Let's Talk Cosmic Coop (Demo) on Not Now Mom, I'm Gaming
Aug 4, 2025
This is a podcast gameplay review of the demo for Cosmic Coop. ╰┈➤ˎˊ˗ Check out the list of games we've played - https://docs.google.com/spreadsheets/d/1wX0hIM77LDhnovmDis-8I0LDOst_MzSPGcsWJMVXHVg/edit?usp=sharing ╰┈➤ˎˊ˗ Check out our written review - https://tgexp.com/cosmic-coop/ ╰┈➤ˎˊ˗ Vote for this game to be on our podcast - https://tgexp.com/future-gameplay-podcasts/ ╰┈➤ˎˊ˗ Join our Discord! - https://discord.gg/RygH2XK ━━━━━━ ⊙ ❖ ⊙ ━━━━━━ (https://www.patreon.com/worthyofme) Our Patreon allows people to have early access viewing for videos like this before they're released to the public. PATRONS Two Can Sam Evan Hiles ━━━━━━ ⊙ ❖ ⊙ ━━━━━━ Feel free to contact us for podcast reviews - podcast (at) tgexp.com
View Video Transcript
0:00
Hello everyone and welcome to another
0:02
episode and not now mom. I'm gaming.
0:22
My name is Kay and on this episode we'll
0:25
be talking about the demo for Cosmic
0:27
Coupe. And I'm going to try really hard
0:29
not to call it Cosmic Poop instead.
0:31
Since it's a newer demo release that I'm
0:33
reviewing, there's not too many stats on
0:35
it to go by, but it does have an
0:37
achievement, interestingly enough, and
0:40
that's to make it to the end of day
0:41
seven, meaning go to sleep on the
0:44
seventh day. Honestly, I was just
0:46
looking for a cozy game to play that was
0:48
recent, and this one showed up. It's
0:50
been a while since I played a cute
0:51
farming game that had critters in it. I
0:53
think Fay Farm was the last one I played
0:55
and it's been a few months back since I
0:57
last booted it up.
0:59
The blurb for Cosmic Coupe states this.
1:02
After crash landing on a mysterious
1:04
planet, you wake to find yourself far
1:06
from home and surrounded by vibrant
1:08
strange wildlife. With nothing but a
1:11
rickety farmhouse and a handful of
1:12
clues, it's up to you to rebuild,
1:15
explore, and discover the secrets of
1:17
this cosmic world. Befriend the quirky
1:20
inhabitants, uncover the truth behind
1:22
your rival, and help the Crlings thrive
1:25
as you create a new life among the
1:27
stars.
1:28
I'll be honest, I didn't make it far
1:30
into the first day because I already
1:32
couldn't do one of the major things
1:34
you're supposed to do on a farm, and
1:36
there really wasn't much of a point in
1:37
continuing. Maybe to talk to towns folk,
1:40
but that would be it. It's really
1:42
frustrating when something like this
1:44
happens in demos because on one hand,
1:47
you can hand out excuses saying it's
1:49
buggy because it's a demo, but on the
1:51
other hand, they need to be play tested
1:54
for bugs so people will actually want to
1:57
play the full release. This stuff makes
1:59
me not want to play demos in the first
2:01
place.
2:03
And I'm not ranting on this game
2:04
specifically because I played numerous
2:06
demos that were just
2:08
bad. Let's step away from the negative
2:11
and get into the review, though. All
2:13
right, the title screen is looking cute.
2:15
It seems like sort of a large farm area
2:17
with trees and bushes and such with some
2:19
critters wandering around. We've got a
2:22
little ram using its horns to roll
2:24
itself around. Not sure how intuitive
2:26
that is, but hey, it's working out for
2:28
them. Looks like there's also a blue
2:30
dodo bird. Whoever said they're extinct
2:32
are liars.
2:34
There's a possible cat scratching post
2:37
that's huge. and also a giant mushroom
2:39
that reminds me of the mushrooms I used
2:40
to battle in Maple Story.
2:43
Basically, the title screen just takes
2:45
us around this location. I wanted to say
2:48
it's a farmland, but I'm not entirely
2:50
sure at this point.
2:52
Going into the settings was a bit weird
2:54
because I'm using an Xbox controller and
2:56
instead of pressing A to interact, I
2:58
have to press X. I don't know why, but
3:01
that's going to take some getting used
3:02
to if it's like that throughout this
3:04
entire game.
3:06
I mean, you can use mouse and keyboard,
3:08
I'm pretty sure. I just like using a
3:10
controller more often than not.
3:13
Within the settings, there are three
3:14
icons at the top that seem to be for
3:16
visual, soundtrack, and controls. You
3:19
can't right button or right trigger your
3:21
way through them. You actually have to
3:23
make sure you're highlighting one of the
3:24
icons and interact with it to switch.
3:28
In the display, there's a hide on
3:30
option, and I don't understand what it
3:32
means, so I kept it to off. And the
3:34
soundtrack, everything was on 30% for
3:36
some reason. So, the title screen
3:38
basically didn't have any music playing
3:40
for me. It was so low. The only reason I
3:43
knew there was music is because it was
3:45
showing it on my Streamlabs OBS screen.
3:48
And then the keybind section where you
3:50
can fiddle around with stuff. I'm not
3:52
going to mess with anything seeing as
3:54
this is a demo. I don't know what the
3:57
heck this creature is that we're getting
3:58
a photo bomb of above the new game
4:00
option. I'm not sure if that's supposed
4:02
to be us or something else within the
4:04
game. I'm sure we'll find out though.
4:07
Maybe. Okay. After starting a new game,
4:10
it's confirmed that the creature is us,
4:12
and we can change her hair as well as
4:14
her cheeks.
4:15
Not those cheeks, weirdos. It's not that
4:19
kind of game. I went with a kind of
4:22
dollop of whipped cream on top hairdo
4:24
and teal blush marks. Even though
4:27
they're kind of hard to see with the
4:28
natural shading, I just happen to like
4:30
teal.
4:32
You do have the option of skipping
4:33
tutorial, but I'm not because it's my
4:35
first time playing and I have no clue
4:37
what I'm getting into.
4:39
Yay for randomly getting a game without
4:41
actually looking at the blurp and what
4:42
it's about and just going by the
4:43
graphics.
4:45
Upon starting the game, our character
4:47
Chibi is contacting Noodle Little HQ.
4:51
Little HQ, come in. This is Chibi aboard
4:54
the Galactic Guppy. I found a possibly
4:56
perfect planet drifting in the donut
4:58
drift. Could be the cozy cosmic corner
5:00
we've been craving. I hope you enjoy the
5:03
voice I made for that character cuz I
5:04
will be forgetting it in the next 5
5:06
seconds. Apparently, we're searching for
5:08
a planet that's tucked away into a cozy
5:10
corner of the world. Well, I mean, if
5:13
this is supposed to be an Earth
5:15
representation, abort, abort, because
5:17
this is not a cozy planet. I don't think
5:20
it's Earth, so they should be in the
5:21
clear. When a character speaks, they
5:23
have a portrait to the left side of the
5:25
text box. And the text box itself is
5:27
pretty big, though not too intrusive.
5:29
And the font,
5:31
well, the large text box allows the font
5:33
to be a bit larger than most games, I
5:35
think, but it's pixelated font as well.
5:38
Kind of for a goofy characterized
5:40
speech. I didn't have much of a problem
5:42
with it, but taking artistic liberties
5:45
with fonts like this is a little risky,
5:47
I'd say, when there's not a lot of
5:49
options for font variations.
5:52
and just my take on it. HQ responds
5:55
with, "Chib, you galactic genius. A new
5:59
planet. Tell me, is it sprinkled with
6:03
stardust or are we talking a plain glaze
6:06
situation here?" I'm not doing that
6:09
voice no more. Not doing any voices no
6:11
more. Just going to say what they say.
6:14
You're just going to have to deal with
6:15
it. I'm not sure why they're hooked on
6:17
the food references, but it's kind of
6:19
funny. Noodle HQ is also represented by
6:22
a character that sort of looks like
6:23
Beimo from Adventure Time, a
6:26
walkie-talkie of sorts.
6:29
The next scene has some animation to it
6:31
with Chibi taking some gulps out of a
6:33
galactic cup that really makes me want
6:35
some Starbucks right about now. Plus,
6:38
there are stars and plus signs outside
6:40
the window passing by to make it look
6:42
like our ship is moving. The planet
6:45
happens to look like it's filled with
6:46
jelly perfection. And I'm not sure if
6:48
I'd want to be on a planet that would
6:50
ooze jelly out of its center. There's
6:52
also a chat bubble where I guess HQ is
6:55
talking to us from, but I don't know
6:57
what the word says since it looks like
6:58
it's some kind of code or alternate
7:00
language. According to Noodle HQ,
7:04
jellyfilled planets are great for
7:05
morale. Even more interesting though is
7:08
the fact that we can call in the
7:09
doughnut detective at what they call
7:12
warp cinnamon roll speed.
7:15
I didn't even read doughnut detective
7:17
right the first time. I'm still thinking
7:19
of duck detective.
7:21
There's some more goofy conversations
7:22
about the navigation system and past
7:24
woes of space OS updates. And then the
7:27
worst thing possible happens.
7:29
We spill our space latte.
7:33
I remember I'd accidentally knocked over
7:35
my cup of hot chocolate and was freaking
7:36
out because some of it got into the
7:38
tower. It actually ended up staining
7:40
outer parts of some of the components,
7:42
but otherwise didn't do any harm. Thank
7:44
goodness. But I like that this scene
7:47
looks like an outright emergency with
7:48
zaps of electricity and exclamatory
7:51
punctuation marks.
7:53
We end up crash landing near four cute
7:55
towns folk, a monkey, chicken, fox, and
7:58
gator. What a combo.
8:02
Since nobody seems to speak our
8:03
language, we use our tongue twister 3000
8:05
to translate our speech for them. When
8:08
Miku the monkey comments on our landing,
8:10
we have a couple options on how to
8:12
respond. I don't think any of the
8:14
choices you make matter in this game
8:16
within conversations. So, I'd say just
8:19
go with whatever you're feeling. I went
8:21
with nailed it. Totally planned because
8:24
I'm smooth like that. Ben the Fox's
8:27
speaking portrait looks absolutely
8:29
nothing like how she is in the full
8:30
image. And it always sounds like she's
8:33
being cool and flirtatious with me,
8:34
sometimes in a scary way. Well, well, a
8:38
skyfallen traveler and here I thought
8:41
today would be boring. So tell me, are
8:45
all space explorers this tiny? Or are
8:48
you just the fun-sized addition?
8:50
Funsized? What she even mean by saying
8:52
that? That I'm going to be a fun toy for
8:54
her to play with around here. Even Basil
8:57
the chef is a foodie with his words. I
8:59
mean, I guess he's a chef, but still,
9:02
this planet doesn't look like food, so
9:04
why is everyone so dagon hungry? Basil
9:07
states, "If you need a place to lay your
9:08
head, or whatever that is to top your
9:10
shoulders, and I am over here thinking,
9:12
shoulders? What shoulders? That's like
9:15
mentioning someone's booty when their
9:17
pants are dragging low to them having
9:19
nothing to cling on to." I don't have
9:21
shoulders. I'm a legitimate marshmallow.
9:24
Miko says, "Our wise, mighty, absolutely
9:27
not bossy overlord, who is totally as
9:29
great as he says, has declared that all
9:31
villagers must do their part. I
9:33
understand if you're going to live
9:34
somewhere, you should work to earn your
9:36
keep, but to outright declare that you
9:38
must be productive in one way or another
9:40
makes me think this overlord rules with
9:42
a clenched fist and appetite for sugar
9:44
coating." There, I made my own foodie
9:47
joke. Okay, now Miko says that the
9:50
overlord insists on only the best meals.
9:53
That makes me think everyone does their
9:54
part in this village to make them food
9:56
due to ruling using up so much energy. I
10:00
feel like he's a George from Seinfeld
10:01
type of person, but at least George had
10:03
his bed installed under his desk so he
10:05
could at least do some work between
10:06
naps. This overlord, I don't know, kind
10:10
of sounds also like Orachimon from
10:13
Digimon
10:15
when all the Digimon were doing nothing
10:16
but working to feed him. It's been a
10:19
while since I saw the episode, but all
10:20
this talk here is giving me flashbacks.
10:23
I kind of wonder what would happen to us
10:25
if we didn't help keep the overlord
10:26
happy. Is he going to eat us? On the
10:30
options for dialogue choice, I went
10:32
with, "As long as I don't have to spoon
10:33
feed him as a sort of joke." And it was
10:36
met with the response that the overlord
10:37
feeds himself, but also talks about how
10:39
grand he is while eating. Great. Can't
10:42
wait to meet him. We don't in the demo
10:45
here. At least I didn't. I don't know
10:47
there's a possibility of meeting them
10:48
due to my early stop. It's at this
10:51
moment I don't know what to think of FA
10:53
because she says these lines. Well,
10:56
well, look at you. One crash landing, a
11:00
royal decree, and a new jawbone one day.
11:03
Quite the overachiever, aren't we? But
11:06
don't worry, sweetheart. We'll ease you
11:08
in nice and slow. After all, we wouldn't
11:12
want you burning out before you've had a
11:15
chance to really impress us.
11:18
I think it's just her we have to
11:19
impress. I don't think the others really
11:21
care and are just happy that I'm here
11:22
and can help make a difference in town.
11:25
Not to mention, this is the second time
11:26
she's given us an endearment. The first
11:28
one being Honey. I let that one slide
11:31
because old people say that to grandkids
11:32
in a patronizing way. But sweetheart,
11:35
girl, we just met.
11:38
I won't do her voice anymore, but
11:39
understand that seems to be the voice
11:41
for her with how she speaks to us. Then
11:43
again, maybe I'm just projecting all the
11:45
other females from other certain games I
11:47
played, and now I don't know how people
11:49
normally communicate.
11:51
We're about to enter the tutorial
11:52
section of the game, but just know Fenna
11:54
has a new pet name for us, Stardust.
11:58
Yay.
11:59
Also, the planet we're on is called
12:01
Criteria. And in the next scene, we're
12:04
in our home speaking with her.
12:06
I love Finn's tail swishes on the
12:08
screen. It's actually satisfying to
12:10
watch and quite distracting, seeing as
12:12
we have no features for that kind of
12:14
movement. I do like the cozy feel of the
12:16
room, though. There's not a lot in it,
12:19
but it's got your basics, a fireplace,
12:21
bed, and bedside table.
12:24
She states this place has been empty for
12:26
a while since the terrible incident. At
12:28
least terrible incident isn't
12:30
capitalized, signifying some big ordeal,
12:33
but it would be nice to know what this
12:35
terrible incident was. if someone died
12:38
here or something and it just happens to
12:39
be a sturdy building while also haunted.
12:43
I mean, I had to ask once the choice
12:45
popped up.
12:47
Her reply is, "Every home has a story.
12:50
It just makes things more interesting."
12:53
Cool. Way to get the most vague answer
12:55
you could think of, FA, knowing you're
12:57
still kind of telling the truth.
12:59
She also tells us the bed is already
13:01
made and that a ghost must have gotten
13:03
it ready for us. Wow. Did I get it
13:06
right? Is it actually haunted? Also, why
13:09
wouldn't the bed be made? If nobody's
13:11
been living here, would you guys just
13:13
have left the bed a mess and probably
13:15
still have the fireplace lit? If you're
13:16
too lazy to make the bed, you're
13:18
probably also too lazy to put out the
13:19
fire before it burns the place down.
13:22
I go ahead and state that I guess I
13:24
won't be sleeping tonight. Can we get
13:26
another house? Maybe another person show
13:28
us around and tell us what we'll be
13:29
doing when she leaves. That is actually
13:32
the sassiest walk she could muster.
13:35
Also, now that we're not chatting with
13:37
her, we can get a more of a look at our
13:39
place of residence. Beim Mo is on the
13:42
desk and it looks like there's a note
13:43
beside it, but we can't interact. So,
13:44
let's take it outside.
13:47
Note that if you get right up on Fa, the
13:49
icon for interaction vibrates to
13:51
somewhat of a blur. I don't think that's
13:53
supposed to happen. And for some reason,
13:55
it says X, but I had to press A to
13:57
interact with her. Is this game going to
14:00
be switching keybinds on me constantly?
14:02
because that's annoying. If you're using
14:04
a keybind for something, stay with it.
14:07
After saying she'll teach us everything
14:09
for starters, she states, "Already
14:11
regretting crash landing here? Too bad
14:13
you're in it now." Why is Finn so
14:16
merciless? And why were we stuck with
14:19
her?
14:20
This is where you can skip the tutorial,
14:22
but we're ignoring that to hear Finna
14:23
mention the previous owner mysteriously
14:25
disappearing.
14:28
Just say he died. The last owner died is
14:30
now haunting the house. house that I'm
14:31
forced to live in as well as take care
14:33
of the farm they left behind.
14:36
When she gives us an axe, it's a little
14:38
weird that an axe is used for clearing
14:41
weeds. Typically in a farming game,
14:43
that's a scythe's job.
14:46
Oh, and when we get an item, we hold it
14:47
up over our head and light shines out
14:49
around it. I love it. Makes you feel
14:52
like you pulled the sword out of the
14:53
stone.
14:55
I'm going to make Finn proud of me, but
14:57
also my survival skills are atrocious.
15:00
So, if I had a limb to cut off, I'd be
15:01
worried about doing it. But, we're kind
15:03
of like a marshmallow with feet.
15:06
Our first quest is a new home, and the
15:08
only basics it's teaching us is to chop
15:11
wood, but it's fine. We do get a lot of
15:14
awards, and I like how they've made it
15:16
look icons of objects you get in a
15:18
bordered box. Maybe the only thing I
15:20
don't like is the color usage of the
15:21
quest name and rewards title.
15:24
Also, it looks like there's a stopwatch
15:26
in the bottom left corner. So, I don't
15:28
know what the deal is with that.
15:31
Okay, I pressed a button I shouldn't
15:33
have because I was trying to figure out
15:34
if I could mouse over the icons shown to
15:37
see what they are, even though I know
15:38
it's obvious, but now I can't accept the
15:41
quest at all and the game's basically
15:42
frozen on the screen. I had to go into
15:45
Steam and manually stop the game. That's
15:47
our first game-breaking bug, and we
15:49
didn't even get through the tutorial.
15:52
back in the game and the interaction
15:53
icon for Finn does still vibrate. So
15:55
maybe she's just excited to talk to us.
15:58
But it turns out to interact with
15:59
something you press X. But to use an
16:01
action, you press A. I'm not really sure
16:04
why they chose to go two different
16:05
keybinds there, unless they were worried
16:07
people would accidentally talk to
16:09
someone instead doing farm work or vice
16:10
versa, making it a struggle to get
16:12
things done. Could be, but the farm is
16:15
pretty huge, so it seems an unlikely
16:18
scenario.
16:20
All right, the game lies. Actions are
16:23
also X and not A. It's giving you the
16:26
wrong information on the screen.
16:29
Also, it's not very intuitive on
16:31
hovering over an object like a tree when
16:32
using the controller. The area you hover
16:35
over is sort of all over the place,
16:36
which means it might be better to use a
16:38
mouse and keyboard unless you like
16:40
getting frustrated really easily by your
16:42
character not interacting with something
16:43
right in front of them.
16:45
As I'm going around and chopping trees,
16:47
I don't see a stamina bar on my person.
16:50
Does that mean you can just farm as much
16:51
as you want in a given day? Is there a
16:53
time limit to how many endame hours you
16:55
can be awake? Most farming games have
16:57
you going to bed at a set time?
17:00
Pressing X next to Fa has you trying to
17:02
chop her up. You want to press A to
17:04
speak with her or just, you know, put
17:07
the axe away, you psycho.
17:10
Actually, after reading what she said,
17:11
maybe she's the psycho. She is the one
17:13
that gave us the axe in the first place.
17:16
All right, we've got our next tool. And
17:18
what I assumed were marshmallows out on
17:20
the field are rocks. I'm only asking
17:23
because they have arrows above them like
17:25
I'm supposed to break them apart. Small
17:27
rocks confirmed, though they do not look
17:29
like such.
17:31
Oh yeah, when trying to switch to
17:32
another item on my toolbar, the
17:34
controller is super sensitive and kind
17:36
of flails all over the place. This
17:39
game's going to be rough going on a
17:40
controller, isn't it?
17:43
When we turn the quest in, she says,
17:45
"With the right tool, she can build
17:46
incredible things. Structures, upgrades,
17:49
maybe even something dangerous."
17:51
Kidding. Mostly, you know, she isn't
17:54
kidding. Is she going to make me craft a
17:56
dog house that I'll have to live in
17:58
because the ghost actually has full
17:59
rights on the house and doesn't want me
18:01
sleeping in their bed? I wouldn't put it
18:03
past her at this point.
18:05
Color me impressed. Not a dog house, but
18:08
a forge. Plus, we get a nudge that we'll
18:11
need to actually level up to start
18:13
earning new recipes. I'm sure there
18:15
might be some recipes we can buy when we
18:17
get enough money, and that's not
18:18
something she's saying, but it is a
18:20
demo, and I don't know how far the game
18:22
will take this whole farming thing. I
18:25
will say the menu is a lot. There's a
18:28
bunch of tabs on the side, but I know
18:30
what we're looking at is what we
18:32
currently need. For some reason, you
18:34
can't show the name of the crafted item
18:35
on controller, but mousing over it
18:37
brings up the forge name. A little
18:40
annoying not knowing what you're looking
18:41
at while on a controller. And then with
18:44
the forge selected, the ingredients are
18:46
on the right side.
18:48
Nope. Controller is not the way to go
18:50
with this game. There's no way to
18:52
actually click the craft button on a
18:54
controller because it won't even let you
18:55
over there to hover over it. That means
18:58
your best bet, especially with the demo,
19:00
is to use a mouse and keyboard, which I
19:02
now have to switch to begrudgingly.
19:06
Apparently, Finn isn't the only thing to
19:07
get excited. It's also the objects
19:09
you're placing down on your farm. The
19:12
forge is a jittery mess because it
19:13
doesn't know where it wants to go. You
19:15
and me both forge. Who play tested this
19:18
game? Did anyone
19:20
going up to Finn? After placing down the
19:22
forge, it shows E until I click on her.
19:24
Then the icon goes to X for controller.
19:27
What in the world? She says, let's see.
19:31
Snack wrappers. A very old candy. Oh,
19:34
that was definitely not candy.
19:36
I want to ask, but I also don't.
19:41
Okay, so it doesn't seem like we're
19:42
going to go out capturing creatures for
19:44
our farm or even breeding them, possibly
19:47
not even buying any. Instead, they come
19:49
to our farm based on what decorations we
19:52
have. I like that idea.
19:55
However, if we want a peaceful farm, we
19:57
have to choose creatures that get along
19:58
with one another. Well, that's
20:00
unfortunate. Does that mean you can't
20:02
place certain things on different sides
20:04
of the farm and have some semblance of
20:06
piece? Can you just not have two
20:08
creatures that dislike one another on
20:10
the farm at all and have to choose which
20:11
ones you like more?
20:14
I love the layout of the forage screen,
20:16
the hanging hammer as well as the anvil
20:17
picking out of the left side. Plus, it's
20:20
a lot easier to know what to do rather
20:21
than the main menu crafting and
20:23
everything else this game will have to
20:24
offer. It feels a little like Fade Farm
20:27
when the honeycomb is being crafted.
20:31
Well, I don't particularly like bees.
20:34
So, we'll set this bad boy at the bottom
20:35
edge of our farm. I'm not sure if the
20:38
placement will actually matter or if the
20:39
creatures are just going to have free
20:41
roam over your entire farm as long as
20:43
the decorations are there.
20:45
Some creature popped up out of the
20:47
ground and I'm wondering why it looks
20:48
like a pest that we have to exterminate.
20:51
Huh. I get that a creature's needs will
20:53
have to be met by specific decorations,
20:55
but that's interesting to know that they
20:57
also would need to thrive in a specific
20:59
environment.
21:00
I mean, that does make sense, but it's
21:02
not something you would think of out on
21:04
a farm. Maybe in terrariums, but outside
21:07
the environment can be volatile
21:09
depending on the weather. According to
21:11
her, it does seem like they'd need
21:13
terrariums, but outside.
21:16
The next thing we're building is a
21:18
squiggle coupe, and it has the same
21:20
requirements as the forge. I kind of
21:22
would have liked some slight difference
21:24
here. Also, that jittery movement is
21:27
really annoying, in case you didn't
21:29
know.
21:31
All right, so if a creature isn't happy
21:33
about its surroundings, they lose their
21:35
color.
21:37
That's what I'm getting from what she's
21:39
saying to us.
21:41
And I know I'm being kind of vague here
21:44
with not giving the lines that she's
21:47
saying, but it's just because I have
21:49
gameplay on the screen. If you're
21:51
hearing the audio of this podcast only,
21:53
I apologize.
21:55
We get a hoe next and need to hoe 10
21:57
spaces on the farm. I don't know why
22:00
they chose 10 because that doesn't
22:01
exactly make the best layout or at least
22:04
not as good as a 3x3 plot.
22:07
Seeds, then a watering can comes next. I
22:11
love how we sling the watering can to
22:12
water the seeds, even though we'd have
22:14
to be wasting so much water by doing it
22:16
that way.
22:18
And for a reward, we get some golden
22:20
cosmic poops. I held back on making a
22:23
poop comment. I really did. But I guess
22:25
fertilization is a thing, so I shouldn't
22:27
have been surprised. I think I'm more
22:29
surprised by the fact that it's gold and
22:31
we're holding it with our bare hands. So
22:34
yeah, just grab your golden poop and
22:35
squeeze the nutrients out onto your
22:37
crops. Oh, that's so gross to think
22:39
about.
22:40
It's interesting that they popped up
22:42
right after being fertilized.
22:44
I thought they'd yield a higher harvest
22:46
or grow faster, but not this fast.
22:50
The shipping bin menu is a little odd.
22:52
The left side shows information on the
22:54
item you're hovering over, but I don't
22:55
know what the accessory portion means.
22:58
Also, there's the items in your
22:59
inventory on the top right, but I don't
23:01
know what the bottom separate section is
23:03
for if we're placing the carrots into
23:04
the top slot to sell instead of the
23:07
lower area. It also looks like there's
23:09
items you can trash by putting them into
23:11
the slot on the far right.
23:14
There was a transition screen and a
23:16
sound like FA beat us into
23:17
unconsciousness so we'd wake up the next
23:18
day in bed.
23:21
On the right side of our house outside
23:22
is a signpost that allows us to sort of
23:24
change how our house looks if we want,
23:27
which is cool that we don't actually
23:28
have to work toward that right now.
23:30
Maybe later we will because the options
23:32
are fairly limited.
23:35
Va sent us mail telling us to find her
23:37
in town since she thinks we're clueless.
23:40
But also, our farm got some serious
23:42
clutter overnight. And now we do have a
23:44
stamina bar at the top portion of our
23:45
screen.
23:47
I don't think I like how the tutorial
23:49
didn't show you the information.
23:51
Everything on the screen right now seems
23:52
sort of vital to the overall gameplay.
23:55
So, to not have any of it in the
23:56
tutorial is kind of like putting a
23:58
blindfold over us and not giving us the
23:59
full information we'd need. Now we have
24:02
everything thrown at us upon waking up
24:04
and it's a lot, especially since it
24:08
wasn't all there before. Also, I'm
24:10
standing still while typing all of this
24:12
and the time end game is passing.
24:15
There's a lot of houses in town to
24:16
explore what they're good for and who
24:19
lives in them. But more importantly,
24:20
there is a pirate octopus holding a
24:23
chest full of treasure and I need to
24:25
become friends with them to cash in on
24:26
that loot if I can. Otherwise, I'm
24:30
calling Boncho and we're having sushi.
24:33
I was looking all over for Finna because
24:35
she said she'd be to the north in town.
24:37
I could have sworn but couldn't find her
24:39
or interact with most of the houses.
24:41
Turns out she was near the bottom of
24:43
town, which makes me think maybe the
24:45
villagers go to different places at
24:46
different times. It's been a while since
24:49
I played a farming game like this, so
24:50
it's going to take me a moment to get
24:52
back into the swing of things. I do hate
24:54
how she says I found her as if it were
24:56
some big chase.
24:58
She basically tells us what we already
25:00
know. Clean the farm, build decorations,
25:01
earn cash, check the mailbox, and make
25:03
our farm a paradise on Earth or
25:05
Criteria.
25:08
You know what? After going back to our
25:09
farm and starting to clean it up, I
25:11
think it's larger than it was in the
25:12
tutorial, isn't it? Not to mention,
25:14
everything we made is now gone, which
25:16
seems a little unfair. We built the
25:18
forest in a little critter home and
25:19
beehive, but we're not allowed to keep
25:21
any of it just because it was a
25:22
tutorial. We did it all on our own farm.
25:26
You actually get a surprisingly nice
25:28
chunk of stamina to use throughout the
25:30
day. And it does turn dark the later it
25:32
gets. I think your cut off time would be
25:35
midnight going by the sun and moon
25:36
diagram top right. I had another bug
25:40
where I was going to ho some land and
25:41
throw down my seeds, but upon choosing
25:43
the tool, the entire outline of my farm
25:45
became highlighted with green and I
25:47
couldn't ho any portion of the farm.
25:49
Guess I won't be growing anything
25:51
anytime soon, huh? A wild sheep appeared
25:54
on my lawn, so I went to craft a forge,
25:55
but there's two of them. And aside from
25:58
one taking more resources to create, it
26:00
doesn't tell me anything different about
26:01
them. Like, come on. Why not replace the
26:04
first with the upgraded or have it
26:06
detail something that it's like a level
26:07
two forge or something? I went ahead and
26:10
crafted the better forge.
26:12
I don't think the flufflet will be
26:14
staying because I don't have the items
26:16
to build the requirements for staying,
26:18
but oh well. Time to get our honeycomb
26:20
back at least. Turns out you can be out
26:23
after midnight by the way, so I really
26:25
don't know when the cut off time might
26:26
be or even if there is one. I went to
26:29
bed, but was a little confused by the
26:30
bed icon on the side of the prompt to go
26:32
to sleep and the choice of next day. Are
26:35
they both the same thing? Okay, they're
26:38
not. The bed icon is meant for changing
26:40
the look of your bed to blue or pink. So
26:42
yeah, to go to sleep, just choose next
26:45
day.
26:46
The next day, I still can't use my hoe
26:48
for sewing seeds. So, I'm just going to
26:49
end my gameplay review for the demo
26:51
here.
26:52
This was a bit of a rough demo to get
26:56
through. Honestly,
26:58
and I do apologize for not voicing a lot
27:01
of the lines or stating what they were
27:03
saying most of the time. I do rely on
27:06
the visuals of these podcasts more than
27:09
the audio portion. And I know some
27:12
people listen to podcasts just for the
27:14
audio and not visual. So, I need to
27:17
probably keep that in mind.
27:19
This demo needs work. I like I like the
27:22
concept. I like what they're going for
27:24
here. But, I don't know. The way Fenna
27:27
looks in the speaking icon, the way she
27:29
looked on screen were like two different
27:31
characters to me.
27:34
And then the game-breaking bug and then
27:36
all the little bugs. Plus, not being
27:39
able to hoe on the farm and plant seeds
27:42
and all that stuff. That's that's the
27:44
main part of the farming game and I
27:46
can't do that.
27:48
I know I could have explored more of the
27:50
town and spoke to people, but I just I
27:54
don't know. After countering so many
27:56
bugs and knowing that I couldn't work on
27:59
my farm like I wanted to, it just killed
28:02
the mood for me. It killed the game
28:04
play. Hopefully they get everything
28:07
sorted out in the full game release. God
28:09
forbid they don't.
28:12
Now, it's a demo, but come on. Play test
28:14
your games, please. Don't rely on Don't
28:18
rely on gamers to play a demo that
28:21
you've pushed out in hopes that they're
28:24
going to give appropriate feedback
28:27
cuz not everyone is going to play demos.
28:30
And not everyone reviews demos either.
28:33
Typically, people will review a full
28:36
game, but yeah. Anyways, now see that's
28:40
the end of this podcast episode. This
28:43
this game is just annoyed me slightly. I
28:47
apologize, but my mood is stinkier than
28:52
cosmic poop right now.
28:55
So, after saying that, don't get in too
28:58
much trouble when you say, "Not now,
29:00
Mom. I'm gaming.
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