Survivor in the Forest 2, surviving has never felt so boring.
Survivor in the Forest 2 and every other video linked to it can be seen on our Patreon, and if you’re wanting to know what other games we’ve played and have posts for, here’s our list of current games.
Where can you buy?
- Available on Steam
Pros:
- Really short
Cons:
- No volume control
- Just stand there and click
- Janky camera control
- Antenna flashes too much
- Narrative sucks
Explanation to Negative Feedback
No volume control
The title screen to this game was loud, and by golly it stayed that way throughout the game with no way of lowering the volume. You either gotta rock out, or put it on mute.
Guess which one I did?
Muted.
Just stand there and click
I have not played a whole lot of clicker games. In fact, I think there’s only been one main clicker game where the whole point is to click, but it has a bit of a reward for all that clicking.
This game? No.
I mean, the reward is reaching the end, but holy sh*t, all your character is doing is standing there while you click on the threats to make them disappear.
Your character can’t move. Only a few enemies move during these scenes, and they do so slowly.
Janky camera control
You can only move the scene left and right by holding the right mouse button. WASD does nothing, and there’s no moving the camera up or down or zooming out and zooming in. But sometimes when you grab the scene to turn it, it sort of flies in the direction you want it to go, instead of a more calm movement.
Satellite antenna flashes too much
There’s a satellite antenna, I guess is what I’m going to call it, and it blinks on and off with a light very quickly. They can have it ping a light every few seconds and it’d be fine, but they went for a familiarity of something spasming from electro-shock therapy.
Yes, that’s what the flashing light reminded me of.
Narrative sucks
Let’s get this straight…the game sucks overall, but the narrative jumps from using “I” to “we” to “you” and it’s like…make up your f***ing mind.
Also, the text being white makes it hard to read at times.
Explanation to Positive Feedback
Really short
Thank god for this. I was honestly about to throw this into the DNF–meaning Did Not Finish–pile, which I hardly ever do with games unless I just can’t complete them for some reason. But this game didn’t even last me 30 minutes.
Not Now Mom Podcast Transcript
This is the transcript of our podcast episode for Survivor in the Forest 2 on Not Now Mom, I’m Gaming.
Also, anything labeled as [scene] means it’s part of the game itself.
All links within this section do not pertain to the game itself, and don’t need to be clicked. They are affiliate links that take you to random products I think are interesting.
Hello everyone, and welcome to another episode of Not Now Mom, I’m Gaming.
My name is Kay and in this episode we’ll be talking about the game Survivor in the Forest 2, and let me start by first stating that I’ve never wanted to throw a game into the Did Not Finish pile so bad in my life after only 5 minutes of gameplay. It’s…that bad.
And I really don’t like to say that because new devs don’t like to hear it when they create a game they’re proud of, but there’s so many games out there and so many new devs and I get that they’re doing things for fun and maybe some money, but a lot of them…don’t look great.
Graphics aren’t supposed to be the focal point–the gameplay is–but still. It is what it is. At least I try to back up my reasoning.
Would you guys prefer I be like every other review site out there promoting bad games as good games just so they can get paid?
I mean, I’m not getting paid, but if I was, if a game’s trash, I’m gonna say so.
Survivor in the Forest 2 absolutely deserves all the horrible reviews, and there aren’t that many on Steam, just mainly one that calls it out for being an asset flip game. Every other review really does look fake in order to make the game seem good, and up the game rating to at least a Mostly Positive as of this gameplay review.
Gamalytic states about 136 have played this game.
How many of them refunded it? Probably a lot. I would’ve, given the chance, but I tend to buy games and not play them until a long while later, like with this one.
I mean, the game’s base price is $40, people.
The blurb for Survivor in the Forest 2 states this:
Meet the continuation of the first part of the adventure game. You returned home, but something strange happened. The street was too quiet and deserted, find out what happened and how to fix it. Explore the surrounding area, collect valuable resources, hunt animals, fight zombies and most importantly, do everything to survive!
Be careful, on your way you will find many dangers and enemies who want to destroy you. Use your survival skills to overcome all difficulties and make sense of what is happening.
Will you be able to survive? It’s up to you to decide!
FYI: Your survival skills suck, because all you do is stand there while threats surround you. I can’t tell if we’re stupid or shell-shocked that there are zombie and spiders and bears, oh my.
And before I forget, as of this podcast, everything on my end for Survivor in the Forest 2 is complete–which just means, I’ve done the short review, the written review, this podcast’s transcript on our written review post, as well as gameplay over on our other channel.
The gameplay has no commentary to it, because I’d just be nagging the whole time anyway, and you get enough of that here.
Enough blathering, let’s get on with this dreadful review of mine.
First off, the title of the game looks like the dev couldn’t figure out what color choice to go with, so they just threw in some greens, reds, and oranges. Aside from that, we got a decent looking neighborhood, I guess, but the house in front of us has trash thrown out into the road.
If we go into the settings, you’ll see a checkbox to have the sound on or not, and two language settings.
Decide if you’d keep the sound on or not.
[scene]
When you start the game, it’s a scene with us standing outside our home and the text at the bottom reads:
Finally I’m home. You need to go inside.
Is the game going to address me as “I” or become a tutorial and tell me what I should do by labeling me as a “you”?
Spoilers: It’s going to do both.
The text is large enough to read, but the problem is, it’s all white, with no backdrop or outline to it, and you would think it’d be obvious, but if you have white text on a white background, people aren’t going to be able to read it very well, and there is a white stripe in the road the hinders reading of the text here.
The next scene is where we can actually do something, which is open the door to your home.
Only, the angle they put the house in this scene is to the side, and not the front. Which, fine, that could be to teach you that you can turn the environment and face the door, so I’m able to give it a pass here.
When you do face the front of the house, you have to click on the door in order to open it.
One click takes 2% HP off of the 100% health bar of the door. So 50 clicks will open the door.
All the while your character just stands there.
On another note, I know little scenes and environments like this aren’t new in games or anything, but it really reminds me of the game Out of Sight, which is a hidden object game, where you have to find things in the small environment that you’re given, and sometimes there’s an additional item you can find as a secret object.
Clearly Survivor in the Forest 2 is nothing like that, but…it’s just the environment here that reminds me of at least one scene in Out of Sight.
Instead of going into the house, a zombie comes out after opening the door.
And in the next scene, we’re once again facing the side/back end portion of the house instead of the front, which is downright stupid at this point, but if you couldn’t tell already, this game is going to do a lot of stupid sh*t to you with little to no gain.
So we have to turn the environment in order to face the front of the house where the zombie is standing.
And standing. And not moving. Just like our character. Standing and not moving in front of a zombie who basically just wants us off his lawn and we’re deciding on a stare-down instead of leaving.
Did the dev think people were going to cream their pants for this kind of riveting gameplay?
Hoo-wee, my life is in so much danger right now.
As with the door, you have to just click the stupid zombie until its health reaches 0.
I’m going to tell you right now, I’m not going to go through the full game with this gameplay review, since there’s no achievements tied to it and after a certain point it really becomes the same thing over and over again. There’s nothing that drastically changes. You just get to the end so you can say Thank f*ck that’s over with and call it a day.
At this point, we have a couple zombies on the screen.
Now there’s a slight sense of danger, as one of the zombies is moving toward you, but at a slow pace, and the other zombie isn’t moving. So as long as you take the moving zombie out, you’re no longer in danger, even though there’s a flesh eating zombie standing behind you while you’re staring out into the distance contemplating your existence.
When the zombie are gone, enter the house.
You have to click on different trash items a certain number of times, like with the zombies, in order to clear them out.
I know, I’m getting a thrill out of this too.
I had to turn the music off at this point before it gave me a migraine, so if you play this game, which I don’t recommend you do, you should probably do something else in the background for some semblance of sane noise.
And when we get to the next scene with a zombie in the…–I don’t know, is this the garage we entered with the garage key, because it looks absolutely nothing like a garage and more like a broom closet–I went ahead and brought out the auto-clicker program so I wouldn’t have to worry about breaking my mouse with a stupid game like this.
Fast forward a bit and you’ll come across large eggs, giant spiders, and more useless zombies.
At first I thought the huge eggs were going to be dragon eggs, because they certainly look like it, but after breaking open the egg, they turn into a mutated spider.
Fast forward some more and the colored environment becomes grayscale, and when we’re forced to look for branches to make a fire, I can’t find the f*cking branches because I can’t see sh*t, and the branches don’t exactly stick out to you.
(All right, no pun intended right there, I’m sorry.)
I had to spam click all over the environment just to find where the last batch of branches were.
We eventually come across some antennas, and when you do find one, the light surrounding it flickers like mad. I don’t typically have a problem with flashing lights, but if I looked at it too long, it was a strain on me.
Finally, this is where I’m going to end this gameplay review, because even looking over the footage and talking about it is making me p*ssed all over again.
The clicking might’ve gotten monotonous at this point and boring, because I’m using an auto-clicker at this point, but there comes a point when you really shouldn’t even bother with using your mouse and get your own auto-clicker, because there are quote-unquote “bosses” that you’ll have to get rid of.
One of them is a bear.
With the auto-clicker speeding through the process of getting rid of its health, it still took me two whole minutes–with an auto-clicker!–to get it to 0 health.
I can’t imagine how long it would take if you’re just sitting there clicking a mouse button.
Like I said though, this is where I’m going to end the gameplay review of Survivor in the Forest 2.
Holy h*ll, I never want to play a game like this again. And I can’t imagine what the first game is like, if this one plays like it does and has such minimal acknowledgment in anything.
It really is a cash-grab.
It also has a lot of crap reviews on the positive side to push it up in the review rankings, even though “mostly positive” still really isn’t that great, especially when the all-time peak players is 2. I’m still amazed that they’ve got the game going for so much when even looking at the screenshots, it doesn’t look that great.
But if there’s ever a lesson to be learned here it’s that when you buy a game (which I no doubt got this for cheap), make sure to play it sooner rather than later, so you can decide if it’s worth your money or not.
Now remember, when Mom looks at your recent overpriced video game purchases and calls you up from your basement, sometimes you just have to tell her Not Now Mom, I’m Gaming.