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Hello everyone and welcome to a pros and
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cons of the video game South of Midnight
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on Not Now Mom, I am Gaming. These are
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short videos featuring gameplay clips or
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screenshots so as not to show too much
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in the spoiler department. Links to this
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review are in the description below. Let
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the reviewing begin. Pros brought stop
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motion back. While this game isn't fully
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played in stop motion animations, it
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portrays the style and cutscenes. And
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I'm pretty sure due to the exposure of
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the game and overall praise of gamers
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who played it, I think it had a hand in
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a slight increase of stopotion games.
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There's not a whole lot of them out
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there to begin with, and I'm pretty sure
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the only other one I have in my library
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is The Dream Machine, which was released
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back in 2012, I think. They're so unique
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and so timeconuming that's always a
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pleasure when one pops up and takes off.
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Good soundtrack. I was initially going
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to write fun soundtrack, but some of the
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songs are a little sad and unfortunate
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with their themes. I thought maybe sad
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and fun shouldn't hold hands like that.
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So yeah, the soundtrack is a good one to
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listen to. A lot of the lyrical music is
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based on the different encounters to
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characters in the game, which makes them
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feel more unique. My personal favorites
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were the tale of Benji and Tutotoed Tom.
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Interesting settings for a second
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playthrough. Not that you can't use them
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during your first playthrough, but I
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find them beneficial to a second one
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because they allow you to skip chase
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scenes, combat, and bosses. And
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switching these off is perfect for
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someone who's looking to complete
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achievements that they've not obtained
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so far. After all, if you're simply
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looking for collectibles, what's the
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point of getting in fights? Or maybe you
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only need an achievement for one boss,
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not the others. So, while I wouldn't
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enable these options for a first
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playthrough, I'm very happy they
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implemented them for a second.
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Fascinating characters, and I'm not
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talking about the humans that you
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encounter, aside from one, though,
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they're cool as well, I guess. Except
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the crappy ones. They suck. The
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characters I'm speaking of are mainly
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the mythological ones or even the beings
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that have been transformed due to the
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actions of others, such as Benji and
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Tom, even though Tom is technically just
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an oversized hungry gator.
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Molly is also interesting because we get
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to hear a lot about the stories
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surrounding her and then Catfish is best
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by far, if not the most mysterious.
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Anyway, the devs did a great job with
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the many characters we interact with.
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Cons: Combat felt repetitive. This game
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feels like it's adventure first and
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combat last because despite them trying
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to bring in new move sets as well as new
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enemies, there's only so many of both
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and that makes combat feel like a slo at
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times. Like the boss fights can be fun,
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but the normal ones are just a bit blah.
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Then again, there is a setting to allow
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And that's the end of a pros and cons
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review of South of Midnight. And if
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you're interested in a longer podcast
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review of this game, there's another
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link in the description where you can
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vote for it. Thanks for watching
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everyone, and don't get in too much
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trouble when you say, "Not now, Mom. I'm