Is This Seat Taken? ★★★★★
Is This Seat Taken?, because it’s the only one that meets my standards.
Is This Seat Taken? and every other video linked to it can be seen on our Patreon, and if you’re wanting to know what other games we’ve played and have posts for, here’s our list of current games.
- AI-less
- Casual
- Choices Matter
- Family Friendly
- Hand-drawn
- Indie
- Point & Click
- Puzzle
- Short Playtime
- Singleplayer
Where can you buy?
- Available on Steam
Pros:
- Relatable characters
- Simplistic
- Makes you think
- Has a storyline
Cons:
- N/A
All links below this section may not pertain to the game itself, and don’t need to be clicked. They are affiliate links that take you to random products that I think are interesting.
Explanation to Negative Feedback
N/A
I really didn’t find any.
Explanation to Positive Feedback
Relatable characters
While the main characters we come to know about are relatable in their own way, who I’m really talking about are the random characters that want to sit in certain areas with certain requirements.
Some people don’t like strong smells, like perfume or cologne, and I can relate to them.
I honestly hate being around people that pour it on thick, thinking it’ll make them smell good when in reality, no. Instead, they typically trigger a migraine for me, and my eyes will probably start watering because I’ll be having those moments of needing to sneeze, but not going through with it, making me look like I’m having a mental crisis.
I mean, the mental crisis is dealing with the person and their perfume/cologne, so it’s not far off.
But yeah, other people want to sit alone. And then there’s those who would like to either read or sleep, so they don’t want to be around others making a lot of noise.
Simplistic
This just proves that a game doesn’t have to have insanely pretty graphics to be incredibly well made. It doesn’t have to mimic realism or anything like that, because it has pretty simplistic shapes to it as the characters, and then small items dotting the environment.
Nothing too heavy, and nothing too colorful, because that’s not the main focus here.
Makes you think
But not in a mind-numbing, migraine-gathering way.
I don’t know how the thought process on where to place people isn’t exhausting to deal with like in some of the puzzle games I’ve played–A Little to the Left, for instance.
It’d be so aggravating not finding a solution in that game, but I think this one’s easier to deal with because people are telling you where they want to be, and you’re not simply grasping at air for a solution to their happiness.
Eventually, by moving them around, you will find the perfect places for them.
I think the only scenes that I had problems with were the ones with the air conditioning, especially at the tables where people wanted to have meetings on their laptops and the boss was in the room. It was just overall chaos.
A typical work environment.
Has a storyline
I’ll be honest, I didn’t expect this game to have any kind of storyline to it, so it was a fairly nice surprise. You get used to certain characters and the dilemmas they’re going through–specifically one of the shapes, but I won’t go into detail on it.
There’s ups and downs to be had though.
I really thought this was just going to be a game of different segments where you’ll have to place people in the spot that they prefer and it’d all be disconnected.