This is a guide for the quest A New Evil in the action RPG Greedfall 2: The Dying World. Your people are becoming ill and you must find a cause for the sickness and put an end to it.
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0:00
A new evil is a quest and greetful to
0:02
the dying world. You must cure your
0:04
people the sickness coming from the
0:06
mines.
0:08
Speak with Tofflin who is at the
0:09
northern end of Vigishvar.
0:29
Choose the option. Ask him for
0:30
information about the sick.
0:50
Yeah.
0:51
Leg frogen.
1:17
I guess
1:33
for real
1:36
estate.
1:38
for
2:02
Franken
2:04
and a VM
2:06
for end to
2:20
Choose the option. Ask if they change
2:22
their habits.
2:34
Fore!
2:47
Foreign! Foreign!
2:55
Fore!
2:58
Foreign! Foreign!
3:19
Adler
3:26
head
3:34
long You scammer.
3:53
Head
3:57
north in the open world. You'll want to
4:00
avoid killing any Loland you come across
4:02
for the achievement animal lover.
4:22
Within the highlighted area around the
4:24
shorelines, you're able to find and pick
4:25
up some dead fish. These will be
4:28
important to have.
4:46
To the north of the highlighted area,
4:48
before you get to a ledge you can climb
4:50
up, there's a dark patch on the ground
4:51
you can examine.
5:23
If you turn around, you can find another
5:24
dark patch that you can do a survival
5:26
skill check on to try and follow the
5:27
tracks. It's a fairly simplistic route
5:30
to follow, even if you fail the check.
5:32
Follow the main path until you come
5:34
across two woolands.
5:50
The trail goes this way.
5:55
I see trucks over here.
6:19
Sneak past them to find a lolan that
6:21
you've been tracking.
6:25
Or
6:27
Mount Celadi
6:30
as
6:52
Fore! Foreign! Foreign!
7:16
formal
7:44
fashion
8:12
To the right of the deceased Lavan is a
8:14
small cave you want to go through In
8:16
order to find and speak with some
8:17
foreigners,
8:42
hey you, what are you doing in our
8:44
river? We're working. What does it look
8:47
like?
8:48
>> Our people are being poisoned by
8:50
something that's in the water and the
8:52
fish. And that's where we find you.
8:55
>> Yeah, except we're miners, not
8:57
poisoners. I don't know what's going on
9:00
with your people, but it's got nothing
9:01
to do with us. Leave and let us work.
9:04
>> You and your landscoring mine are
9:06
responsible for it. You won't get away
9:09
with this.
9:12
You have dialogue options. Diplomacy
9:15
calm Nan. This will grant you Shida
9:19
reputation plus one.
9:21
Ask Milan to be quiet.
9:24
Agree with Milan.
9:26
Ensuing a fight.
9:46
lay is quintent.
9:50
>> Look, our friends have been getting sick
9:53
ever since you started mining near the
9:55
river. All we want to do is save our
9:58
people. Can you understand that? And to
10:01
do that, we need to understand what's
10:04
going on there.
10:05
>> I'm telling you, we're not doing
10:07
anything that will poison anyone. We're
10:09
just mining. It's not complicated.
10:12
Besides, the guards won't let you in.
10:15
>> Maybe they could see for themselves if
10:18
they went to work there for a while.
10:20
>> As if there weren't enough natives there
10:21
already. And with the theft, they're not
10:24
hiring anymore.
10:26
>> Sure they are. They just need a
10:27
recommendation. Just tell them I sent
10:30
you. My name is Ganimett. Go talk to the
10:33
master of the mine. He's always in need
10:35
of more workers. Thank you. We'll take
10:38
your advice and get a job.
10:59
Hector.
11:16
In this area, you can find more dead
11:18
fish, but also inspect the wagon next to
11:20
the foreigners for a mud sample.
11:58
Approach the guarded entrance to the
11:59
camp.
12:01
If you fought and killed the foreigners
12:02
you initially came across, you won't be
12:04
able to get inside this way. You'll need
12:06
to go around the back way instead.
12:12
Hey, you. Where do you think you're
12:14
going?
12:17
>> We've come to look for work. We heard
12:19
you hire natives such as us.
12:22
>> Uh, there's been a theft, so we only let
12:24
people in on recommendation.
12:26
Got a name for me?
12:28
>> A minor called Ganimett told us to go
12:30
see the chief.
12:32
>> I know who she is. She's been working
12:33
here a long time. We can trust her. All
12:36
right, you can come in, but don't expect
12:39
to be welcomed with open arms. The
12:42
master of the mine is probably in his
12:44
tent. You'll find it on the other side
12:46
of the river. We'll lower the bridge for
12:49
you.
13:01
You'll basically want to head straight
13:02
through the mining camp where you'll
13:04
cross over bridge before a water wheel
13:05
that's turning. Approach the tented
13:08
area.
13:17
>> Chief. Chief, something serious has
13:19
happened.
13:20
>> What is it now?
13:24
There's just been a landslide in the
13:25
west tunnel. Several of our men and a
13:27
few natives are trapped down there. Damn
13:29
it. What bad luck. As if I wasn't
13:33
already dealing with enough trouble over
13:34
that thievery.
13:36
>> We've got to do something or they're all
13:37
going to die. And we'd risk killing them
13:40
for certain or even jeopardizing the
13:41
whole mine if we intervene. The ground
13:44
is too unstable.
13:46
>> But that's enough. I'll think about it.
13:50
But I don't see what we can do for them
13:51
right now. What are you doing with your
13:53
arms just dangling there? Do you think
13:55
we're going to pay you just to stand
13:56
there and do nothing?
13:59
>> Chief, they don't work for us.
14:02
>> No, not yet. We were hoping you could
14:05
give us a job.
14:06
>> Sorry, but that's not going to happen.
14:08
We've got enough savages on the site as
14:10
it is. Thieves and layabouts. All of
14:13
them. Otherwise, we'd still have our
14:15
chest, and I wouldn't be tearing my hair
14:17
out wondering what I'm going to tell the
14:19
company.
14:30
and vogue a same and slondem. What are
14:33
you talking about?
14:35
>> Someone stole this week's hall. All the
14:38
gold we've mined over the last few days
14:39
has disappeared. And I'm sure it was one
14:42
of your lot who did it.
14:47
>> You had dialogue options here.
14:49
diplomacy, blame the colonists, talk
14:52
about the trappers,
14:55
which will allow you to show the diary
14:57
or to give the stolen money if you've
15:01
got it. Say we had nothing to do with
15:04
it. Get angry.
15:13
>> Our people would never do such a thing.
15:15
This is an unjustified and absurd
15:17
accusation. It's more than a little
15:20
justified. They practically left a
15:22
signature.
15:24
>> It was Reno like you who did it. The
15:26
droppers who've set up camp not far from
15:28
here. They made sure we would be accused
15:31
of the theft.
15:32
>> Is that so? I assume you have proof of
15:35
this.
15:38
>> Look, we found this diary. In it, the
15:42
leader of the droppers talks about
15:44
stealing your gold. He even outlines his
15:46
plan for making our people take the
15:48
blame.
15:50
>> That's all well and good, but I can't
15:52
trust a scrap of paper. You may have
15:54
faked it.
15:56
>> Not forgers. How could you?
15:58
>> Can you show me anything else that will
16:01
allow us to drag these thieves before
16:03
the guard?
16:05
>> No, that's all we have.
16:08
>> Listen, all our jobs are on the line.
16:10
Until I recover what was stolen from us,
16:13
I can't hire anyone.
16:15
>> Wait. I've got an idea that might solve
16:18
our problem.
16:20
>> Nan is an excellent tracker. Aren't you,
16:22
Nan? If you let him study where the
16:25
theft took place, he'll surely be able
16:27
to tell you who did it.
16:34
>> He's agreed to do it.
16:44
I don't understand the gibberish you're
16:46
spouting, but why not? If I let you
16:50
examine the scene of the theft, and you
16:53
can prove to me that it wasn't a
16:54
native's doing, I'll let you work here.
16:58
>> When you choose to accept examining the
16:59
scene, you'll get Sheeta reputation plus
17:01
one.
17:05
>> We accept. Show us the place. Follow me.
17:09
Try it this way.
17:19
Follow him into the store room and
17:20
examine the following items.
17:46
This is the store room. This is where we
17:49
usually keep everything we've mined
17:50
during the week before we send it to
17:52
Hickmmet. Those rogues forced open the
17:55
door and managed to open the safe. I'll
17:58
let you see for yourself, but don't
18:01
touch anything.
18:09
>> The broken lock by the door.
18:24
>> A bow and arrow at the far side of the
18:25
room. Fore!
18:36
Foreign! Foreign!
18:55
Dad,
19:09
the prints in the far right section.
19:15
for
19:42
Leave the building and speak with the
19:43
supervisor, choosing all the options.
19:47
>> So, did your famous tracker find
19:51
anything?
19:56
>> To force the lock on the door, your
19:58
thieves use tools that our people don't
20:00
have.
20:01
>> You need very hard tools made from metal
20:03
to do it, and we only use obsidian.
20:07
>> Ah, you're not wrong about that. I
20:09
hadn't noticed that detail. That said,
20:12
they could have used tools they found
20:14
here.
20:15
>> Maybe, but I can't see any of us using
20:18
tools we're not familiar with.
20:21
>> Is that it?
20:23
>> Your storm room reeks of blood and game.
20:26
And we found this small scrap of
20:28
Lewallanhide.
20:29
>> Yes. And your kind no longer hunts. I
20:32
suppose we only kill Lewans when they
20:35
become aggressive. We don't eat them.
20:38
And we don't use their skins because
20:40
they're no use against the cold.
20:42
>> Yeah, perhaps. But I'm not sure how this
20:45
detail is going to help me catch my
20:48
thieves. Is that it?
20:52
>> We found this bow at the scene, so I
20:55
imagine that's what made you suspect our
20:57
people.
20:58
>> Obviously, we haven't used bows and
21:01
arrows in a long time. Your friend, on
21:04
the other hand,
21:06
>> I'd never use such a shoddy weapon. This
21:09
one was made by an idiot who has never
21:11
drawn a true arrow. Even our children
21:13
fashion bows of better quality.
21:15
>> If you say so.
21:18
>> That's all we could find that was worthy
21:20
of note. But it seems to me that all
21:22
these elements combined prove that our
21:24
people are innocent, even though they
21:26
tried to blame us.
21:28
>> It appears so. In a way, it's a relief
21:31
since there are quite a few of you
21:32
working here. Those damn trappers,
21:35
they're the real bandits. Anyway, I'll
21:38
tell my boys you can work here. And I
21:41
hope the captain of the fort is able to
21:42
catch the thief. Thanks for your help.
22:18
Enter the mines.
22:29
It's pretty much a straightforward path
22:31
up until you come across a man arguing
22:33
with a native.
22:50
Hello. Is there anybody out there?
22:54
Where is it?
23:17
We're missing something to make this
23:19
work.
23:34
window.
23:54
>> I don't know why we even try to employ
23:56
good.
23:57
>> What's going on here? The natives sure
24:00
do swarm like furing around here.
24:03
They're gathering together to steal
24:04
their livelihood.
24:11
Oh,
24:11
>> there they go again. Jibbering in their
24:14
horrible language.
24:26
There are dialogue options.
24:29
Tell the miner to leave the native
24:30
alone, which technically doesn't really
24:32
do anything.
24:34
Diplomacy. Threaten him and attack.
24:38
If you fight the miners, you'll get an
24:40
old chest key you can use to lock the
24:42
chest nearby against the wall.
24:46
>> Why don't you leave the boy alone? He
24:49
didn't do anything to you.
24:50
>> He didn't do anything to you. He turns
24:53
up and forces us all to lower our wages
24:55
because he works for next to nothing.
24:58
But since his big friend who must be
25:02
doing the same thing is asking us
25:03
nicely, we'll leave him be or not.
25:12
>> If you don't leave him alone, you're
25:14
going to have to deal with us.
25:16
>> Oh, that's more like it.
25:26
Hello.
25:38
I guess
25:47
Continue
26:11
through the mine until you come across a
26:13
blocked wall that can be destroyed with
26:14
a medium explosive or better.
26:19
Come with
26:47
The easiest way to get this explosive is
26:49
to climb up the ladder and sneak your
26:51
way into the lower section of the
26:52
explosives warehouse.
26:56
We'll have to be careful. We're not
26:58
supposed to be here.
27:15
In the chest, you'll find the explosives
27:17
you need.
27:59
Set the explosives where they need to be
28:01
and back away from the red zone.
28:02
Otherwise, you'll get hurt.
28:06
At the far end is a scene.
28:13
>> Hey, we're stuck in here. There are
28:16
other miners with us. Come and help us,
28:20
please.
28:28
for
28:45
this new
28:55
forn
29:21
they call it quick
29:41
This
29:44
is
30:02
Arantech. He
30:14
dog.
30:24
Yeah.
30:38
A few steps away is another breakable
30:40
wall to place explosive at to free the
30:42
miners.
30:47
>> You can come out now. We've cleared the
30:49
way.
31:03
Leave the mine and speak to the
31:04
supervisor. Tell him you're quitting
31:05
your job.
31:22
Hello, chief.
31:24
>> Back again. What do you want?
31:28
>> We've come to tell you that we want to
31:30
stop working in your mine. Several of
31:32
our people nearly died trapped in a
31:34
tunnel, and you did nothing to free
31:36
them. We don't want to end up like them,
31:39
so we prefer to leave. Well, now you
31:43
people aren't exactly the tenacious
31:45
type, quitting at the first sign of
31:47
trouble. Here's your pay for a day's
31:49
work. I'm going to have to find myself
31:52
some new workers. Well, what are you
31:55
still doing here? Go on, get out of
31:57
here. You won't get anything more.
32:03
Fast travel to Ancient Forest. Head
32:06
northeast. Enter the camp. Though you
32:08
can't do it by the front door. You'll
32:10
need to go around and speak with some
32:11
guards.
32:21
>> Stop. Who are you and what are you doing
32:23
here?
32:24
>> My friend and I are the future Don Gada
32:27
of the village on the lake and Shada is
32:29
our protector. We'd like to talk to your
32:31
chief.
32:32
>> The captain? Well, follow the path. It
32:36
will lead you to his quarters.
32:41
Once through, turn right at the hill and
32:43
enter the building straight ahead.
33:03
Speak with the fort doctor.
33:07
Hello.
33:08
>> Are you the healer of this fort?
33:10
>> I'm the doctor in charge. Yes. Do you
33:13
need my help?
33:15
>> There are people in our village who have
33:17
fallen ill with a strange disease. It's
33:20
something we've never seen before. They
33:23
suffer from headaches and dizziness and
33:26
have become so weak they must stay in
33:27
bed. Others have started to show the
33:30
same symptoms. We investigated to find
33:32
out where it was coming from, which led
33:34
us to the mine. The miners told us they
33:37
use a highly toxic product, quicksilver,
33:39
that they must not inhale. But we've
33:42
seen them washing the gold in the river,
33:44
and we think it's poisoning the water or
33:47
the fish.
33:48
>> When heated, Quicksilver disappears
33:50
completely. I'd be very surprised if the
33:53
illness you speak about comes from
33:54
there.
33:55
>> We've gathered a few things here. I
33:58
believe you can test them to make sure
33:59
they don't contain any quicks.
34:02
I really don't think you'll find any,
34:05
but if it'll make you feel better, let
34:07
me take a look. Where did you get these
34:10
disgusting things? The mud is from the
34:13
miner's waste. We gathered it on the
34:16
banks of the river that flows into the
34:18
lake our village is built on. The fish
34:20
came from the same river. We found it
34:23
dead near a spot where our people fish.
34:26
Well, I highly doubt I'll find any quick
34:29
silver, but I'll do the porcelain test.
34:33
It's going to take me a while. Would you
34:35
like to wait here or come back later?
34:37
We'll wait for you.
34:39
>> All right, I'll get right to work.
34:42
I've done the tests and I can't believe
34:45
it. Is it quicks? It is, but I can't
34:50
explain it. Of course, it's possible
34:53
that the miners didn't heat the mixture
34:55
sufficiently before washing it in the
34:56
river, or that some of the metal was
35:00
spilled on the riverbank, but I'd never
35:02
have thought it could poison fish, or
35:05
the people who eat them. It's an
35:08
incredible discovery.
35:10
>> That's all well and good, but our people
35:12
are dying because of your mine and your
35:14
quicks.
35:15
>> Yes, but nobody had realized it. They
35:18
were indeed very careless, but there was
35:20
no ill will on their part. There have
35:23
been many cases of miners being
35:25
poisoned. Most of the time, it's because
35:27
they'd breathed in the fumes. In any
35:30
case, I can prepare a remedy that will
35:33
help your sick. And of course, you'll
35:36
have to stop fishing in the river
35:38
altogether.
35:45
No.
35:51
>> Why do the miners risk being poisoned if
35:54
they know the fumes are dangerous? Some
35:56
people think it only happens if you're
35:58
clumsy, while others think they'll be
36:00
fine if they take the treatment
36:02
regularly. This is often true in the
36:04
short term, but the long-term
36:06
consequences of poisoning are almost
36:09
always fatal. Yet, it's hard to quench
36:12
the thirst for gold. I understand that
36:16
your people don't attach much importance
36:18
to it, but where we come from, gold
36:21
makes the world go round. Anything can
36:24
be bought and bargained with gold,
36:26
including lives.
36:30
>> What does the treatment involve?
36:33
>> Your patients have accumulated poison in
36:35
their bodies. This treatment will help
36:38
them eliminate it, but it will take
36:40
time. In the meantime, they'll have to
36:43
rest and stop eating fish. Would you
36:47
like me to make it for you?
36:52
>> Thank you. But we'll have to think about
36:54
it first.
36:56
>> To get the remedy, just use the option
36:58
ask for a treatment for the sick.
37:03
We needed the treatment you told us
37:05
about for our people who have been
37:06
poisoned. Can you help us?
37:09
>> Of course. We'd better get started right
37:11
away since it's going to take some time.
37:14
Come on. I'm going to need your help.
37:18
Here you go. There should be enough to
37:20
treat those who are sick for several
37:21
weeks. If you need more, you'll have to
37:24
come back and find me. They must drink
37:26
this potion twice a day in the morning
37:28
and evening. Drink a lot of water and
37:30
rest. And above all, don't eat any more
37:34
fish as long as the mine is active. I've
37:36
told the head miners to be careful about
37:38
the heating and any discharges into the
37:40
water, but I can't guarantee it won't
37:42
happen again. You'll all have to be
37:44
patient, but those who are sick will
37:46
recover.
37:48
>> Thank you for your help, doctor. Please,
37:51
I'm only doing my job.
37:55
>> I'll leave you to your work. Goodbye.
37:58
>> Goodbye.
38:00
Fore!
38:15
Foreign! Foreign!
38:30
Fast travel to Vigishvar.
38:32
Speak to me and report your findings.
38:45
for
38:55
the young.
39:12
No,
39:30
for real.
39:36
Fore!
39:46
Foreign! Foreign!
39:56
for
40:06
us.
40:41
Enter the visitor's house and speak to
40:42
Furkin.
40:50
Hello for
40:51
>> Ber Simad. It's nice to see you again.
40:55
How are you Nan and you Shader?
40:57
>> I'm fine.
40:59
>> I'm fine, thank you sir.
41:02
>> Well, did you go see me then? Do you
41:05
know a little more about the ritual you
41:06
have to perform?
41:08
>> Yes, we've spoken to him. Mev the Tier
41:11
Nahar Kadakas will accompany us through
41:13
the final stages of our initiation. She
41:16
tested our combat skills and gave us two
41:19
missions to complete.
41:20
>> Fascinating.
41:22
There are undoubtedly tests to make sure
41:24
you've remembered everything that's been
41:25
passed on to you. Can I help you in any
41:28
way?
41:30
>> Choose. Ask him for advice on how to
41:32
close the mine.
41:35
>> The gold mine that's upstream is
41:37
poisoning the village. They release
41:39
their quicks into the river, which
41:41
poisons the fish, the animals, and all
41:44
of us.
41:45
>> Releasing quicks into the river is
41:47
madness. I wouldn't have imagined it was
41:50
possible for this metal to cause
41:52
secondary poisoning, but every
41:54
precaution should have been taken since
41:56
it's extremely toxic. What do you plan
41:58
to do?
41:59
>> We can't just wish and hope they won't
42:01
start putting the quicksilver into the
42:03
water again. We need to close this mine
42:05
for good. Do you have any idea what we
42:08
could do?
42:10
>> It would take an official order to
42:12
convince the mine's directors that it
42:13
needs to be shut down. I could make a
42:16
fake one, but if we want to be taken
42:18
seriously, I'll need an official seal.
42:21
But be warned, it will only be
42:24
temporary. No matter how good a
42:26
counterfeit I'm able to make, they will
42:28
eventually figure things out and the
42:30
mine will reopen.
42:32
>> Will the fort have one of those seals
42:34
you mentioned? They might, but they
42:36
won't give it to you, even if you ask
42:38
nicely. You'll have to steal it. You
42:41
know what they look like, don't you?
42:43
>> I remember when you showed me your
42:45
family seal.
42:46
>> You'll be looking for something like
42:47
that, but bigger. Official seals are
42:50
always more complicated. Is there
42:52
anything else?
42:55
>> Good boy, Forkon.
42:57
>> See you later.
42:59
>> Fast travel to bridge allianc's fort.
43:06
To the left of the captain's building is
43:08
a restricted area that you'll need to
43:09
sneak through.
43:14
We'll have to be careful. We're not
43:16
supposed to be here.
43:25
When you enter the hall, take the first
43:27
right and sneak around the room to the
43:28
chest containing the seal. The key to it
43:31
is on the table as you sneak around the
43:33
room.
44:37
lay the restricted area and fast travel
44:38
to Bigishbar.
44:47
>> Speak with Fkin again.
44:54
Hello for Ber Simad. Can I help you in
44:58
any way?
45:00
>> We found the fort seal. I hope it will
45:03
do.
45:04
>> Can I see that?
45:06
Yes.
45:08
This will work quite nicely for a fake
45:10
order to close the mine. I could get
45:13
started straight away if that's what you
45:15
want.
45:18
Yes, thank you for that sounds like a
45:22
good solution.
45:23
>> In that case, let me do some thinking. I
45:26
need to find the sorts of phrases they
45:28
usually use for this kind of official
45:30
order.
45:32
>> Here you go. I must admit, I'm rather
45:36
proud of myself. In any case, I'd better
45:39
take it to the mine myself. They'll be
45:42
more likely to believe it if the message
45:43
is delivered by someone from the
45:45
Alliance. I thank you on behalf of the
45:47
whole village.
45:49
>> Is there anything else?
45:52
>> Goodbye, Forkan.
45:54
>> See you later.
46:06
Enter the northwestern building. Speak
46:07
to Tofflin.
46:14
>> Yeah.
46:16
Harlem for my son.
46:42
Choose. Give him the treatment.
46:45
for
47:15
Fore
47:32
Swissto.
47:33
Aland
47:37
may do
48:21
After you finish this quest, you can
48:22
complete a dying forest if you haven't
48:24
already, or get on with Donut's
48:26
initiation.
#Games

