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Hello everyone and welcome to another episode of Not Now Now Mom, I'm Gaming.
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My name is Kay and this is the first part of a preview for a possible podcast reviewed game called Nino Cooney 2.
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Since podcasts take a long time for me to make as I write out a script for the full length of them, I wanted to give my
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viewers, you the chance to vote for what you'd like for me to continue with. To do this, there's a link in the
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description that'll take you to the voting page. Within it are the games I've done partial podcast episodes on
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already with links to them. The voting is completely anonymous and just shows the amount of votes on each game. So, if
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you'd like to see a longer podcast review of Nouni 2, you can leave a like on the video, state it in the comments,
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or just head to the link and vote. Aside from that, if you've watched my previous videos, you might have noticed a spike
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in reviews. That's because I'm now counting the reviews that are on my Steam page instead of YouTube channel,
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just because it makes it so much easier to keep track of. So, that's not the appropriate number of reviews on my
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channel, but rather my Steam page. I wish my wish list would stop going up
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so much. First off, the title screen has some epic music going on, which tells
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you this is going to be a grand old tale full of heroics of some kind, or so one might assume.
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Aside from the grandio soundtrack, there's a mural as the background that slides by depicting a giant snake- like
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dragon and King Trident along with some other stuff. Kind of like cave drawings,
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but maybe a little more elaborate. In the options menu, we have game settings, which provides your choice of
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difficulty, though you can't change it at the start. Instead, you pick it when you're going into the game, or change it
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during the game itself if you so choose. We've got a lot of different stuff in this section like controller vibration,
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things to do with the camera, music, sound, and voice volume, the language, subtitles, and your overall graphics
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settings, which includes both motion blur and depth of field, which I typically turn off because they turn me
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off. The other sections include general, battle, and skirmish controls, which are
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keybinds for certain actions within the game itself, both for controller and mouse and keyboard.
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For this gameplay review, we'll be doing hard mode because there is an achievement in here for completing something on hard and above, but not
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expert mode specifically. The game starts in something of an animated storybook scene before going
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into full animation reminiscent of Studio Gibli. Though, I don't think they worked on the animations in this one
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like they did in the first game. Instead, there were a Studio Gibli staff that worked with character design and
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music composition. Once upon a time, there were two worlds.
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One was a world torn by endless war, where strong lands devoured weak, and
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peace was a distant dream. Eventually, only a few great realms
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remained, glaring at each other across brittle borders. But then came a great king,
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one who would change this world forever.
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We'll be arriving shortly, Mr. President.
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Chapter 1. The fall of the House of Tild.
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My lord, the preparations are complete. Excellent. Then let us begin.
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I am Evan Betty Whiskey Tildram, King of Ding Dondell. Who are you?
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Never mind who. The question is where?
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Huh? Well, now would you look at that?
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Stay where you are. Wait.
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Okay, there's a lot to unpack here. First off, don't you hate it when your city gets decimated by a nuke that was
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probably meant for the president and he still manages to make it through by escaping into an alternate world where he's younger and less gray in the hair?
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I do enjoy the chapter sketches we get and the narrator. He sounds pleasant, very narratory.
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Also, this is so anime because I don't know a lot of other characters that will look at their changed appearance in the
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mirror and not be phased by it. The president is over here admiring his younger, more handsome self. He also
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doesn't bat an eye at the furry kid wielding a knife at him, saying something about ding-dong dell, which
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sounds more like a deli where the door chimes a ding-dong when you enter. Oh, and of course, the villain would be
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something of a weasel with an orange goatee. Now, while there is voice acting in the
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scenes that we just witnessed, throughout the game, there's only going to be partial voice acting, meaning they
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say little things at the start of their dialogue, but don't follow through with the entire sentence. Kind of makes it a
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little annoying for content creators who like to stream to an audience and speak the lines because they have to wait a
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moment to see if the character will say a word or grunt or something first. Evan comes out of the room yelling about
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an intruder, but Roland states, "Sorry, I'm not really in the mood to play, little guy."
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As if Evan is just playing dress up and isn't an actual furry wielding a dagger. Put your toy down, child, before you
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accidentally stab yourself with a fake knife. Even when Evan repeats he's a king, we just shrug it off as playtime
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banter. Oh, Roland. After an explosion and a moment of thoughtfulness to what Evan is actually
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saying and the truth behind it, we tell the child king to be a good boy and wait here for me. Poor Evan just can't be
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taken seriously when he dresses like that and is far too young to even look like a king. I'm surprised he's not
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choking on the insult we're feeding him. But it's not like he's going to do what he we said. He is pretty mad that we're
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just turning our back on him and walking away. As you progress, there will be tips on
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how to do things, and they aren't always going to be intrusive like a lot of other games. In Nouni 2, it'll mention a
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tip on the left side of the screen, and if you want to look further into it, you can press the keybind to bring up a
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larger tutorial screen for it, which may have more than one page to it. This isn't always the case. Sometimes the
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game will throw it in your face in crucial moments, but for the most part, it's a small tip that you can expand on.
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The first one would be moving your character. And if you're on controller, you're able to walk or run by how far you push the joystick, which means
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there's no actual run button. The next tip is for controlling the camera, which
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is still standard procedure in games like this, just like the movements before we reach the open doors.
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This is too easy. Just have to take Halt. Intruder. You will go no further.
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God, seize him. [Music]
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in there. That'll teach me to get trigger happy. They're not here to protect you. Get back.
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Here's your intrusive tutorial for melee attacks. You've got quick and light ones, plus slow and heavy ones. And the
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amount of damage you inflict is based on your attack power and the enemy's defense. This is where you're either
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going to realize you don't mind the combat or if it's going to irritate the crap out of you. Because this is a game
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where there's grunts and gasps for every hit you inflict on an enemy, as well as a sound effect for your weapon for every
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swing. I think it might be annoying at first, but you learn to tune it out.
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After almost being skewered, Evan still thinks someone's going to come to the rescue and arrest Roland, but he's told
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this is a coup. This is actually the first time I had to look up that word when first playing the game because I
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never came across it before and didn't know the meaning behind the word. Funny how games can teach you things that you
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should have probably already known. But since your memory is that of a fried fish being skewered onto a kebab, sometimes a reminder is necessary
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[Music] to strike while our enemy was
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preoccupied with preparations for the ceremony.
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This was a very clever strategy indeed, my lord. If only King Leonard had been less
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robust, he would have succumbed to the poison all the sooner, and our plot would have
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come to fruition all the more quickly. [Music]
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What does it matter now? Did we not plan for just such stubbornness on his part?
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King Leonard's untimely demise was affected without a hitch. Now the only
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obstacle remaining is the boy. Yes, my lord. And once he is eliminated,
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the throne will be ours for the taking. It is time for mouse kind to assume its
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rightful place at last.
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Ha! Lord Mousinger, the boy, he he's
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escaped. What? No matter. We will find him soon enough.
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Or rather, the Black Knight will.
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If Mouseer is meant to be a mouse, then the character design did him dirty and turned him into a weasel. Unless this is
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like the great mouse detective where the villainous rat wants to be called a mouse instead, and it just doesn't work
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like that. You know, it was mentioned before in a playthrough, but for the most part, mice
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in films are the innocent or heroic ones, such as with the great mouse detective, Fifel goes west, and the
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rescuers. But here we have mice overthrowing the kingdom and taking control of it.
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Mouseinger's stupid little sidekick is named Vermin and has a curly Q mustache
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and a prissy haircut. He even rubs his hands together like an evil henchman.
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His flare for dramatics when it's stated the boys escape makes me want to roll him up into the red carpet adoring the
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hall and toss it out when I'm still in it. You know he's going to appear more often. The villain always sends the
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idiot henchmen out for scouting and botched jobs. On a side note, the Black Knight looks
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like Darth Vader with a piggy nose. Probably not wise to tell him that
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you found where the explosion happened, and you can take control of Roland again. There are people in the hall and
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alive, but you'll notice they have an icon that pops up when you're near. It's full color at first. After you've
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interacted with them, the icon grays out. This goes for alive people as well, just so you know who you spoke with or
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tried to speak with, as the case may be. You can also access the menu if you want
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and there's a map as well. When you approach some enemies, there's the lock on tutorial. And personally, I
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dislike the lock on in combat. It doesn't do a very good job when there are several enemies. Like, you can lock
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onto one but still be attacking another enemy instead of abrupt facing the enemy you've locked onto. And if they're
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behind you, well, why are you locked onto an enemy that's behind you? It just
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doesn't make much sense. Not to mention on a controller if you want to switch to another target, use
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the left or right D-pad instead of the joystick that a lot of games now do. It makes switching targets a little more
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difficult in the thick of things. There are elite guardsmen up ahead, meaning you don't want to mess with
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them, meaning this is a stealth area. Now, I've not beat the game as of right
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now, but I've also not come across any more stealth sections. And if I have, it was
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probably only one. So, I don't really think it's so much teaching you to stealth, but rather telling you you're
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severely underleveled to deal with these red coats. And from past experience, they are quite difficult to combat when
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they're all rushing you at once. For this stealth area, you just stay
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close to the bushes and make sure none of the guards notice you. Evan, of course, like any other sidekick, will
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stick out like a sore thumb. But the idiots will only become aggressive if they see you, the president, and not the
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child king. There's an area with enemies where you learn the tutorial for blocking, which
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is left button. What it doesn't tell you is that you have to be standing still in order to block. Because if you're moving
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in a direction and press left button, you'll actually roll instead. It threw
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me for a loop when it first happened. I don't know how they could have forgot that. Also, if you're on expert mode,
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these battles must be so annoying to be dripfed combat tips when you're literally fighting for your life. At the
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first fight, they should have taught you to defend and roll away because your role does have eye frames.
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Reinforcements come with a scene. [Music]
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Looks like the end of the road. [Music]
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Sorry, Evan. I came as quickly as I could. And now you know there's magic to the game. What with the necromancer that was
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about to barbecue our biscuit if Nella hadn't ganked her. Here's where we learn about the evasion.
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As if you didn't already do a dodge roll when trying to defend. I'm more of a roly pololy on the battlefield. Why
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bother defending when you can roll around with eye frames and make enemies chase you? Nella, short for Arinella, is Evan's
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governness and also bodyguard apparently with that kind of filthy fighting. She
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tells us what we've already figured. Mousinger has started a rebellion and wants to kill Evan. tell us something we
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don't know. Right at this point, I try some of the doors and learn something important. There may be doors in an area
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that you can interact with, but if you look at the map and don't see a passageway behind said door, you're
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probably not going to be able to open it. It's almost as redundant as doors you can open without anything in them.
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On your way to the sewer, you meet up with a Persian cat named Persia of all things, and she gives you five sor away.
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So, you're not going to receive potions and the like in this game. Instead, they're going to have different names,
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but kind of do the same things and give different effects. This is where the item tutorial shows
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up, which can be accessed in the main menu. While you can use items in a battle,
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some items have a limited use. Not sure what they are, but I'm sure they're going to be important, more important
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than a sore way. The game doesn't really delve too far into the item side of things. And what I
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mean is if you look at the storeway in the items tab, you'll notice it has one star out of five. I don't know what the
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stars mean. I don't know if they're there to suggest this is a common item or the item isn't the best of the HP
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restoration of items. I'd say it's based on rarity, but equipment is categorized in rarity by
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their color. So, does it mean we can upgrade things up to five stars? I just
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wish it would say something about what's clearly not being talked about. Maybe it's for the future and shouldn't
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be bothered with acknowledging at the moment, but I hate that it's there and we know nothing about it.
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You can go through the rooms and talk to people in this section, but that's about it. There are chests you find in the
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rooms, but you can't open them or anything. They're just part of the environment meant to tempt you.
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Who was that? That was the Black Knight. The Black Knight looks as if he'd have
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heat-seeking vision. His red eyes seem to dilate for a moment in the scenes before returning to their normal size.
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He's mousingers most trusted underlink that I expect typically lurks in the background and only comes out to play on
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special occasions like this one where a soon to be dead king has gone missing.
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Apparently, he looks that way and is strong because he's doubled in forbidden magic.
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In order to not draw his attention, Roland gets an outfit change. He looks pretty darn good in the new geta, not
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going to lie. A far cry from purple suits and presidential ties. Nella also gives us an arms band, which
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is how we'll be storing our weapons. It can hold up to three weapons at a time, and you can cycle through them during
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combat. Plus, when it comes to your pistol, which is a separate ranged item from your physical weaponry, your ammo
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becomes replenished automatically. Pretty freaking nifty.
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This is where the equipment and skills tutorial comes into play. There's a rundown with the weapons, but also your
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apparel tab is where you can equip clothing, armor, footwear, and accessories.
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After that are the skills, which you can place onto your skill pallet, meaning you can choose to use four different
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skills through the keybinds you assign them to. When you go into the equipment tab, the
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game teaches you about your character parameters. You've got five icons: melee
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attack strength, ranged attack strength, magical attack strength, physical defense, and magical defense. Pretty
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self-explanatory, but the melee and ranged also tie into your melee or ranged spells as well, not just weapons.
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While all armor and accessories can be used by everyone, weapons are actually character specific. So Roland won't be
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able to use a hammer if he comes across one. The next tutorial teaches you about
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switching weapons. Each weapon has a zing gauge, and you want to use a weapon
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with a higher amount of zing because that's where your heavier hits are going to come into play, as well as stronger
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ability usage. Not that you can't use a weapon that's at zero, because you can, and the gauge fills as you strike
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enemies. As far as switching weapons, there are multiple ways to go about it. manual,
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semi-automatic, and automatic. Semi-automatic is on by default and
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allows for both automatic as well as manually switching of weapons. Manual is all on you as to what your weapon
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fighting choices are going to be in each battle. And automatic means you have no say in it. The game chooses the best
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weapon during combat as the Zane gauges fill and deplete. I personally keep mine on semi-automatic
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because I just sometimes forget to switch weapons during combat to my advantage.
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Finally, I say this as if we're not going to run into another tutorial up ahead. We have the blue waist stone in
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the room, which is actually our save point, as well as health and MP restoration.
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You don't have to save with these. If you're out in the open world, you'll have the ability to save in the main
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menu, but when you're in specific areas, you'll likely need to find a way stone to save your progress.
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Nella also hands Evan his essentials, but he won't be fighting at the moment since it's up to Roland and Nella to
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protect him at this point, so don't worry about him because it's not mentioned yet. You can look into a
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tutorial on the ranged attacks if you want. It's one of those non-intrusive tutorials to look into at your
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convenience, but right now, we're not really supposed to be fighting in this area. Basically, if you take a left at the
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door and walk straight up the steps, you can get by without being seen. But being who I am, I went after two guards and
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brought everyone in the room to me. And trust me when I say they hit hard when you let them land some blows on you. So
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be careful if you do want to initiate a fight. Make sure you're ready for it.
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Next, we're going into a room that's a little too ordinary if you ask me. There's nothing in it except a door on
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the side, which leads to who knows where. A fireplace with a mirror top it and a bookcase. And of course, since
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it's got nothing of importance, nobody would ever suspect that if you pull a certain book, it will lead to a secret
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passage. This all plays out during a scene, so you don't have to do anything. But I
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will say it's weird that they use a combination of scenes where you have to manually continue the conversation where there's not much voice acting and then
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switching to the actual voice acted scenes. I guess it's just to keep it within a set budget.
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After entering the sewers, another conversation plays out as to why Messenger may have started the rebellion. And Roland mentions he's seen
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a divide between the mice and the cats called Grimmelkin, which is pretty common in real life, too. You just don't
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see the mice coming together as one like the rats did in the plague tale series.
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Though, if the former king had tried to mending the rift, I wonder what exactly the conflict is from. They can't just be
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playing it off as a species thing. So maybe the mice don't live the same life of luxury as a grimlen might. That could
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spark some everlasting hatred. But even the mice seem to be employed in the castle. So maybe they also feel used.
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I'm not sure at this point. Nella states that the reason for King Leonard's death was due to poison being
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placed in his food a little at a time. So it looked like he was sick for an extended period before finally
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succumbing. And nobody would be the wiser. a long-standing plan of action to take over a kingdom. So, they certainly
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weren't in much of a rush. Then again, maybe it pleased Master to see the king so unwell for that length of time and
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him having no clue to the reasons behind it. Finally, we enter Ding-Dong Dell's
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Ding-Dong Well. I really hope at some point we'll see a giant bell that emits
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a ding-dong noise to rescue this place from its otherwise goofy name.
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So, I didn't mention this tutorial before with the guards we were encountering, but when approaching enemies, you'll enter a circular battle
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arena, meaning you can't just shoot them from a distance. You have to actually be within the arena in order to attack. I
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believe you technically can't leave the arena, but you do have a chance to flee by running against it and filling the
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flee meter to escape in case you're a chicken or the enemies are about to serve you up as an entre. You won't want
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every enemy to sit on you after all. Since we already know the battle logistics, this is the first part of the
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game where you'll be earning loot for your kills. This loot comes in the form of small pouches of gilders, your
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currency, or items and chests that will either give you weapons or equipment.
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Sometimes the chest will glow a different color like blue or red more often than not depending on your difficulty. This is their rarity, and I
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don't know the full scheme of colors, but I know red is better than blue. I can't recall if there's a purple or
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gold, if there's even legendaries within the game, which I suspect is what gold would be if that were the case. If you
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want some really good weapons and equipment fast, you want the highest difficulty. Clearly, I'm on hard mode,
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and I get pretty good equipment at a decent rate. Just don't forget to equip them when you find them. The better gear
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have perks that the common gear won't. And the last thing we learn right now
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for combat are the spells since Roland didn't come to this world with one. Nella unlocked the Flatliner skill for
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us, which is a sideways slash that can get multiple enemies even at a slight distance.
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This skill can be placed on the skill pallet along with three others, and it goes handinhand with the zing gauge. The
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higher the zing gauge, the more damage the skill will do. Not only that, but the game hints that sometimes a skill
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will change altogether given the gauge is at full 100%. So that's something to
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keep in mind. This skill will be automatically equipped, but you might want to switch it to another keybind, which you can do
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in the menu. As for your mana, since I haven't touched base on this, it's actually noted as the blue hexagonal
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shapes above your health bar. You'll need to use mana for both skills as well as ranged weapon use as that will
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deplete them as well. Now, along with enemies dropping items, you can also break faces in the environment which
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might yield you currency or items or even health or mana orbs. I don't think
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you'll be finding any equipment within them as those are reserved for chests, also found out in the open. You won't
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know what kind of rarity equipment within the chest are until you open them. Sh, it's a surprise.
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Luckily, since Roland is able to jump, you can hop around the environment to get to places quicker. In case you've
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fallen into the clean sea water and want to hop out of it, I managed to obtain a red feisty broadsword. And going into
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the menu, you can see a bit more information about weapons, including things that we still don't understand.
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I know we're still at the beginning of the game, but still.
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This sword in particular has a 40 attack power and 20 magic attack power. Slightly increases damage dealt and has
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a slight damage boost against tainted monsters, which I don't think we've come across as of yet. It's also a one star
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out of five and has a zero out of five next to a hammer icon and has a metal
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with a number 13. On the right, it'll show your zing percent and underneath that is a charge build, which ours is in
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the red. Not really sure what that is, but if I guessed, I'd say it's how quick
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you can gain zing in battles. Otherwise, it's a rarity color, and that
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doesn't provide a whole lot of info in itself. It'll behoove you to explore these areas by taking note where little
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branch offs in the path are in the map. Monsters are typically guarding some goodies that may be worth getting or
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not. RNG is chaotic neutral at the best of times. I did find a second feisty
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broadsword. this one purple. The main thing that changed on it were, of course, the stats, the perks, and the
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gold medal that now shows the number 15 as opposed to the 13 on the red sword. I
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still don't get it. When we get close to the exit, we find someone exploded the bridge.
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There you are, your majesty. Much as it pains me, I'm afraid I must ask you to relinquish your life.
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Mousinger, it is terribly unfortunate, I concede, but your illustrious line ends here
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today. There is nowhere to run. Come quietly,
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and you shall not suffer long. I'll hold him off for as long as I can. Get out of here. Go now.
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But Nella, just go. You are the kingdom's last hope, Evan. You cannot die here.
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It's always a mentor or someone important that has to die at the start, but I love that they put handdrawn scenarios of Nella and Evan together, as
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if he's thinking of all the kind moments she shared with him in his youth, only to have them dowsed away by the cold
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splash of water him and Roland slam into. While Roland can only assume that she
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gave her life for their escape, it's true that we didn't actually see the landing blow. And that's something
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important in video games and movies. If you didn't see it happen, who's to say it did? Fun fact, I learned in this
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area, you can't open chests from the back. You have to be standing in front of them, which makes sense, but video
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game logic isn't always supposed to make sense. Clearly from all the bogus hidden object games I played.
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Finally, we get to a boss fight with the Black Knight, Messengergers's Merciless Man at Arms. I love that the game
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provides you with their name and an alternate title underneath it. It's got the same color scheme as him and takes
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up a good portion of the screen at the bottom. So, you can clearly see this is his name and this is a boss fight.
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This fight has two phases. During the first phase, he's got three move sets that I noticed. First, a single slash if
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you're in close range. A weapon power up before he jumps forward a set amount and slashes in an arc and a stabbing rush
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forward. I didn't get hit in the first phase because Roland is a squirly guy that
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likes to jab and run.
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At about 30% health, he went to phase two where he transitioned into a were mouse. And I swear these guys are more
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rat than mouse. Especially this guy, but whatever. He actually looks pretty darn
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cool. His main attack is one where he runs forward and tries to arm bash you, it looks like, and then he'll hop away,
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which sucks when you're about to strike him. I don't think this is a fight that you have to win, but one that's timed
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because I didn't get too many strikes in before we went into a cut scene.
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Wake up, Nella. Please wake up. Heaven,
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you'll be a wonderful king. No one could ever replace your mother.
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But in our time together, I have I've come to think of you as
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I know, Nala. I know. I had hoped I would live to see it.
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To see you grow into the ruler. I know you will be. But I can't I can't do it. Not without
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you. I just I can't.
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Of course you can. You have a good heart, Evan.
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I can see it. You'll be the kindest king with the happiest subjects there have
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ever been. You have to be strong, Evan.
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You have to build a kingdom where everyone
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can live happily ever after. No.
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Nala, don't leave me.
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I'll do it. I'll try for you, Nala. We'll build a new kingdom
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where everyone can be happy.
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I hear something this way. Is it? Evan, we have to leave.
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[Music] I mean, I kind of wish they'd left her
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death at the hands of the black knight on the bridge just for the bittersweet memories and how sad her sacrifice was
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because here, well, we'd already thought we witnessed her death and now here it
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legitimately is and it just seemed like a forced death. It didn't have as much impact as the first time since she's
35:36
already done this before. It's more of a disappointment than anything else. Now we get a scene with Evan having tea
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time with some kid known as Curious Boy. What's the matter, Evan? You look sad.
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I I lost someone special.
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Someone I thought would always be there. Oh, that is sad. But for every ending,
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there's a new beginning, you know. Really? Of course. You lost someone special, but
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you also met someone new, didn't you?
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And you'll be making lots more new friends very soon. Who knows, you may
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even meet someone who really will be there forever. Which isn't to say things will be easy.
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Life is never that simple. The beginnings and endings, the hells
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and goodbyes. Every step on the journey comes with its own challenges and rewards.
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listen to me talking like a wise old man. Sorry, these aren't my words.
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They're someone else's. Someone very special.
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Um, I have to go now, but I'll come and visit you again soon. All right. Bye.
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Wait. Turns out we were sleeping, which makes me question who the boy was even more than before, since he could have just
37:21
been a coping mechanism to deal with Nella's death. But considering this is a fantasy game, I think he's something
37:27
more. especially if he can only speak with Evan while Evan's actually asleep and has to leave before Evan wakes up.
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Good old Roland watched over him while he rested and now it's time for a chat up on the cliff because the only thing
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better than an important talk is an important talk with pretty scenery. Unfortunately, it isn't actually a
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voiced cut scene. So, I'll give you the lowown. Roland talks about his world and Evan mentions Nella telling him a story
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about a world that was closely connected to his. meaning Roland might have gotten swept into it somehow. Then Roland
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mentions being something of a king himself, and Evan asks him to part with some of his wisdom, leaving us with,
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"I'm I'm going to keep my promise to Nella.
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I'm going to build a kingdom where everyone can live happily ever after."
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You are, huh? [Music] Good for you.
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[Music] I've made my mind up, too.
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[Music] I'm staying here in this world
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with you, Evan. You are.
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And thus, young Evan, though heavy of heart, resolved to honor the dying wish of his dearest friend by becoming a king
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once more. And Roland, sensing something special in his youthful companion,
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decided to join him on his journey. The end to chapter one.