This is a short review of the game Kingdom II: Shadoan.
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0:00
Hello everyone and welcome to a pros and
0:03
cons of the video game Kingdom 2:
0:05
Shadan. I'm not now Mom, I'm gaming.
0:09
These are short videos featuring all my
0:11
little nitpicks and pleasantries with
0:12
having played the game while sustaining
0:14
a bare minimum of spoilers. Let the
0:17
reviewing begin.
0:19
Pros: journal for noteing.
0:23
Do I have anything in my journal? Why do
0:25
I not have anything in my journal? Why
0:27
do I have a journal? I'm so used to
0:30
games where when you have a journal, it
0:31
self updates at specific checkpoints in
0:33
the game. And this is not a journal that
0:35
does that. It's for you to write notes
0:37
in so you don't forget things. But I
0:40
don't really think this is a game where
0:42
you truly need to keep notes. It's not a
0:45
huge game with a lot of things to do at
0:46
once, so it's not like there are critic
0:48
puzzles you need to figure out.
0:50
Everything is fairly straightforward.
0:52
You just need to make sure you have the
0:53
right items to get past specific areas.
0:56
Also, you can't progress until you have
0:58
certain items anyway, so keeping a
1:00
journal for a small area of the game
1:01
seems redundant. Still, if you're
1:04
someone who needs or likes to keep track
1:05
of things, here you go. Old school feel.
1:09
We've got 80s type of animation going on
1:12
that are fully voice acted and can be
1:13
skipped if you keep landing on them. But
1:16
something else gamers aren't used to
1:17
these days is that it doesn't exactly
1:19
hold your hand. I believe most of the
1:21
tutorial you can find in the manual, but
1:23
you'll have to click on things on the
1:24
screen in order to figure out what
1:26
things do and find information on stuff.
1:29
And while there are clues in the game
1:30
with people telling you what to do in
1:32
certain circumstances, it still doesn't
1:34
tell you where to go and how to get to
1:36
that specific moment. I don't know. To
1:39
tell you the truth, I don't remember a
1:40
lot of games from way back when, but I
1:42
do know you needed to save quite often
1:44
or you'd get screwed over and that you
1:46
needed to find your way through to the
1:48
end on your own.
1:50
Cons:
1:52
Script is hard to read. Oof. When you go
1:55
into the journal that has all the
1:57
information regarding characters and
1:58
locations, the script is set into that
2:00
style that you'd see in books written
2:02
back in the days of old. Very
2:04
fantasylike. Very difficult to read at
2:06
times. I sometimes couldn't figure out
2:08
the names of people. Game weights on
2:11
subtitles.
2:13
>> Hello, Grace.
2:14
>> Gra, what are you still doing here? You
2:16
were needed in the far reaches. The
2:18
tapestry of seeing will show you the way
2:19
there. You must hurry.
2:26
>> Oh my god. I think I need to turn the
2:28
subtitles off.
2:31
If you have the subtitles on, then when
2:32
the character speaks, they're going to
2:34
scroll across the bottom. Well, you have
2:37
to wait until the subtitles are done
2:38
scrolling in order for the game to
2:40
continue. And the text goes by slow
2:42
enough for you to be able to read it.
2:44
So, you might be waiting a while.
2:47
You can lose your scrolls.
2:50
Use your spell scrolls wisely. You only
2:52
have a limited number available.
2:55
I hate this, especially since you need
2:58
one of the scrolls at a later point in
3:00
the game. There's no way to get it back
3:01
once it's gone. And while it states to
3:04
hold on to your scrolls in the endame
3:05
book that provides information to you,
3:08
half the people aren't going to know
3:09
there's something of a tutorial as part
3:11
of the main screen. Meaning if you use a
3:13
scroll and it doesn't do anything,
3:15
you'll want to load at a point where you
3:16
haven't wasted using it. So save
3:21
four lives.
3:24
I think I died.
3:27
Yep, I died.
3:33
Your quest has ended. Are you freaking
3:35
kidding me?
3:38
Do I have like a health bar?
3:41
You don't have a health bar. Your lives
3:44
are indicated by the roses on the right
3:46
side of the screen. Why roses? I have no
3:49
idea. Doesn't really fit with the
3:51
aesthetic of you being a wizard,
3:52
honestly. But whatever. The only way
3:55
you'll know the roses are your lives is
3:57
if you read it in the game manual or if
3:59
you die and notice one of the roses
4:01
turning black. I didn't notice this
4:03
before until after I got a game over
4:04
from dying too many times.
4:07
It seemed like the game was just
4:08
allowing death whenever it occurred, but
4:10
no, that's not the case. You have a
4:12
limit. Don't exceed it. I DNFED.
4:17
I'm sorry. Are you telling me if we use
4:20
the scrolls, like use them up at the
4:23
very beginning of the game, we can't
4:27
make it to the end
4:30
because we need one. For those of you
4:33
that don't know, this means I did not
4:34
finish. This was not my choice, by the
4:37
way. I was enjoying the game to a
4:39
certain extent, despite the difficulty I
4:41
was having figuring out where to go and
4:42
what items to use. But that's on me. The
4:45
reason I didn't finish the game is
4:46
because I need a certain scroll to
4:48
progress. And once you use the scrolls a
4:50
certain number of times, they disappear
4:52
permanently. Meaning, I could no longer
4:54
progress the game because the devs
4:57
decide not to implement a second option
4:58
of getting around that flaw. Instead, we
5:02
were forced to reload to where we do had
5:04
the scroll still, which none of my saves
5:06
took me to that moment or restart the
5:09
game. A terrible flaw if you ask me,
5:12
considering all the times I've already
5:13
backtracked to get to where I had to
5:15
stop. And that's the end of a pros and
5:17
cons review of Kingdom 2: Shadowan.
5:20
Thanks for watching everyone, and don't
5:22
get in too much trouble when you say,
5:24
"Not now, Mom. I'm gaming.

