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Hello everyone and welcome to a pros and
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cons of the demo for the video game
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Shepherd's Eye on Not Now Mom, I'm
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Gaming. These are short videos featuring
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gameplay clips or screenshots so as not
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to show too much in the spoiler
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department. Links to this review are in
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the description below. Let the reviewing
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begin. Rose title screen music slaps.
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That's such a stupid way to word it and
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I apologize, but I really like just
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sitting on the title screen and
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listening to the music. It's something
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that you just kind of bob your head to
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and think, "All right, I could dig in if
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the game come up with more stuff like
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this." It definitely got my attention
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from the start. Choices have
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consequences. Not every choice is going
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to have a consequence, I don't think,
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but there are definitely times when
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you'll notice if you've chosen an answer
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that you'll either regret or come to
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agree with just as much as the
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characters do. Normally, a notification
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will happen in the upper right if a
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choice has made something of an outcome.
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Then there are times when you have an
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item that you can choose to do something
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with and that may bite you in the butt
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in the future. So it's not always answer
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based. You can in fact make a choice
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that can ultimately screw your game over
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if the ending I got is anything to go by
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in the demo. Quirky characters. The
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characters are quite fun to speak to and
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get to know. And I like quirky
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characters because it's very disarming
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when they actually turn for the worse
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because you feel blindsided in the end.
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Not saying that these people would do
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that, but in a psychological horror
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game, it does start to make you
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suspicious of everyone, as they can't
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all possibly be likable without some
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caveats, right? But yeah, for once, I
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don't think there's a character I
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dislike so far in the game
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Cons: cell texts are slow. In the
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beginning, you have the option of going
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through several texts, and you know,
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when someone's in the process of
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texting, you see the three dots. Yeah,
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that happens here at the start is
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someone texting and it just takes way
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too long for the text to come through,
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especially with the boss because they've
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got a long paragraph coming through and
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I guess that needs extra time.
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Shephering game went on too long. While
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this game mainly consists of a visual
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novel, there are sections that split up
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the VN aspect with some mini games and
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one of those mini games is for the dog
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to shepherd a certain amount of sheep
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into pens. There were five different
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sections to the Shepherd game and the
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fifth one I was done. Literally done. I
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just waited until the timer ran out,
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which didn't matter because I had to
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start the level over again, implying
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that I had to do it because there's no
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skip function. I was a little irked at
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this, but on trying to find the final
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sheep, there was a section above that I
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could go through to enter a little
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scene. So, technically, it wasn't all
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about shephering, but I still say five
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times is too much. I was good at three
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jump scares. Too loud. There were two of
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them that happened during my time in
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playing the demo, and the first one was
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crazy loud, even though my master volume
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was probably at at 25% and all the other
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sliders were at 100. I'd hate to have
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heard it with the volume on max because
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I don't think my eardrums would have
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been pleased. I get that jump scares are
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sometimes just sound that make you jump,
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but that sound should be sudden and out
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of nowhere, not incredibly loud. And
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that's the end of a pros and cons review
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for the demo of Shepherd's Eye. Thanks
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for watching everyone, and don't get in
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too much trouble when you say, "Not now,