt your little chat, but
8:47
I thought that you would be more
8:48
comfortable. able outside.
8:51
>> Who are you? Why have you let us out of
8:53
this cage?
8:54
>> Would you prefer to remain inside?
8:56
Introductions and explanations will come
8:58
later. For now, we must run.
9:02
>> I would also prefer to continue this
9:04
discussion outside.
9:08
>> Why should I help a criminal?
9:11
>> Supposing that I were one, then perhaps
9:14
to confound your pursuers.
9:20
Fine.
9:29
While you look great in those outfits, I
9:31
suggest you look in that trunk. Your
9:33
things should be in there.
9:35
>> Be quiet. We don't want to be overheard.
9:38
>> After the scene, check the nearby chest
9:40
for your equipment and put it on.
9:48
All right, then. Onward to freedom.
10:02
Guards are behind a door. You can choose
10:04
to sneak past them via the short
10:06
concealed path behind them or speak with
10:08
them directly.
10:12
guards. Just as I expected. Let me talk
10:16
to them. I know how to handle these
10:18
people.
10:19
>> Wouldn't it be better to try to get past
10:21
them without being seen?
10:23
>> That's a possibility, but are you
10:25
stealthy enough for that?
10:27
>> Oh, come on. It's not often we get to
10:29
celebrate the departure of one of the
10:31
oldtimes in the barracks.
10:33
>> I know, but we have to remain vigilant.
10:36
We've got a lot of prisoners right now.
10:38
Try to hang in there until the next
10:40
shift. Okay.
11:16
If you choose to speak with them, there
11:17
are choices.
11:19
>> Oh, come on. It's not often we get to
11:22
celebrate the departure of one of the
11:24
>> Who's there?
11:27
Oh,
11:29
>> who are you and what are you doing? My
11:31
name is Cibil Devesp. I'm the legot of
11:34
the merchant congregation.
11:36
>> Yeah. And what right do you have to be
11:39
walking around with prisoners in tow?
11:41
>> I must take these natives back to the
11:43
embassy. We need information from them
11:45
to prepare our strategy. We must learn
11:48
as much as we can about their island to
11:49
ensure that the business proposition
11:51
that we offer to your city remains both
11:53
relevant and aligned with the treaties
11:55
established between the parties involved
11:57
while continuing to maintain the balance
11:59
between our other partners on the
12:00
commodities market.
12:02
>> All right, enough. We get it. But what's
12:06
she doing there?
12:07
>> She's part of a prisoner exchange with
12:09
Tame which my embassy has agreed to
12:11
arrange.
12:13
>> Really? No one told us about it. Do you
12:16
have the necessary authorizations?
12:18
>> You'll have to take that up with your
12:20
superior. I don't have to justify my
12:22
actions to mayor guards.
12:26
>> Diplomacy. Try to bolster Sibil's
12:29
statement which grants a plus two
12:31
reputation to Sabil or keep quiet.
12:53
us not want to follow her.
12:56
>> O afraid of torture.
12:59
>> All right then, Madame Leot. Good luck
13:02
with them. Let's go.
13:12
There's a black old clan pendant laying
13:14
on one of the CS of the side rooms past
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the guards.
13:18
>> This pendant belonged to one of our
13:20
people. We're not the first to be locked
13:23
up here.
13:24
>> I recognize the pattern. It belongs to
13:27
the black elks.
13:28
>> Do you remember what Mev said about
13:31
those disappearances within the clan?
13:34
So they must have been kidnapped and
13:36
brought here too.
13:38
>> Slier and Yamed and Fu dead. I hope they
13:42
made it too and that we'll find them.
13:51
>> Bravo. You played your part perfectly.
13:54
But let's not dib.
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Is that your real name?
14:00
>> Oh, what is this obsession you have for
14:02
names?
14:06
Make your way down the steps into the
14:07
prison store room.
14:31
>> Who is
14:35
you. I won't let you lock us up again.
14:38
>> I have no intention of doing so. I've
14:41
come to help you escape.
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>> I can confirm that. She's the one who
14:45
sent me.
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>> I'm glad to see you're all right.
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I don't know you, though.
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>> My name is Foster. I was locked up for
14:56
>> I'm sorry to interrupt you, my dear, but
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this is hardly the time for
15:00
pleasantries. They must have realized
15:02
that you've escaped by now. They'll have
15:04
raised the alarm. I'll create a
15:05
diversion and try to draw them off in
15:07
another direction. But you've got to get
15:09
out of here. I'll meet you as planned at
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the end of the sewers just outside the
15:13
city. Go on. Be careful.
15:23
Let's hurry. Even if Cibil is able to
15:26
distract the guards, we better not
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dally. Waiting through the sewers isn't
15:30
much fun, but these tunnels should lead
15:33
us out of the city.
15:45
Sir, you were on the boat that kidnapped
15:47
us.
15:48
>> Why?
15:49
>> It's my job, my life. I'm not.
15:56
But I want you to know that I completely
15:58
disapprove of the things you were made
16:00
to suffer.
16:18
Make your way through the evacuation
16:20
tunnels. There's really no wrong way to
16:22
go as there are dead ends and some
16:24
tunnels loop in on themselves, making it
16:27
easier to run around and gather
16:28
materials if you'd like.
16:31
As you get close to a tunnel with a lot
16:32
of cobwebs, guards will attack you.
16:40
alert.
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>> Then we went far.
16:46
>> What is that thing?
16:47
>> A kind of crustation that is infested in
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the sewers of most major cities.
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Unfortunately, there are no more. They
16:55
run away. Those nasty beast. This armor
16:59
is no good anymore.
17:05
>> After you get rid of them, up ahead
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should be some giant bugs.
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Pull the lever near the giant center
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grate in the floor.
17:36
What exactly are knots?
17:38
>> Knots are members of a guild of
17:40
navigators, explorers, and sea
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transporters.
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>> A clan of seafaring human traffickers.
17:46
>> No. While knots can of course transport
17:49
people, we're not supposed to do it
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against their will.
17:53
>> I don't remember anyone ever asking us
17:55
though.
17:57
>> I know. I'm sorry.
17:59
on the ship. I was in no position to go
18:02
against my captain's decisions, which is
18:05
why I've come all this way to find you,
18:08
to make amends.
18:14
>> What about the other woman? The one who
18:16
says her name is Cib.
18:18
>> She's very resourceful.
18:20
She's probably already waiting for us
18:22
outside.
18:24
>> How? She knows the city like the back of
18:26
her hand. And up there, there are no
18:29
giant crustations to fight or floodgates
18:32
to operate.
18:37
Eventually, you come across a ladder and
18:39
a hole to climb down.
18:56
I don't like the idea of being
18:58
responsible for freeing a suspected
19:00
criminal. After what you just did,
19:02
you're one too in the eyes of the law.
19:05
But if it's any consolation and not a
19:08
murderer or anything like that,
19:10
>> where have we been taken?
19:12
>> You're talking about the city, I
19:14
presume? This is Al Lima, also known as
19:17
the city of stars because of the
19:19
observatory that stands on top of the
19:21
hill. It's the largest city in Tinia,
19:24
the capital.
19:31
>> When you reach an intersection, take the
19:32
path to the left. Activate the lever in
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front of the gate, then activate the
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next lever directly to the left.
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When you reach the maintenance zone,
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there are going to be three levers on
20:00
the left to ignore for now.
20:13
Go into the next room and there's a note
20:15
from the sewer chief to a young recruit
20:17
on the table.
20:19
Maybe we'll find something that will
20:21
activate the faulty lever behind this
20:23
grape.
20:51
It looks like the lever that's stuck is
20:53
the one that allows the doors to open
20:55
one after the other. Of course, I would
20:59
have loved to have been lucky just for
21:01
one. Within the chest is a thick oil
21:03
you're going to need.
21:05
Kill the guards that come after you.
21:12
>> Unblock the far right lever with the oil
21:14
you obtained.
21:21
>> Were you able to action the lever?
21:23
Great. Now we can open the doors one by
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one. Pull the other levers until both
21:29
the gates at the bottom section open up.
21:45
>> More guards. They are not taken to the
21:48
idea of you escaping.
21:53
>> Attack the guards.
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May the enlightened grant us strength.
22:20
The next area will have bugs to get
22:21
through.
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We're almost there. Push this lever and
22:30
we'll be able to get out. Your escape
22:32
plan was brilliant. Getting out of here
22:35
is just the first step. We still have a
22:38
long way to go.
22:50
Activate
22:58
the lever at the far end of the room.
23:05
At last,
23:15
I thought we'd never see the Lord that
23:16
day again.
23:18
I hate to interrupt your celebration,
23:21
but we mustn't linger. We're still too
23:23
close to a lemur.
23:25
>> Where are you taking us?
23:28
>> Far from here.
23:50
There you are.
24:04
We nearly left without you.
24:06
>> Breaking several people out of prison is
24:08
no easy task. There were a few
24:11
surprises. So, this is the famous friend
24:14
you told me about.
24:16
>> Friend is not the word I would employ,
24:18
but he is someone I trust. Allow me to
24:21
introduce you to Ludvik. He's a smuggler
24:24
who knows every back road between here
24:26
and Dutton.
24:28
>> Interesting. Ludvik, let me introduce.
24:32
>> No introductions. This isn't a party.
24:35
The less I know, the better. And it's
24:37
better for you, too. That way I won't
24:40
have anything to tell them if I get
24:41
caught.
24:51
>> Where are you taking us?
24:52
>> We're headed north outside a small
24:54
coastal village. Some of your kin folk
24:56
are hiding there already.
24:58
>> Others from Tier Fraddi. Really?
25:01
>> Do you think you were the only ones who
25:03
were brought here and escaped? Many
25:05
powerful people in this cursed country
25:07
find it delightful to keep pet natives.
25:10
Your kind don't like that very much.
25:12
Just like you don't enjoy being
25:14
prisoners.
25:15
>> And the villagers haven't turned them
25:17
in.
25:17
>> They've got other things to do like
25:19
survive. Helping the rich find their
25:22
toys wouldn't bring them anything. But
25:24
trading with the newcomers can be
25:26
invaluable. But we still need to avoid
25:29
the soldiers as much as possible.
25:32
>> Alvida said you were a smuggler. What's
25:35
that?
25:36
>> Smugglers are very clever people who
25:38
discreetly move forbidden or taxable
25:40
goods from one country or region to
25:42
another. We know all the secret routes
25:44
and how to avoid guards. Hence why we
25:46
sometimes take passengers such as
25:48
yourselves.
25:49
>> I do not understand. If these goods are
25:52
forbidden, they must be dangerous for
25:54
your people. Are they not?
25:56
>> Let's just say I don't agree with those
25:58
who have decided that the goods aren't
26:00
dangerous. Lucky for you, I don't agree
26:02
with the fact that they lock certain
26:04
people up either.
26:07
>> Why are you helping us? We don't have
26:10
any gold to give you.
26:11
>> Since gold makes the world go round,
26:13
that would be a valid reason. But
26:16
sometimes I do favors in exchange for
26:18
something else. And a N's debt is
26:21
invaluable to someone like me.
26:24
>> You got us out of prison, and now you
26:26
are indebted to this man for us.
26:28
>> Why? because I believe it's the right
26:31
thing to do. It was one of my people's
26:34
ships that took you from your home.
26:36
One of your Kim folk lost our life. I
26:40
owe it to you.
26:42
>> I think we have no choice but to follow
26:44
you.
26:45
>> Don't worry. My head is probably worth
26:48
more than yours. I have no reason to
26:50
take any unnecessary risks. Speaking of
26:53
which, we better get going. The longer
26:55
we hang around here, the more likely one
26:57
of those louts on the ramparts will see
26:58
us.
27:13
My friends, this is where we part ways.
27:16
I'll lead these people to safety and
27:19
meet you on the other side of the
27:20
border.
27:24
You're leaving the caravan?
27:25
>> They have a long way to go before they
27:27
reach Dutton. Let's go. We must find my
27:30
contact. He often fishes further up the
27:33
river.
27:33
>> Who is this contact?
27:36
>> One of your people. The only one I
27:38
really know. He'll lead us to the
27:40
others. They're hiding somewhere in
27:42
these hills who are in the ruins.
27:44
Without his help, we'll never find them.
27:56
Those cursed monkeys are everywhere
27:58
around here. Stay on your guard. My
28:01
contact usually waits a little further
28:03
up the river so as not to be seen from
28:05
the village.
28:06
>> As you make your way forward, a tutorial
28:08
will come up for encampment.
28:34
Take the southeast path where you'll
28:36
come across a campfire that you can rest
28:38
at or switch out companions if need be.
28:40
I believe you can only fast travel to
28:42
them if they're activated, but I'm not
28:44
entirely sure on that.
28:50
Make your way south and up the hill to
28:52
the left. You'll eventually go over
28:54
bridge and make another left.
29:11
Strange. He should be here by now. I
29:14
don't like this. Let's take a look
29:16
around. Maybe he's moved a bit farther
29:18
away. Or maybe something's happened to
29:21
him.
29:33
Use your tracking skill and walk up to a
29:35
downed bucket.
29:37
>> Look, there are signs of a struggle
29:40
here.
29:41
>> Someone must have attacked our contact.
29:43
We have to find him. Without him, I
29:45
don't know how to get to your people.
29:48
>> You can roll a skill check for survival
29:49
to follow the trail.
29:51
>> Away from here. Look.
30:12
track them to just before the main road
30:14
in front of the bridge for another
30:15
survival skill check.
30:21
>> I see trucks over here.
30:33
Along the eastern path, you'll find
30:35
another survival skill check for the
30:37
footprints at the base of an upward
30:39
walkway. Continue forward.
31:01
Add a split in the path. Use another
31:03
survival skill check and take to the
31:05
right.
31:14
Once again, another direction split and
31:16
another survival skill check. You can
31:18
either keep going forward or take to the
31:20
right because either way, you'll still
31:22
end up at the same place.
31:24
In fact, you can simply disregard the
31:25
tracking and head with the kidnappers
31:27
encampment altogether.
31:30
>> There's no doubt about it. They're
31:32
holding your compatriate. Telling from
31:34
their accents, they hail from the same
31:36
country as I.
31:38
>> Be quiet. We don't want to be overheard.
31:48
>> There are two options to choose from
31:49
here. The first is to speak with the
31:52
kidnappers. If you let Ludwig speak,
31:55
you'll get a plus one reputation for
31:56
Ludwig.
31:58
By asking to see the fishermen, you'll
32:00
converse with them, but nothing more.
32:03
You can offer them gold by bringing them
32:05
a valuable item, which will grant you
32:07
plus two reputation with Ludwig.
32:10
Or you can attack them.
32:13
The second is to sneak by them and free
32:14
the captive without them noticing.
32:16
Meaning you'll need to reach the captive
32:18
unnoticed. Either by taking a key from
32:20
an enemy via knocking them out or using
32:23
a mechanism skill check, then escape
32:25
with them unnoticed.
32:26
>> You're free now, my friend. And no one
32:28
will ever try to sell you again. Thank
32:31
you, worker. Thank you all.
32:35
>> If you sneak up to an enemy from behind
32:36
and knock them out, you'll get the
32:38
achievement neither seen nor heard.
33:05
Once you're far enough from the
33:06
kidnappers, he'll tell you where his
33:07
camp is.
33:13
We're far enough from the camp.
33:15
>> You're amazing. As fast and fleet as the
33:18
wind. Come on, let's go to our people.
33:22
They'll make you feel right at home.
33:24
You'll see. Let me see your map. This is
33:27
where our camp is.
33:34
>> Make your way to the waypoint and enter
33:36
the ruins.
33:55
all the way to the back is a cave tucked
33:57
away. You'll need to make your way
33:58
through.
34:10
This place is different from the rest.
34:13
As if it were older. There is something
34:16
here. A sort of mourning sound. It's
34:20
almost as if I can hear the earth
34:22
sobbing beneath my feet.
34:28
>> At last, we'll soon be with our own
34:30
quite. That's the first time I've seen
34:33
you smile. It's not exactly paradise
34:35
here, though. Your people must have been
34:37
in hiding for months, scavenging for
34:39
food every which way to survive.
34:44
>> Ruthless, you can feel what I feel,
34:46
can't you? There is something powerful
34:49
here. At home, it would be a place of
34:52
connection. The earth is speaking. It's
34:56
shouting.
34:59
>> You'll speak with Ladden.
35:06
again.
35:15
You're the one Ken calls worker, aren't
35:18
you?
35:19
>> That's the nickname he gave me. My name
35:21
is Ludvig.
35:22
>> Welcome, Ludvig.
35:24
The things you brought us have been a
35:26
great help. And I see that this time
35:29
you've brought us some of our own
35:31
people.
35:32
>> Yes. Yes. Like you, they were taken from
35:35
your island. They were imprisoned and
35:37
escaped.
35:38
>> All our people are welcome here.
35:51
Freedom.
36:08
And who are your other companions in
36:10
this land? I'm Alvida. I'm a naut. We
36:15
guide the great ships. We all know what
36:18
Ns are, unfortunately for us.
36:22
>> I I'm sorry. I hope to atone for our
36:26
sins by finding a way to get you back to
36:29
your island.
36:30
>> A noble goal. A dream even.
36:34
I hope the winds and the earth will help
36:37
you bring it to life. We're happy to
36:39
have you here. And even if we don't have
36:42
much, we'll gladly share it. As you will
36:45
soon learn for yourselves, our sanctuary
36:48
is extremely precarious. Although we are
36:51
free, we must remain hidden or risk
36:54
being imprisoned again. Some of our
36:57
people are sick and weakened by the
36:58
ordeal they've been through. And we are
37:01
short on everything. Any help you can
37:04
offer will be most welcome.
37:08
But I don't want to burden you. You must
37:10
be tired.
37:12
We'll let you settle in and get to know
37:14
each other.
37:36
Look, it's Le from the Black Oaks. We
37:38
crossed paths during a ceremony with
37:40
both our clans, remember? So, he too was
37:43
captured. We should go talk to him.
37:47
>> Set up camp and then rest.
37:59
Bears,
38:01
how do you feel? To be finally free and
38:04
surrounded by friends does wonders. But
38:07
this earth has brought me some very
38:10
mysterious dreams.
38:11
>> To me, too. Dreams full of darkness and
38:14
anger.
38:16
>> Many donada feel the same thing. This
38:19
earth is sick. sick? What do you mean?
38:23
>> It's difficult to explain it to someone
38:25
who is not bound.
38:27
>> When we were on our island, the bond
38:29
gave us a feeling of
38:32
no
38:40
mu.
39:04
No.
39:21
Incredible.
39:24
>> Shoot, but do NOT KILL IT.
39:27
>> I WANT THAT THING ALIVE.
39:28
>> ATTACK.
39:36
>> CAREFUL. She has lost all control of
39:38
herself.
39:43
>> During the fight with Nade Dalis, you'll
39:45
get tutorial prompts for tactical
39:46
orders.
39:48
Happy birthday.
40:25
When there are red circles on the
40:26
ground, you'll need to use a tactical
40:28
order rally to get everyone to move out
40:30
the way if you don't want them to take
40:31
damage.
40:38
Give me.
41:22
It's no use. We cannot fight it. We must
41:24
flee.
41:32
>> Let's head for that boat.
41:38
After the flight, make your way to the
41:39
boat, avoiding getting hit by the red
41:42
areas on the ground as you go.
42:21
What the?
42:22
>> Oh no.
42:22
>> To the boats. RUN. EVERYONE RUN. HELP.
42:26
>> Hurry up. Everyone is aboard.
42:33
Hang in there, son.
42:41
Damn it. She followed us.
42:49
Get up, son. Hurry. Oh, NO.
43:12
Come aboard, soldier. I'm not going to
43:14
let you die.
43:21
Take more hands.
43:53
Watch out. It's going to get rough.
44:08
We can barely see
44:11
your polka dot. We're headed straight
44:13
for the rocks.
44:30
You saved us.
44:34
Not yet.
44:46
Yukantis, my homeland.
#Games

