Cursed ★★★☆☆

Cursed ★★★☆☆

Cursed, the fact that it’s so easy makes you think every other hog is cursed.

Cursed and every other video linked to it can be seen on our Patreon, and if you’re wanting to know what other games we’ve played and have posts for, here’s our list of current games.


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Pros:

  • Easy puzzles
  • No backtracking
  • Short

Cons:

  • Terrible judgment from our fiancé
  • No hidden object scenes
  • Odd choice of “monsters”

Explanation to Negative Feedback


Terrible judgment from our fiancé

Is this love a case of us thinking Albert is hot without being too smart. Or maybe he’s just too gullible and saw dollar signs instead of realizing how shady a random letter was regarding a job offer. Basically it paid big bucks, and not the kind of bucks that would just cure their money issues, either.

Oh no, this kind of money would give us a luxurious wedding, a mansion, and a carefree life.

Who thinks of a mansion for just two people from a single job offer, even if they were planning on having a family together? Maybe, I don’t know, think of paying off debts first if you’re hurting that bad money-wise.

But he has to leave us, his fiancé, behind in order to travel to the place.

And just how long does he think it would take to restore an ancient building? A week? He’s going to leave us for how long? And he thinks we’re just going to be okay twiddling our thumbs at our house when we’re already low on funds with two people, but now it’s just us?

Albert.

We gotta rethink this wedding ordeal.

No hidden object scenes

It’s so weird to come across a hidden object game like this one, (meaning it’s not one of those find the cats in a given scene or something of the sort), and there not be any kind of hidden object scene, which is what they’re known for.

I mean, I get it, it’s still a hidden object game, but it kind of loses brownie points for not going for normalcy.

If a new person picked this game up, then they’d think games like this are built on objects in the environment that they have to find and use, and puzzles, which is not the case. So it sort of falsifies what these games are known for.

Odd choice of “monsters”

Cursed

The first things we come across are wolves. Which is fine. People have guard dogs around houses, why not have some wolves prowling around to deter people from going places they shouldn’t.

Aside from the wolves, there are bats, which don’t quite look as normal as the wolves do, because they have torn wings and glowing eyes. But…they’re bats, so I’d reluctantly give them a pass.

But when it comes to the mutant freaking octopus thing in the water?

What are we going for here? Mutated animals? Because there’s also a weird mutated snake at some point too. And I’m not saying I’m against the mutated animals direction, but…the wolves are normal looking. If you’ve got all these mutations, why are the wolves normal?

Are they scary enough as is?

You don’t think a freaking snake can’t be scary as is, or vampire bats, or an octopus, considering they have a beak and tentacles with suckers that could pull us underwater and have us drown?

Just…there’s no consistency.


Explanation to Positive Feedback


Easy puzzles

Cursed

Interestingly enough, the puzzles that you have to work through don’t have any instructions to them, which is a little weird, considering every other hog has instructions for puzzles, no matter how easy. So apparently this game thought its puzzles were so easy instructions weren’t needed.

And they were easy.

A match-3 game, puzzle, re-ordering things.

If anything, the one puzzle that might’ve need instructions was the one that sort of mirrored Sudoku, since not everyone knows how to do it.

No backtracking

I don’t know why I saw reviews complaining about backtracking, because there’s hardly any of it.

I’ve played hogs where you’re at the end of the game and have to remember there’s something you missed toward the beginning of the game that might’ve been from 7 hours ago and you’re not going to be able to progress until you figure that out.

Now that’s backtracking.

Going back two or three scenes? That’s nothing.

Short

There isn’t a bonus chapter for this game, and that in itself makes it shorter than usual, but I’d say the game is less than 5 hours, which is pretty darn short for a hidden object game. But hey, the story is there, I guess it’s just that the puzzles are simple, there are no hidden object scenes, and you know what to do with a lot of the items, for the most part.

Very straightforward.


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