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Hello everyone and welcome to a pros and
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cons of the video game project
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homecoming haven on not now bomb I am
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gaming. These are short videos featuring
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all my little nitpicks and pleasantries
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while having played the game while
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sustaining a bare minimum of spoilers.
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Let the reviewing begin.
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Pros helping a family in grief. This is
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such an amazing thing for people to do
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for a family that has lost a loved one.
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Not everyone is able to enter the home
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or room of someone they love that's no
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longer here. And so hiring someone that
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could sift through the area and pick up
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things that would mean something to the
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ones that are living is great. But then
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again, you're relying on them not to
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miss anything important or accidentally
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throw something away that could have
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been kept as a memory. Personally, I
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don't know if I'd trust someone else to
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do this kind of thing. Also annoying
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myself. I think I'd have a really hard
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time doing it myself. So, it's really a
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double-edged sword in my eyes.
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Just one room. This is an incredibly
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short game where you're simply picking
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up some odds and ends in a small room.
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Anything from trash left over, which is
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stashed in your inventory, mind you, not
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thrown away or anything of the like, to
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actual objects with sentimental value.
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But the room is so small. There's not a
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lot of walking around you have to do in
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order to get around the entire thing. I
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know apartments are small, but good
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Not the best controls.
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Picking things up is a little difficult
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if you're either not close enough or not
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clicking directly on it. There are
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outlines for objects you can click on,
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but a lot of them show at once. It's not
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like you're hovering over one thing and
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it glows. It's showing the outline to a
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lot of stuff. Actually, not everything
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you can pick up is highlighted, which is
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odd. I'm pretty sure the point of the
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game is to collect things of sentimental
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value instead of actually cleaning the
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room up since there's no bar to tell you
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how close you are to cleaning the entire
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area like a lot of other cleaning games.
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But this isn't exactly known until you
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complete the game and wonder why you
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place trash in your inventory in the
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first place. There's the ability to
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rotate, but it's not a smooth glide.
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It's more of a quick transition to a new
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angle, and not all angles are all that
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Can't take everything. By this I mean
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there are posters and stuff on the door
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when that makes me question why they
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would even put that logo on their door
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and stickers and such that's all being
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left alone. I don't know. I think I keep
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thinking of this game as something of a
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cleaning simulator since you're taking
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things out of a room and making it look
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better without tidying everything up and
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it's throwing me off. Maybe the game
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needs to be a bit more concise in
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stating what we need to do which is
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focus on taking the items that the
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family of the deceased might want to
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keep to remember them by. We can only
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take three items in the end, so it kind
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of makes sense to put a variety of
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things in our pocket. But simply
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clicking on an item could give us a
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description that would warrant us
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picking it up or not.
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And that's the end of our pros and cons
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review of Project Homecoming Haven.
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Thanks for watching everyone, and don't
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get in too much trouble when you say,
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"Not now, Mom. I'm gaming.