Fugue in Void, a game where I almost said “Fug this void.”

Fugue in Void intrigued me not only due to its name, but also because it’s a walking simulator, and I seem to enjoy those quite a bit.

Except for the getting lost parts. Those parts become an annoyance.

With this game, there wasn’t so much “getting lost” as there was “getting nowhere”.

PC

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Fugue in Void Gameplay

It’s a walking simulator in all sense of the genre. You walk without doing much else.

Fugue in Void Graphics

The graphics weren’t amazing.

They tended to remind me of Star Wars at certain times–like the intro. Aside from that, it was…just odd. I’d classify the game as sci-fi, but there were just so many locations that were disconnected, you’re never really sure where you’re at in the game.

I’ll just go ahead and say the graphics were more on the bland side of things.

Fugue in Void Navigation

The navigation of this game absolutely killed me.

I played it on a controller, since any game that supports a controller is a game I’ll normally use one. It’s just more comfortable to me. But this game only halfway supports a controller, apparently, as I couldn’t look anywhere around me. I could only move in any direction.

Needless to say, I thought this was part of the mechanics of the game, as weird as it may be, and walked backwards for a good lot of the game.

And then I tried the keyboard and mouse.

The camera worked.

I was so annoyed. It was an interesting challenge. But damn I was so annoyed.

Fugue in Void Soundtrack

Soundtrack? Hardly. You’ll get kind of a creepy vibe with the sounds of the game, maybe some sounds that fit the area you’re in, but don’t expect to hear something nice while you’re wandering about.

Fugue in Void Final Thoughts

Not really a game I’d recommend, unless you prefer the casual life of gaming.

It needs more life to it.

Right now it’s dull with broken controller support. You’re either going to accommodate to those who like using controllers, or you’re not. There’s no in-between.