This is a gameplay review of the demo Egg to Monster.
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00:00 Intro
01:00 Japanese
01:07 How to play
01:38 Instructions
03:53 Skill labels
04:53 Powering up
05:52 Soldiers
06:13 Monsters
06:24 Berries
07:00 Bottlenecked
08:13 Reserve
09:19 Stats
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Show More Show Less View Video Transcript
0:00
Hello everyone.
0:01
My name is Kay and this is a pros and
0:04
cons of the game Egg to Monster, the
0:08
demo on not now mom, I'm gaming.
0:13
I was going through the demos
0:17
for the recent days
0:20
and I decided to like
0:22
see if I wanted to pick and choose some
0:24
to play cuz I haven't really played too
0:26
much of demos lately and I used to
0:29
play a fair amount of them. I guess a
0:31
lot of demos I would play would be when
0:34
Steam has something come up that uh
0:38
just highlights a whole lot of demos and
0:41
I play them then.
0:43
But Egg to Monster
0:44
I saw that and I was like, you know
0:46
what? Let's try it.
0:49
Cuz it kind of does land in that little
0:53
landscape of gaming genres that I'm kind
0:56
of
0:57
doing at the moment. A little bit.
1:00
First things first, when you start this
1:02
game it is in Japanese, so you have to
1:04
go into the settings and change it to
1:06
English.
1:07
Secondly, how to play does not work on
1:10
the title menu, so yeah, clicking that
1:13
is kind of pointless right now.
1:16
It does show you how to play when you
1:18
start the game though.
1:20
As far as settings go, you've got the
1:22
audio
1:24
uh the interface, you can reduce motion,
1:27
show full numbers, show gathering radius
1:30
the display
1:32
and then language. So
1:36
simplistic.
1:38
I think the instructions on what to do
1:40
here confused me.
1:43
I was expecting like an animation to
1:45
occur in this box. I was like waiting
1:47
for it. All right, what are we doing
1:50
here?
1:51
You just read the information on the
1:53
bottom. One, raise eggs and hatch green
1:55
ship monsters into battle to earn coins.
1:58
Two, defeat enemy soldiers for coins.
2:00
Three, spend coins. Four, use tokens.
2:03
Aim to defeat the boss of the final
2:04
stage.
2:06
There are
2:07
little numbers on the screen
2:10
to show you what the instructions are
2:12
corresponding to.
2:14
So, the one is for the left panel. The
2:17
two is for the right panel.
2:19
The three is for that little icon in the
2:21
top right. And then the four is for the
2:24
icon below that. I'm not going to
2:26
remember this.
2:28
And I don't. The only thing I remember
2:30
is the skill tree.
2:32
I don't remember number four throughout
2:35
this.
2:37
And
2:38
remembering number four is very helpful
2:42
in completing the game at a quicker
2:44
pace.
2:45
This is the main gist of the gameplay
2:48
right here.
2:50
I'm trying to like be a little bit more
2:51
quiet cuz my cat's
2:53
currently curled up in a bed that she
2:55
has never laid in.
2:57
Which I got this little bed for her
3:00
half a year ago.
3:02
So, she chose today
3:05
to curl up in it.
3:07
But, the main gist of the gameplay here
3:09
is
3:10
you're not going to be clicking
3:11
anything. You're just going to hover the
3:13
blue area over the eggs. And there's
3:16
kind of a timer on them for when they
3:18
hatch.
3:20
And when they hatch, they will show up
3:21
on the right side in order to battle the
3:24
soldiers. And you're going to get
3:26
through those soldiers in order to get
3:28
through the next stage.
3:30
By bypassing the soldiers, the castle
3:34
icon up top with the health bar, once
3:36
you get that to zero, you move on to the
3:38
next stage.
3:40
Here's the skill tree. And
3:43
I don't like how they made the different
3:45
sections for
3:47
It's not even sections.
3:48
Unlocks,
3:49
monster growth, rewards, combat,
3:52
feeding, and berry. It makes it look
3:54
like this section is for unlocks. This
3:57
section is for monster growth. This
4:00
section is for berries, and that's not
4:01
true.
4:03
When you hover over an icon, it will
4:05
show
4:06
one of those icons,
4:09
and you'll realize it's what it's for. I
4:11
don't think those are required.
4:14
I think it's just It's more confusing
4:16
than anything else because before I
4:18
actually went into my recording to do
4:22
this review, I didn't even notice those
4:24
icons in the tooltips. So, I can believe
4:28
I believe they can be taken out
4:29
entirely.
4:30
We're going to know if something is for
4:33
combat, if something is for monster
4:36
growth, rewards, and stuff like that by
4:38
reading the tooltip.
4:40
I did look into some of the icons on the
4:42
right sidebar.
4:44
The one that looks like a dog tag. It
4:47
does show you the different monsters
4:49
that you're able to hatch at the moment.
4:51
So, Marutsuno is the only one we have,
4:53
and I think this is where it confused me
4:55
cuz I looked at this and I was like, all
4:58
right. Well, that's our monster.
5:00
And then I left. I didn't realize this
5:03
is where you do upgrades on them.
5:06
And also,
5:07
it's not in English entirely, so
5:11
that's another flaw with the demo. Not
5:13
everything is in English, and that's
5:15
probably why some things are going to be
5:17
misconstrued or confusing.
5:20
The tunnel icon, which is below the dog
5:23
tag one, is the egg dispenser.
5:25
Again, not really sure what this was
5:30
cuz this is the start of the game. You
5:32
can actually spend money to drop these
5:35
eggs, but later in the game, there's
5:36
really no need to.
5:38
So, I'm going to
5:40
I'm going to set this aside for now and
5:42
talk about it a little bit more later.
5:45
All right. So, we're pretty darn far
5:46
into the demo at this point.
5:48
So I want to point out a few different
5:51
things. First off, top left where the
5:54
skull is, when I first started playing I
5:56
was like, I don't like the fact that
5:59
it's showing how many of my minions are
6:01
dying. It's not It's showing you how
6:03
many of the soldiers are dying, which is
6:05
a little pointless, I believe, to me.
6:08
Because the soldiers do respawn
6:11
if you don't take them out quick enough.
6:14
Second, as you get through the skills,
6:15
you get more monsters to hatch. And each
6:19
one you acquire takes longer for it to
6:21
hatch when you hover over it.
6:24
Third, let's talk about the berries. I
6:27
have
6:28
a whole lot of berries right now. And
6:31
acquiring all of them, I was like, maybe
6:34
I use these in the skill tree for
6:35
something. And no, so I had I thought
6:38
maybe they were used to heal minions.
6:41
No, that's not it, either. So I had no
6:43
idea what on earth the berries were used
6:46
for. I have no idea what to use the
6:49
berries for because the tags are used to
6:52
upgrade
6:54
the minions. Like their health, their
6:57
defense, their attack, and all that
6:59
stuff,
7:00
which I didn't realize until the very
7:03
end of the demo when I was bottlenecked.
7:06
So if you have everything maxed out in
7:09
the upgrade tree, if you have every
7:12
single
7:13
minion available to hatch, you will be
7:16
stuck
7:18
on a stage because the soldiers
7:21
respawn when you
7:24
don't clear them fast enough.
7:26
And so I was literally here going like
7:28
this
7:32
for about
7:34
5 whole minutes. And I was like, this is
7:36
stupid. I'm not getting anywhere.
7:39
Like, am I supposed to wait for the
7:42
hard-hitting minions to break through or
7:45
something like that?
7:48
You got to upgrade the minions.
7:50
Of course, the game
7:52
doesn't really explain this in real
7:54
time. It just gives you
7:57
a one-word instruction at the very start
7:59
of the game, and then you got to
8:00
remember that
8:01
as you deal with all of this.
8:03
A little annoyed by that.
8:06
Cuz I could have cleared the demo
8:07
probably a lot faster.
8:09
Now, down at the bottom, there is a
8:11
reserve and a number.
8:14
Because all these minions can't fit on
8:17
that screen, you have them all just
8:20
hanging out in the ether waiting to
8:23
spawn in and attack.
8:25
I hate that. I wish that they could zoom
8:30
out
8:31
and just have
8:33
minions and soldiers on the battlefield.
8:37
I don't like that
8:39
I've got over 5,000 just hanging about
8:42
waiting.
8:44
And just to talk about the end of the
8:45
demo here, which I found
8:49
how that makes things incredibly easy
8:51
and to end the game rather quickly.
8:54
I went into the egg dispenser and I
8:55
turned off
8:57
all the eggs except for Gorok, so it
9:00
only dropped the Goroks.
9:03
And then if you go into the tag section,
9:05
the little minion section for upgrades,
9:08
I upgraded Gorok completely maxed out.
9:14
So, 1,000 health, 315 Wait. 1,000 power.
9:20
315 HP Okay, that's confusing.
9:23
Cuz the power bar is red like a health
9:25
bar.
9:27
Anyway,
9:28
I guess 1,000 power, 315 HP. It doesn't
9:31
really matter about anything else. Weird
9:34
that there's also an attack, which is
9:36
280.
9:37
So, power and attack. I don't know how
9:40
those differentiate.
9:43
Anyway, maxed it out
9:45
and completed the levels, no problem.
9:48
Wish I would have known that sooner.
9:52
But, because this is a demo,
9:55
I'm going to give it a bit of grace.
9:58
Just some things to work on. The
10:01
tutorial needs a bit more work to
10:04
explain things better.
10:06
Cuz I don't know what the berries are.
10:08
Didn't know what the skull was.
10:10
Didn't know why I was bottlenecked in an
10:12
area and couldn't progress forward and
10:14
just sat here
10:16
for way too many minutes
10:18
having no fun at all.
10:21
So, yeah.
10:23
Just just some touch-ups.
10:25
Otherwise,
10:27
it's not a bad game.
10:29
I just kind of worry where it's going to
10:31
go from here. Because yeah, there are
10:34
more minions, eggs that you're able to
10:36
hatch in the future. And I guess that
10:39
means the skill tree is going to expand
10:41
as well.
10:42
But, it's
10:44
just this.
10:45
It's just holding it
10:47
You don't even have to touch the cursor
10:48
at some point. I just left it there. I
10:51
didn't touch my mouse at all and I just
10:53
sat back and waited for everything to
10:56
hatch.
10:58
And that's not really fun
11:00
to me.
11:02
And if the game continues, I feel like
11:04
that's that's what you're going to do.
11:06
So, I don't know how they're going to
11:08
implement this
11:10
to make it more fun
11:12
and less like a sit here and twiddle
11:14
your thumbs as game completes itself.
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