This is a short review of the demo for Cthulhu: the Cosmic Abyss.
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0:00
Hello everyone and welcome to a pros and
0:02
cons of the demo for the video game
0:05
Cthulhu the cosmic abyss on not mom I'm
0:09
gaming.
0:11
These are short videos featuring all my
0:13
little nitpicks and pleasantries with
0:14
having played the game while sustaining
0:16
a bare minimum of spoilers.
0:18
Keep in mind demo reviews do not reflect
0:20
the full release of a game as many
0:22
things can change from demo to release.
0:25
Let the reviewing begin.
0:27
Pros:
0:29
sonar helps you find objects.
0:32
You have a keybind you can use that acts
0:34
as a literal sonar, which will highlight
0:36
objects around you that you can
0:38
investigate.
0:39
Not that everything will be super
0:41
beneficial to you in the moment, but
0:42
they're worth looking into. I'm happy
0:45
when detective types of games throw this
0:47
ability in. That way, we don't have to
0:49
look all over the place for things that
0:50
may or may not help with their
0:52
objective.
0:54
Find things easier with frequencies.
0:57
Once you understand how the sonar menu
0:59
works and you get a handle on choosing
1:01
what frequencies you need to find
1:03
certain things, it makes it so much
1:05
easier to find what you actually need to
1:06
progress forward. Like with the powering
1:09
of the station section for me, it gave
1:11
me such a hassle. Once I figured out the
1:13
frequencies, I found what I needed. It
1:16
just took me way too long to figure out
1:17
how frequencies even worked and what to
1:19
pair with what. because you can pair up
1:21
to three material components, let's say,
1:24
and as long as those three are connected
1:25
somehow, your sonor ability will point
1:27
them out in the environment.
1:30
Pick and choose evolutions.
1:33
The evolutions are your abilities that
1:34
you can not place points into, but give
1:38
yourself in regards to your capacity.
1:41
For instance, if I have three evolutions
1:43
to choose from and my brain has a
1:45
capacity of five slots, I can choose
1:47
enough evolutions that will fill up
1:49
those five slots. Each evolution icon
1:52
has the amount of capacity it takes up
1:54
on it. So, you'll know. I think from
1:57
what I could glean from my playthrough
1:59
that you can choose whichever evolutions
2:01
you want on the fly as long as you have
2:03
enough capacity for them. I'm not sure
2:06
if this is a game where if you choose
2:07
certain ones, you're stuck with them,
2:09
which makes the evolution system even
2:11
nicer if that's the case.
2:14
Cons:
2:16
Are we okay when we jump?
2:22
It sounds like we're really struggling
2:24
whenever we jump up and down. Like, it's
2:26
taking everything out of us just to jump
2:28
in place. If he's having that hard of a
2:31
time with it, maybe he doesn't need to
2:32
be jumping in the first place.
2:35
Sonar menu confusing. I got stuck for
2:38
way too long in a portion of the game
2:40
where I had to power up a station and I
2:42
basically needed a full hydrogen tank or
2:44
two if I remember correctly. But there
2:46
are a ton of cans scattered about that
2:48
are empty, meaning you have to find the
2:50
full ones. Well, I looked all around one
2:53
area and I couldn't get the power to
2:55
work with the tubes I found. So, I
2:56
traveled all over the base for no
2:58
reason. You can use the sooner menu to
3:01
group specific frequencies, and this
3:03
should enable you to find specific items
3:05
a lot quicker, but I had no idea what I
3:07
was doing. I feel like the game should
3:09
have taken us through an example
3:10
scenario when introducing us to the
3:12
sonar menu. Otherwise, it just looks
3:15
weird and complicated. Once you
3:17
understand it, it's not that bad. It's
3:19
kind of like an Oh, that's how it's
3:21
used. But the fact that it took me
3:24
forever and a half on a demo in order to
3:26
figure out how it really is supposed to
3:27
work is annoying.
3:30
fiddling with our wrist during downtime.
3:33
For some reason, when we haven't moved
3:34
in a while, our character will rotate
3:36
his wrist or kind of fiddle with it. And
3:38
he does this so often, it somehow
3:39
triggers my anger. Like, I want to
3:42
constantly move when I remember he puts
3:44
an emphasis on his wrist. I'm not sure
3:46
why he does it either. I don't know if
3:48
he's got something wrong with that wrist
3:50
or hand where it acts up when he's not
3:52
moving it around. I'm not sure if it's
3:54
supposed to be a nervous habit, but it
3:56
doesn't really seem to be the kind of
3:57
person with that kind of nervous energy.
4:00
Characters can twitch and shift from
4:01
foot to foot and do whatever they need
4:03
to during downtime and not moving. I
4:05
really don't mind it. But the reason
4:07
this is so triggering to me is because
4:09
of how often he does it. I'm sitting
4:12
here thinking about how to figure
4:13
something out for a minute. He's fled
4:15
his wrist like five times. Stop.
4:19
manually look into tutorials.
4:22
When you come across something you've
4:23
not done before, a tutorial for it does
4:25
pop up, but you have to go into the menu
4:27
to see it. And I'm one of those people
4:29
that are busy looking at the things in
4:31
front of me that half the time I'm not
4:33
going to think about going into the menu
4:34
to figure something out. Now, I
4:37
understand that this is a me problem,
4:39
don't worry. But I prefer games that
4:42
give you a tutorial upfront instead of
4:44
having you look for it yourself,
4:46
especially if it's something as complex
4:48
as this game gives you.
4:50
And that's the end of our pros and cons
4:52
review of the demo for the game Cthulhu:
4:54
The Cosmic Abyss. Thanks for watching
4:57
everyone, and don't get in too much
4:58
trouble when you say, "Not now, Mom. I'm
5:01
gaming.

