This guide is a walkthrough for the game Jack and the Beanstalk: A Hidden Story, in case you’re stuck on a specific area and need help with the puzzles.
How to play Jack and the Beanstalk: A Hidden Story
This game is initially in Korean, so if you don’t speak it and aren’t sure how to go about playing the game, here’s some helpful tidbits:
- The arrow keys are your movements.
- Z is basically “enter,” so click it to continue conversations or to go into different areas.
- You sometimes have to hit Z twice to enter or exit an area.
- X is your inventory.
- When using an item, click on the first option, then Z out in the gameplay.
Day 1
After speaking with Emily, head out through the door on the left–once outside, the menu prompt on what the different keybinds are will pop up–then continue right.
There are some townsfolk you can have a chat with, but they aren’t vital to your forward progression. Instead, all the way to the right is a boy you’ll be speaking with.
I think his name would be Lucas in English.
Go right and speak with the…fortune teller? I don’t know, but she looks like one. Maybe a gypsy, witch. Whatever. Her name is Anyeo.
After the conversation, go back to your house and speak with Emily.
Day 2
Leave the house to find a beanstalk in your front yard! You’ll automatically climb it.
Go through the big doors and speak with the Researcher to the right.
Go into room 104 to initiate another conversation, then interact with your desk to exit the room. Speak with everyone in each of their rooms before going back to your own and going to sleep.
Day 3
Speak with everyone on the floor once again by choosing all of the dialogue options for each person.
Head back to your room and interact with your bed. After waking up in the middle of the night, leave your room to be met with a small custcene and conversation with the Researcher.
Day 4
If you go to the left, you’ll notice room 101 is crossed out. You can’t go in there anymore. Instead, speak to the occupants of the other two rooms, going through each dialogue option, then head to your room and interact with your dresser, then sleep.
Day 5
Leave your room to find out 103 is now crossed out as well.
Speak with the occupant of 102 and go through all dialogue options. Once you leave, you’ll get a chance to speak with the Researcher. Choose option 1.
I’m not really sure if the choice there matters, but it’s the one I choose.
Go to your room and sleep.
Day 6 / Second Floor
All the rooms are crossed out, so go up the staircase.
In room 202, take all the pieces of the body from the exam table. In room 203, you’re going to be placing pieces of the body in their appropriate places.
- Left arm
- Left foot
- Head
- Right arm
- Right foot
The head will drop. Interact with it, then leave.
Choose option 2.
Third Floor
Interact with the computer in room 301 and choose the second option. Once you get more multiple choices, choose the second option again.
In room 302, interact with the yellow gun and choose the second option.
Head into room 303 now and use the head on the painting. Next, interact with the center panel with the three circles. Go into your inventory and choose the coin to use on the panel.
Go upstairs.
Fourth Floor
In room 402, interact with the second section in order to grab a key. Use it in room 403 to open the locked box. You’ll obtain a gas mask. Use it before entering 401.
Grab a…harp? From the crate.
Back in room 402, use the harp on the first…tube for another key.
Go upstairs.
Fifth Floor
In 502, interact with the radio. Enter 36 in the text area for a key.
We can now unlock 503 by using the key.
Interact with the safe and enter the numbers 8096 for another key that you’ll use on the safe within room 501.
Once done, keeping heading upstairs.
Sixth Floor
Speak with all of the characters in each of the rooms, then continue upstairs.
Seventh Floor
Boy this floor looks a bit bright, don’t you think? Wonder who exists up in these royal parts of the beanstalk hotel.
Go through the only set of doors and speak with the guy whose name is actually…concentration camp? Boy that explains a lot, doesn’t it?
After the conversation, head out the door, turn right and go into the staircase.
Home again
Well, not quite. Head all the way to the right until you meet up with the fortune teller or whatever and speak with her to find out what really happened to Emily.
Now you get to go home. Once there, interact with the fireplace/stove area, then head left.
The end.