[★★★★☆] Not Now Mom, I'm Reviewing How To Bring Music Back to A World of Silence [Demo]
Jul 21, 2026
This is a short review of the demo for the game Songs of Glimmerwick.
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Show More Show Less View Video Transcript
0:00
Hello everyone and welcome to a pros and
0:03
cons of the demo for the video game
0:06
Songs of Glimmerwig on not now mom I'm
0:09
gaming. These are short videos featuring
0:12
all my little nitpicks and pleasantries
0:13
with having played the game while
0:15
sustaining a bare minimum spoilers. Keep
0:18
in mind demo reviews do not reflect the
0:20
full release of a game as many things
0:21
can change from demo to release. Let the
0:25
reviewing begin. Pros: Almost fully
0:28
voice acted.
0:30
>> Island of Gliverwick.
0:33
I must admit, I don't think I've ever
0:35
had a passenger from your village. You
0:37
folk really keep to yourselves.
0:40
>> I went into this demo not thinking that
0:41
it'd be voice acted at all, but I was
0:43
thoroughly surprised by the fact that
0:45
most of it is fully vocalized. There was
0:47
only one choice I clicked on that wasn't
0:49
voiced in my playthrough, and our
0:50
character also isn't voiced on whatever
0:52
it is we say, but it's all good. Maybe
0:55
my one concern with it being all voice
0:56
is that the lines continue on their own
0:58
instead of you needing to press a button
1:00
to continue. We don't really know that
1:03
it does that until that happens. And I
1:05
think most people will accidentally skip
1:07
dialogue if that's the case. Fun mini
1:10
games for spells.
1:12
In order to cast spells properly, we
1:14
need to learn the magical tune for them.
1:16
So there's something of a rhythm game
1:18
going on. Except it's not as intense as
1:20
some of them are. Thank goodness. I'd be
1:22
terrible at learning spells otherwise.
1:24
It's more like you have a music sheet
1:26
with notes dropping down and you have to
1:28
press the corresponding button when they
1:29
reach the designated area. There's also
1:32
potion brewing that has its own miniame
1:34
as well. You take your ingredients and
1:36
place them into cauldrons as fast as you
1:38
can without any slip ups and have an
1:40
extra bowl to put ingredients you don't
1:41
quite need at the moment. But you need
1:43
to use those ingredients before the
1:45
timer runs out or your docked points.
1:47
hard to explain, but I really would like
1:49
uh what they're doing on both the mini
1:51
games. Nice world building. The
1:55
characters themselves will talk to you
1:56
about certain places or events if you've
1:58
unlocked the thing to talk about, such
2:00
as with the uh silence issue going on,
2:04
but then there's the backstory, the
2:06
intro, and the teachers who talk to you
2:08
about certain aspects of the past. I
2:10
love learning lore in video games and
2:12
the lore in this game is pretty
2:14
fascinating while with the world once
2:16
being silenced and everything is sort of
2:17
finding their voices and bringing music
2:19
back. No stress on time. There is a
2:23
clock in the lower left so you know what
2:25
time it is and there are moments in the
2:26
day where things are scheduled. Well, I
2:29
don't know what exactly happens if you
2:30
go past the time of your scheduled
2:32
events or even if you can. The time does
2:35
stop during specific scenes and once it
2:37
hits a certain point in the evening.
2:40
There's no passing out if you're wasting
2:41
time. There's no going from one day to
2:43
another while you're out roaming, as far
2:44
as I can tell from the time stop
2:46
implementation.
2:47
You can go to specific scheduled events
2:49
earlier in case you don't want to wait
2:51
for the exact time. Cons:
2:55
Some customizations not needed. I like
2:58
the fact that there are character
2:59
customizations, but there are some
3:01
portions of the customizations that I
3:03
think just aren't needed and are a
3:05
little silly to implement, such as the
3:07
nose and mouth shape along with skin
3:09
feature. Your character model is so
3:11
small. I just think these things will be
3:13
overlooked on your character anyway. If
3:15
we got close-ups of them throughout the
3:17
game, then all right. But going through
3:19
the skin features, several things I just
3:22
couldn't see. I didn't know what the
3:23
choices were showing me, so it seems
3:25
silly to implement them when it's also
3:27
minuscule. Anyway, some UI parts need
3:30
work. One of the main things is moving
3:33
items from your inventory to your
3:35
storage. You have to manually grab an
3:37
item from one place and move it to
3:38
another place instead of having a
3:40
keybind to place them in one place or
3:42
another. Something else that was a bit
3:44
clunky is certain portions of the menu
3:46
interface, such as with your spells. It
3:49
took me a moment to figure out that I
3:50
needed to move my cursor to the right in
3:52
order to click on the scroll to bring
3:54
the full spell sheet up to play the
3:56
tune. I played on controller, so maybe
3:58
this would be easier to realize on mouse
4:00
and keyboard, but nothing really told me
4:02
that's where I needed to click. Same as
4:05
with some other things on the right
4:06
section of the menu you chose. You had
4:08
to move the cursor on that side to click
4:10
things. It just needs to have something
4:12
to tell you that's there.
4:15
My last gripe is that the items you can
4:17
throw in the well to earn money from
4:18
doesn't reveal how much money you're
4:20
getting from them, but they show how
4:22
much you can sell them for in the
4:23
inventory themselves. And that's the end
4:25
of our pros and cons for the review of
4:28
Songs of Glimmerwick.
4:30
Thanks for watching everyone, and don't
4:32
get in too much trouble when you say,
4:33
"Not now, Mom. I'm gaming.
#Games

