The Room, where you’re subjected to a single room, trying to figure out a single, complex puzzle.
I can’t remember where I got The Room from (like most games at this point, I guess), but since I have a kind of fascination when it comes to puzzle solving, despite not really being very good at it, I assume I’d seen it on sale one day and decided to give it a try.
The fact that it was a shorter game made it a nice buy as well, as a longer period of puzzle-solving would probably drive me insane.
- Developed by Fireproof Games
- Published by Fireproof Games
Kindle Tablet
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Nintendo Switch
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PC
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The Room Gameplay
The Room consists of figuring out a series of puzzles, that expand with each chapter. Some of these puzzles are on the easier side of figuring out, while others will actually make you hunt for them or think how something has to work with what you have.
Keep in mind, there is a hunt system, which I appreciated, but it doesn’t give you a hint 1, hint 2, hint 3 right off the bat. After one hint, you’ll have to wait a while until the next one shows up, though I never counted how long that might be–if it is on a timer, or if the game waits for you to do something pertinent before giving the next clue.
That’s kind of a gripe with me, because if I’ve figured out one portion of the puzzle, I’m going to have to wait out the clues until it gives me the one I actually need.
Aside from that, it’s all a matter of inspecting things a certain way, button pressing, and table turning.
Are there achievements?
A mere 5 of them, to signify your journey through the game.
The Room Navigation
Well, you’re not exactly able to move as a person in this game, so the only navigation you can do is zoom into a specific area, or rotate the view of the entire puzzle itself.
Everything is right in front of you, you just have to find it.
The Room Soundtrack
It’s a fairly quiet game, except when you get a portion of the puzzle correct, or if you have to click a switch or some sort. Basically, there are sounds of interaction, but don’t expect much in the sense of background noise.
Maybe that’s for less of a distraction purpose, to allow you to focus a bit more.
The Room Graphics
The 3D graphics are pulled off nicely, and everything can be seen clearly when it needs to be seen.
Of course, that doesn’t mean things aren’t hiding in plain sight. As far as some of the puzzles go, you’ll really need to look for some of those areas that are pretty obvious once you do find them.
The Room Final Thoughts
While it can be a pretty short game if you know how to think things through or actually look for prominent things that stand out from the rest, it’s a nonetheless fun game to get you thinking.
I can’t say I paid much attention to the notes that had been laying around, however. I feel like perhaps they could’ve been a bit more enticing to the puzzle-solving if they had to actually be incorporated into the game itself, instead of just a casual read of a note-taker.