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Hello everyone and welcome to a pros and
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cons of the video game Lost and Random
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on Not Now Mom, I'm Gaming. These are
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short videos featuring gameplay clips or
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screenshot so as not to show too much in
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the spoiler department. Links to this
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review are in the description below. Let
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the reviewing begin. Pros: Tim Burton
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art style. This, I'd say, is probably
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what won a lot of gamers over when it
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comes to sticking with the game along
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with the quirky characters. It is such a
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unique palette from a lot of other games
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out there and is very reminiscent of the
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style of Nightmare Before Christmas,
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which who doesn't know of that movie and
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watch at least once a year. The
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atmosphere is dark and not a lot of
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people are happy aside from Manny Ducks,
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but that's okay because it sets the
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mood. Board game arenas. This is a game
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where you throw around dice, so of
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course it makes sense to incorporate
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board games into it. And I'm glad they
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did because it breaks up the monotony of
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combat. Instead of rolling the dice to
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land on a number so we can use a card,
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we can now use the number for that as
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well as moving a piece on the board to
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complete the miniame.
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Cons: slow conversations.
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I was trying to figure out what it was
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about the characters talking to us that
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made me want to skip them. I narrowed it
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down to two things. First off, our
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character even doesn't always have
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voiced lines. Normally in scenes she
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will, but not in choice driven
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conversations, which means at times you
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rely on either listening to her voice or
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controlling the pace by going at your
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own reading speed. I read faster than
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they talk. Therefore, the pace becomes
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slowed. Not only that, but some of the
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NPCs don't speak proper words, so you
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have to wait for them to finish speaking
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their sentence in their own slow pace to
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continue. Long and tedious combat.
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talking along the story of the combat
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the game introduces up until Toottown.
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Holy crap, the combat is so unbearably
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long and drawn out in some sections.
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While there are cards that allow you to
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actually damage enemies in a certain way
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if you don't have those cards on hand
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and activated, the only way to hit an
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enemy is to hit the crystals on their
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body. So, you hit and hit and hit those
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crystals until you get the cards you
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want to use. And if you don't get the
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cards you want or need, you hit and hit
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and hit those crystals till you do. The
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monotony of it kills the combat faster
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than you kill the enemies.
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Story book feels stilted. In each
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chapter you go through, there's a page
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of a story book that you can collect. So
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then you can go into the menu and listen
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to it. And I hate how they did it this
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way because you might miss a page and so
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the story book will be incomplete. They
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could have gone with what South of
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Midnight did and do the story book at
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the start of each chapter at each town
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we arrive at or maybe how Resident Evil
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Village did at the start of the game by
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just reading the whole story. Though for
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spoiler purposes, I can see why this
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wouldn't want to be used. Instead, we
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collect the pages or we don't and we
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read them at various points in the game.
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And that's the end of our pros and cons
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review of Lost and Random. And if you're
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interested in a longer podcast review of
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this game, there's another link in the
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description where you can vote for it.
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Thanks for watching everyone, and don't
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get in too much trouble when you say,
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"Not now, Mom. I'm gaming.