Project Homecoming Haven Review ★★☆☆☆
Project Homecoming Haven, cleaning the home of a deceased dev.
Embark on a heartwarming journey as a home cleaning specialist.
- Gameplay:
- Pick up items in order to clean the room
- How long to beat:
- Less than half an hour
Pros:
- Helping a family in grief
Cons:
- Just one room
- Not the best controls
- Can’t take everything
All links below this section may not pertain to the game itself, and don’t need to be clicked. They are affiliate links that take you to random products that I think are interesting.
Explanation to Negative Feedback
Just one room
This is an incredibly short game where you’re simply picking up some odds and ends in a small room. Anything from trash left over–which is stashed in your inventory, mind you, not thrown away or anything of the like–to actual objects with sentimental value.
But the room is so small. There’s not a lot of walking around you have to do in order to get around the entire thing.
I know apartments are small, but good lord.
Not the best controls
Picking things up is a little difficult if you’re either not close enough or not clicking directly on it. There are outlines for object you can click on, but…a lot of them show at once. It’s not like you’re hovering over one thing and it glows. It’s showing the outline to a lot of stuff.
Actually, not everything you can pick up is highlighted, which is odd.
I’m pretty sure the point of the game is to collect things of sentimental value instead of actually cleaning the room up, since there’s no bar to tell you how close you are to cleaning the entire area like a lot of other cleaning games.
But this isn’t exactly known until you complete the game and wonder why you placed trash in your inventory in the first place.
There’s the ability to rotate, but it’s not a smooth glide. It’s more of a quick transition to a new angle, and not all angles are all that great.
Can’t take everything
By this I mean there are posters and stuff on the door (one that makes me question why they would even put that logo on their door), and stickers and such that’s all being left alone.
I don’t know.
I think I keep thinking of this game as something of a cleaning simulator, since you’re taking things out of a room and making it look better without tidying everything up and it’s throwing me off.
Maybe the game needs to be a bit more concise in stating what we need to do, which is focus on taking the items that the family of the deceased might want to keep to remember them by. We can only take three items in the end, so it kind of makes sense to put a variety of things in our pocket, but simply clicking on an item could give us a description that would warrant us picking it up or not.
Explanation to Positive Feedback
Helping a family in grief
This is such an amazing thing for people to do for a family that has lost a loved one. Not everyone is able to enter the home or room of someone they loved that’s no longer here, and so hiring someone that could sift through the area and pick up things that would mean something to the ones that are living is great.
But then again, you’re relying on them not to miss anything important or accidentally throw something away that could’ve been kept as a memory.
Personally, I don’t know if I’d trust someone else to do this kind of thing.
Also knowing myself, I think I’d have a really hard time doing it myself, so it’s really a double-edged sword in my eyes.
