Furry Shades of Gay 2: A Shade Gayer, in case the first one wasn’t gay or furry enough.
After enjoying Furry Shades of Gay itself and the whole idea behind it, I had to go all in on the rest of the series, and that means this game, and the third when it releases, and possibly however many others the devs put out (seeing as they certainly don’t pull out in these games).
Plus, it’s got a dominating werewolf as part of a storyline, and I just couldn’t pass it up.
I’m pro werewolf.
- Developed by Furlough Games
- Published by Furlough Games PBS
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Is there a supporter’s playthrough of this game?
There will be, but while you wait, check out our NSFW section.
Who is this game for?
Explanation to Negative Feedback
Writing mistakes
While they aren’t as glaringly obvious as the first game–seeing as this one has a bit more depth to every story, there are still some scattered about here and there that you’ll notice.
Explanation to Positive Feedback
Can still play one-handed
Wore out your primary hand? You’ve got another.
Well, unless you don’t. In that case, sorry.
Longer storylines
I’m so happy the devs decided to expand the storylines in this game, because it was one of the cons in the previous game. There just wasn’t enough filling for me to be satisfied.
But now? There seems to be a lot more choices to make regarding the scene you’re in, and I’m a fan of that.
Storyline variety
Nicknames over on Steam said it the best:
- Dark Carnival has a creepy atmosphere with a dominant wolf and a femboy lamb (sheep?)
- Blueback Mountains is wholesome outing between two friends who become something more
- Snake Pit is for those who love the master/slave BDSM scenarios
- King of the Gym are for those…who flex
- Tango Undercover is the perfect cop story that doesn’t rub the wrong way.
Links Worth Checking Out
- Nothing here
Gameplay
Achievements
18 juicy achievements.
Plot
Furry Shades of Gay 2 builds on the first installment of the series to bring you even more love, more puzzles and more hot gay sex! Experience 6 new stories with an elaborate web of branching paths. Explore each one, win match-3 challenges, and get ready for hot animated sex scenes!
Game Length
A lot of people have clocked in at around 10 hours for this game.
Replay Value
I mean…it’s got some bangin’ animations, so you could always come back for those.
Genre(s)
Furry Shades of Gay 2 Review
As soon as I started the Dark Carnival playthrough I was so happy that the route was a lot longer than the routes that were in the previous game. It just lacked depth to me, but here, starting with the first storyline, there were a lot of scenarios you could go through, also meaning a lot more of the match-3 games.
Regarding the match-3 games, I found them to be a lot more tolerable.
In one of the match-3 games of the first game, I had to repeat play it around ten times, before finally choosing to buy 8 “x5 extra moves” slot, which I had to use two of to complete the match-3.
In this game, I haven’t had that problem.
There is such a thing as making a match-3 game far too obnoxious to want to win, and that was kind of my breaking point. Sure, you can easily get by this by buying the “x5 extra moves” and using it before you run out of moves, but seeing as I’m a hoarder, I like having a lot of money. There’s no point to it in the end, but it’s mine, I earned it, why do I have to buy a boost to get past a puzzle that I can’t get through after playing it ten times, y’know?
The fact that I have to buy that special boost is just a middle-finger to the game, I think.
Another thing I appreciate is the fact that the art is a lot nicer, and the animations play a lot smoother. Oh my god, especially in the ending werewolf scene of Dark Carnival. I’m…obsessed. It’s not normal.
Still the biggest downfall of Furry Shades of Gay 2 would have to be the writing portion, with misspelled words.
Maybe they aren’t as noticeable to others because the visuals offer you a pretty enough picture to forgive the errors, but seeing as I ASMR voice the lines, they become a lot more apparent.
On a final note, I wish they’d kept the shadowing of the character portraits on the bottom right or left if said character wasn’t speaking. For now, they’re both at the focal point, no matter who’s speaking, or even if it’s just thoughts of a character. It makes it harder for me to remember who’s who and at that point, I don’t really bother to care about who’s who, only that one person is talking and something will eventually happen.